Control the Horde. Hunt the last humans. Track their scavengers across the remains of the old world. Grow your numbers. Swarm their outposts. Tear down their fragile camps and erase the final traces of civilisation - one survivor at a time.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'THE DEAD is being built as a systems-driven game where horde behaviour, human AI, and player control all interact in unpredictable ways. Early Access allows the game to grow alongside the community, shaping these systems through real player feedback rather than assumptions.

Horde control, survivor encounters, balance, and performance all benefit from being tested at scale. Early Access lets us observe how players actually use these mechanics and refine them to feel responsive, fair, and fun.

The game is fully playable in Early Access, but not feature-complete. New content, mechanics, locations, and improvements will be added over time, guided by feedback from players who enjoy experimenting with evolving systems and watching a game take shape.

If you like being part of development — breaking things, suggesting changes, and helping define what the final game becomes — Early Access is the best place to start.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'THE DEAD is planned to remain in Early Access for approximately 12–18 months.

This timeframe allows for meaningful iteration on core systems such as horde control, survivor AI, balance, performance, and world expansion. Development may extend or shorten depending on feedback and how these systems evolve, but the goal is to reach a polished, stable release rather than rush to a fixed date.

Major updates will be released throughout Early Access, with regular improvements and additions based on community input.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version of THE DEAD is planned to expand on the core systems introduced in Early Access, with a focus on depth, variety, and polish.

Planned improvements include:

More human–zombie interactions, including varied survivor behaviours, base defences, and emergent encounters

Additional zombie abilities and horde commands, allowing for more tactical and expressive playstyles

A more complete and connected world map, with new locations, points of interest, and traversal routes

Improved horde behaviour and AI, making large groups feel more responsive and believable

More maps based on feedback from early access as we build the first world together

Progress Saving rather than starting over each session.

Expanded progression and balance, giving long-term goals without turning the game into a power fantasy

Performance, stability, and visual polish based on player feedback

Early Access content represents the foundation. The full release aims to deliver a more complete, cohesive experience shaped by how players actually engage with the systems.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'THE DEAD is currently in active Early Access development and is in a playable state, with some of the core gameplay loop in place.

The current build includes:

Third-person zombie gameplay with direct control of a playable zombie

Basic horde control mechanics, allowing you to command nearby zombies to follow you or be controlled at distance with live control over the hordes movements

Human enemies and scavenger groups with foundational AI

Survivor bases and points of interest to attack, disrupt, or avoid

One Unfinished open world Sandbox map. We are building this first world based on feedback and to work in new features to the world as they are built. Because of this save states would be broken on each update, so at this point progression saving does not make sense

Human and Zombie Balancing is likley to break and need balancing as we go due to each side gaining or loosing feature based on feedback.

Some features are incomplete or subject to change, and players may encounter bugs, balance issues, or placeholder content. Save wipes may occur during major updates as systems evolve.

Early Access players are encouraged to provide feedback, report issues, and help shape how the game grows.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes. THE DEAD will be offered at a lower price during Early Access to reflect its current state and to thank players who support development early.

As new content, systems, and polish are added, the price is planned to increase for the full release. Players who purchase the game during Early Access will receive all future updates at no additional cost.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The community is at the heart of THE DEAD’s Early Access development. Player feedback will directly shape how the game evolves, from horde mechanics to survivor AI and world design. As Zombie game lovers ourselves we want this world to look like an accurate reprisentation of what a post apocalypse world looks like from the perspective of a Zombie and we want your input to what that would look like.

Planned ways to involve the community include:

Feedback and bug reports: Players can submit ideas, report issues, and highlight balance problems through Steam discussions and social channels.

Surveys and polls: Community votes will help prioritize new abilities, features, and gameplay improvements.

Early testing of new systems: Major updates will often be released in stages so players can test and provide feedback before they are finalized.

Open communication: Regular dev updates, patch notes, and Q&A posts will keep players informed and engaged with development decisions.

Early Access players are not just testing the game — they are helping define the full version. Your input will shape how the horde grows, how survivors fight back, and how the THE DEAD world evolves.'
Meer informatie
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Over dit spel

THE DEAD

Control The Horde

The world is already dead. Cities crumble. Roads crack beneath endless footsteps. Humanity survives only in scattered pockets - scavenging ruins, rebuilding hope, clinging on.

And you are here to end that.

In THE DEAD, you are one of the undead and ALL of the undead- a single body in a vast, rotting sea that is yours to command.

Every zombie is yours to become and control. When one body falls, you simply awaken in the next. The Horde never stops. The hunger never ends.

Hunt the last humans. Track their scavengers across the remains of the old world. Grow your numbers. Swarm their outposts. Tear down their fragile camps and erase the final traces of civilisation - one survivor at a time.

The few humans that remain are tough, desperate, organised. They will fight back. They will build, fortify, and adapt. But the dead do not tire. The dead do not fear. And as long as a single corpse remains standing…

…you will return.

There is no saving the world.

There is only finishing it.

Features

  • Third-person zombie gameplay in a post-apocalyptic world

  • Command and control zombie hordes while directly playing as one of them

  • Survivor bases, scavenger groups, and roaming human threats

  • Dark Days atmosphere - low light, tension, and constant danger

  • Tactical horde-based combat instead of mindless swarming

  • Persistent consequences - poor decisions thin your numbers

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

This is a game with Zombies, so expect all of the usual gore, blood and violence that you would expect to see in a zombies vs humans scenario

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel Core i5-8400 • AMD Ryzen 5 2600
    • Geheugen: 16 MB RAM
    • Grafische kaart: NVIDIA GTX 1060 6GB • AMD RX 580 8GB
    • DirectX: Versie 12
    • Opslagruimte: 12 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel Core i5-12400 • AMD Ryzen 5 5600X
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA RTX 3060 • AMD RX 6600
    • DirectX: Versie 12
    • Opslagruimte: 12 GB beschikbare ruimte
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