Master the Ricochet in this physics-based roguelite fusing arcade pong-like action with fantasy RPG depth. Create your character, stack your balls with weapons, and shatter your enemies as you explore a procedurally generated medieval world to discover powerful synergies and defeat massive bosses.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Rogue Ricochet is a physics-based game that relies heavily on balancing complex interactions. We want to involve the community early to help tune the difficulty, weapon synergies, and class stats before the full release. Early Access allows us to replace placeholder assets and refine the game loop based on real player feedback.」

這款遊戲的搶先體驗時間大約會持續多久?

「We plan to be in Early Access for approximately 6 to 12 months.」

正式版預計會與搶先體驗版有何不同?

「We plan to add more playable classes, distinct biomes, and additional bosses to increase replay ability. We also plan to replace temporary art assets with final polished visuals and expand the pool of artifacts and weapons.」

搶先體驗版目前的開發進度如何?

「The game is currently playable with the core physics combat loop, several starting classes, and the first major biome. Players can engage in runs, fight bosses, and unlock initial upgrades/items, but the amount of content (enemies, items, locations and environments) is currently limited compared to our final vision for the game.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to gradually raise the price as we ship new content and features.」

在開發過程中,您打算如何與社群互動?

「We will be active on the Steam Forums to gather feedback on balancing, bug fixes, and new feature ideas. We value community input on which upgrades and enemies are the most fun to play against.」
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預計發行日期: 待公告

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關於此遊戲

Aim your shot and launch your ball into waves of enemies in Rogue Ricochet. Every weapon you mount changes the physics, effects, and damage of the ball. Keep it in play for as long as you can to collect XP, Gold, and deal as much damage as possible. It's inevitable however that you'll become overrun or miss the ball, and this is where Rogue Ricochet lets you between volleys, plan the next attack and gain the upper hand once again in the deckbuilder.

Between volleys you spend your resources to draw cards and sequence them perfectly to better suit the enemies you face on the changing battlefield. Every bounce counts as you clear dungeons, collect gold, and explore locations in search of the greatest high-scoring build.

Between encounters, explore a procedurally generated world full of kingdoms, dungeons, settlements, and the unknown. Collect quests and upgrade your Ball Loadout and your Deck to face more enemies and larger foes.

Key Features

  • Weapons on the Ball: Physically mount weapons that change your trajectory, damage, and status effects with every bounce.

  • Multi-Ball Loadouts: Build and rotate between independently equipped balls, each with its own weapon configuration and cooldown.

  • Tactical Card Phase: Time freezes. The camera pulls back. Queue spells, manage your hand, and plan your next devastating move.

  • Bullet Time Combat: The world slows when the ball approaches. Jolt it back, melee nearby enemies, and aim with precision.

  • Procedural World: Explore an ever-growing map of kingdoms, biomes, and uncharted territory. No two journeys are the same.

  • Intelligent Enemies: Creatures that dodge, charge, cast, and adapt. Elite modifiers, phase-based bosses, and more.

  • Strategic Deckbuilding: Every draw, burn, and play is permanent. Manage your hand wisely or pay the price.

EQUIP YOUR BALL

Forget simple stat buffs. In Rogue Ricochet, you physically attach weapons to your ball!

Mount swords, spears, magic staffs, buzzsaws and more at precise angles onto your ball. Every weapon changes the physics. Heavy weapons pull your trajectory wide. Light weapons keep you nimble. Each brings its own damage types, weight profile, status effects, crit chances. That's not all though, unique weapons also add unique cards to your deck that to synergise with the action on the battlefield. The endless combinations of broken builds are yours to discover.

Build and rotate between multiple ball loadouts, each with its own weapon configuration and cooldown. Craft a devastating heavy-hitter, a status-spreading menace, a precision assassin, or something entirely your own.

Weapons, Armour and your deck degrade with use along your adventures. Rest at settlements to repair, replace, and rethink your approach.

Fight Smart, Hit Hard

Combat rewards precision, timing, and split-second decisions.

  • Bullet Time kicks in when the ball approaches. The world slows to a crawl, giving you a heartbeat to position, aim, and strike.

  • Jolt your ball with a perfectly-timed paddle lunge. Nail the timing and send it screaming back into the horde.

  • Melee Attack enemies that get too close. Your paddle is a weapon too.

  • Aim with intention. Angle your paddle toward your cursor and turn every bounce into a calculated strike.

Clear encounters fast to earn higher ranks and bigger rewards. Every second counts.

EXPLORE A LIVING MAP

The worlds in Rogue Ricochet are not on a fixed map. It grows as your character grows.

Each region you visit belongs to kingdoms that range from ungoverned wilds to vast empires. You never know what lies beyond the next border.

Navigate the map and plan routes through battlefields and rest stops, or just wander into the unknown and see what you find. The terrain and biomes shape the world and encounters, with its own enemies, bosses, challenges and dangers.

More biomes and types of regions are planned to be added before release, including the regions to dynamically interact with each other depending on their type and what situation you as a player have left them in as you ricochet between them.

Play Your Cards Right

When your ball hits the back wall, time freezes it's to plan your next cause of action.

Welcome to the Card Phase. Survey the chaos, study your hand, and set up your next play. Queue spells, buffs, strikes, and more. Then launch your ball and watch them fire off in sequence as it tears through the enemy ranks.

In Rogue Ricochet you spend your levels to draw cards from you deck, the higher the level you spend to draw the better buffed the card. However once used your cards are spent for that journey. So choose wisely as you will need to find ways to keep your deck synergising from one encounter to another lest you're overrun. Rest at Inns or do side quests on your journey to ensure you don't end up running out of cards, balls and options.

The card pool will grow significantly throughout Early Access, with new spell types, deeper synergies, rare discoveries, and much more.

On the Roadmap

Rogue Ricochet is in active development.

  • A Growing Arsenal: New weapon types, elemental infusions, legendary uniques, and more

  • An Expanding Deck: Deeper card pool with new spell types, powerful synergies, and rare finds

  • New Classes & Races: Fresh playstyles, starting builds, and abilities to master

  • New Biomes: Uncharted regions with unique enemies, hazards, and secrets to uncover

  • Meta-Progression: Permanent unlocks and rewards that carry across runs

  • Legacy System: Your fallen heroes leave their mark on future worlds

  • Endgame Bosses: Multi-phase encounters that test everything you've built

  • Save & Continue: Pick up your run wherever you left off

  • Mod Support: Create and share your own weapons, cards, enemies, and more

  • ...and much more, shaped by player feedback and community direction

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Generative AI was used to assist in the creation of the current store page capsule art and backgrounds. These images are intended as placeholders / proof of concept and will be replaced with hand-crafted assets as development continues and before release. AI was also used for coding assistance and bug-fixing during development.

系統需求

    最低配備:
    • 作業系統: Windows 10
    • 處理器: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia GeForce 8800 GT or AMD Radeon HD 3870
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    • 音效卡: Integrated
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