Blood is your currency, your HP, and your weapon. Reclaim your legacy in this Gothic Action-Roguelike with Base Building elements. Master physics minigames to strike deals, capture monsters in the heat of combat, and build a sprawling castle powered by the visceral fluids of your enemies.

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Geplande uitgavedatum: 4e kwartaal 2026

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Over dit spel

I like physics engines. I like vampires. Here is what happened.

Vampires of the 99th Night asks a simple question: What if the 'quiet parts' (like shopping or managing your base) were actually stressful and fun parts of the game?

The result is a dungeon crawler where you might survive the boss fight, but die because you accidentally tipped over the scale while trying to haggle for an item and you gambled your HP away.

The Weird Stuff (Features)

  • Simulated Way Too Much Blood: The blood isn't just a red texture that appears on the floor. It's a fluid simulation. It splashes, it drips from the walls, it pools in corners, and it dries over time. Honestly, I mostly built this engine just to see how much of a mess I could make.

  • Shopping is a Physics Challenge: In other games, you press 'E' to trade. In this game, the merchant makes you work for it. You want a discount? Prove it. The Minigames: The Blood Pour: Physically tilt a bottle to fill a chalice with blood. Don't spill. The Balance of Smiles and Fangs: Stack coins on a wobbly scale. If it tips, you lose your chance. The Tesla Coils: Parry electricity (it glows). And a few more...

  • Build a Castle (Because that's what vampires do?): Between runs, you are taking care of your gothic property. You are building a tower. You can dig out a dungeon, build an Alchemist Lab or a Throne Room, and stick the monsters you captured into cells. It’s like a medieval animal shelter, but for evil creatures.

  • "Combat Billiards": You can kill enemies, sure. But if you position yourself right, you can smack them into a cage like a golf ball. Captured monsters go to your dungeon and generate resources. It takes a bit of skill to line up the shot, but it feels great when you land it.

Infinite Replayability

15 biomes. Over a hundred monsters. Close to a thousand items and weapons. Procedural dungeons. Procedural overworld. And the long game is the meta-game: keep growing your castle no matter how many times you die. 

Why 99 Nights?

Because 100 seemed like too many. The game gets harder every night. You will probably get killed. But at least you'll leave a really nice bloodstain behind.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem *: Windows 7, 8, 10, 11 x64
    • Processor: Intel Core i3
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL 2.1 compatible graphics card
    • Opslagruimte: 250 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Besturingssysteem: macOS 11 (Big Sur) or later
    • Processor: Any Intel or Apple Silicon processor
    • Geheugen: 1 GB RAM
    • Grafische kaart: 4GB RAM
    • Opslagruimte: 250 MB beschikbare ruimte
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
    Minimum:
    • Besturingssysteem: Ubuntu 24.04 LTS
    • Processor: Intel® Core™ i3 or higher
    • Geheugen: 1 GB RAM
    • Grafische kaart: OpenGL compatible
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