In the fleeting moment after the sunset fades but before night fully arrives, take a calming walk through Hwaseong Temporary Palace, a place that holds 300 years of history.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is currently being developed around a first-person nighttime exploration experience, with a focus on atmosphere and environmental observation. The current version provides a foundational exploration flow and a playable environment, but several elements are still under active evaluation and adjustment.

Sound design, UI structure, and certain presentation elements are not yet finalized and may change as development progresses. We are releasing the game in Early Access to review and refine these aspects based on player feedback and observation of how players interact with the experience.”

Approximately how long will this game be in Early Access?

“The development period is currently expected to last around one quarter, though this timeline may change depending on development progress and the scope of feedback incorporated. The timing of the full release is also subject to change.”

How is the full version planned to differ from the Early Access version?

“During development, we are considering improvements to UI design, environmental audio, and visual presentation that affects pacing and player perception. The specific features and scope of these changes may evolve throughout development.”

What is the current state of the Early Access version?

“The current version allows players to freely explore a single environment at night, offering a basic playable experience. Movement, camera control, and core lighting setup are implemented at a functional level, while UI polish, certain sound effects, and fine presentation details remain under development and subject to change.”

Will the game be priced differently during and after Early Access?

“A price adjustment may be considered at the time of full release, though this is not guaranteed and may change depending on development circumstances. During Early Access, the game may be offered at a lower price.”

How are you planning on involving the Community in your development process?

“Atmosphere, lighting, and UI usability are key components of the experience. Player feedback regarding mood, visibility, pacing, and usability will be carefully reviewed, and adjustments may be made accordingly. Feedback collected through the Steam Community and discussion boards will help guide ongoing development.”
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About This Game

As the last light of sunset fades and night begins to settle in, the player slowly walks through Hwaseong Temporary Palace from a first-person perspective, experiencing the space directly. The game contains no complex controls, combat, or puzzles—its structure consists solely of walking. This simplicity allows players to carefully observe their surroundings and absorb the atmosphere at their own pace. The architecture, ambient sounds, and shifting light of the real Hwaseong Palace have been recreated to naturally guide the player’s emotions as they move through the environment.

The core of the experience lies in time and atmosphere. The soft glow just before the sunset disappears, the gradual descent of evening darkness, and the unique blend between the two create a distinctive mood each time you play. Rather than relying on elaborate mechanics, the game focuses on subtle visual and auditory changes—shifts in color temperature, the length of shadows, the sound of wind brushing against structures—inviting players to experience each moment with heightened awareness. Because walking is the only interaction, the game’s flow is entirely shaped by how much the player looks around and which paths they choose to follow.

There are no guides, missions, or objectives within Hwaseong Temporary Palace. You are free to linger in one spot for as long as you wish or move on quickly without constraint. The first-person perspective amplifies the sense of scale, texture, and directional sound, making the walk feel like a genuine nighttime visit to the palace grounds. With intentionally minimal elements, the game encourages the player to interpret the space on their own, leading to a different emotional experience each time.

This title aims to create immersion solely through environment and perspective, without dramatic events or external stimulation. The quiet sound of footsteps, the faint echo of the distant city, and the rustling of leaves blend together subtly, while the shifting colors of the screen guide the tone of the experience. You can never fully predict what scenery will appear in the next moment, yet the transitions focus on calmness and contemplation rather than tension.

Warning: This game contains dark areas and occasional abrupt changes in brightness. Individuals with a history of photosensitive epilepsy or related conditions should consult a doctor before playing. If you experience dizziness, eye strain, or discomfort, stop playing immediately and rest. Maintaining an appropriate distance from your screen and playing in a sufficiently lit environment is recommended.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

You can place this directly in the Steam form.

This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5/i7
    • Memory: 8 GB RAM
    • Graphics: Geforce 1060
    • Storage: 10 GB available space
    • VR Support: No
    Recommended:
    • Requires a 64-bit processor and operating system
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