The Pacific is at war! Take command of an Arleigh Burke destroyer, hunt submarines, guard the U.S. carrier group, & master anti‑submarine warfare. Free Early Access proof of concept, tested & positively evaluated at the U.S. Naval Postgraduate School; your feedback will shape the fleet’s future.

Συνδεθείτε για να προσθέσετε αυτό το αντικείμενο στη Λίστα Επιθυμιών σας, να το ακολουθήσετε ή να το αγνοήσετε

Προσεχώς σε Πρόωρη Πρόσβαση

Οι δημιουργοί αυτού του παιχνιδιού σκοπεύουν να το κυκλοφορήσουν ως «έργο σε εξέλιξη», που θα αναπτύσσεται βάσει των σχολίων και παρατηρήσεων των παικτών.

Σημείωση: Τα παιχνίδια στην Πρόωρη Πρόσβαση δεν είναι ολοκληρωμένα και ενδέχεται να αλλάξουν περαιτέρω ή και όχι. Εάν δεν επιθυμείτε να παίξετε αυτό το παιχνίδι στην τρέχουσα μορφή του, περιμένετε για να δείτε αν θα αναπτυχθεί περαιτέρω. Μάθετε περισσότερα

ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Πρόωρη πρόσβαση;

«Battleline: Pacific is a high-fidelity naval simulation developed in partnership with the U.S. Naval Postgraduate School to explore the future of tactical wargaming. This Early Access release gives strategy enthusiasts a first look at our immersive Anti-Submarine Warfare (ASW) engine, inviting the community to help shape its evolution.
​Our long-term goal is to build the most dynamic naval combat simulation available, grounded in real-world physics and doctrine. We are releasing into Early Access because we believe player feedback is critical to balancing realism with engaging gameplay.
​Planned Features:
We are actively working on dynamic AI challenges that adapt to your skill level, multiplayer functionality for team-based tactics, and an expanded library of mission sets across the Pacific theater. We are also upgrading visual fidelity, including more detailed aircraft carriers and animated deck crew.
​We want to know: Do the sonar, helicopter, and combat information center simulations feel authentic? Is the tactical interface intuitive? Your feedback will help Battleline grow from a realistic simulator into the definitive modern naval strategy game.»

Για περίπου πόσο καιρό θα είναι αυτό το παιχνίδι σε Πρόωρη πρόσβαση;

«~6 months»

Σε τι θα διαφέρει η τελική έκδοση από την έκδοση Πρόωρης Πρόσβασης;

«We aspire to develop dynamic scenarios that adapt based on player performance, multiplayer functionality for team-based training, an expanded library of mission sets, and improved assets such as more detailed aircraft carriers and NPC Sailors.»

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Πρόωρης Πρόσβασης;

«Players assume command of the USS Halsey Blake in a tense, real-time 3D wargame. The current version delivers a complete anti-submarine warfare gameplay loop: you must navigate 1,230 nautical miles of contested waters, hunt enemy submarines using realistic sensor data, and protect high-value assets. The build includes fully functional radar and sonar interfaces, weapon systems, and an integrated coach to guide you through complex tactical decisions.»

Το παιχνίδι θα έχει διαφορετική τιμή πριν και μετά την Πρόωρη πρόσβαση;

«“The "Early Access" version of "Battleline: Pacific" will remain free and we have no current plans to release a paid version. It is possible that future iterations may have a price point or require collaboration with our team, but this will be communicated clearly before any adjustments are made.»

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στην ανάπτυξη του παιχνιδιού σας;

«To involve the community, we have integrated player analytics and a post-game survey, which are both optional and anonymized. This way players can help us understand popular play strategies, development bottlenecks, and gameplay/player retention by just playing and interacting with our game.

Additionally, we are keeping the lines of communication open! Your comments and suggestions can lead to tangible additions like new mission types, expanded scenarios, refinements to core gameplay loops, or even entirely new playstyles. Optional analytics help us understand broad trends, but the feedback you share with us is what most directly shapes the new content and improvements you’ll see in upcoming builds.

Reach out to us via email or join our discord server. If you wish to provide specific feedback or inquire about taking next steps with our team, feel free to reach out!

Thank you for taking interest in "Battleline: Pacific"!»
Περισσότερα
Το παιχνίδι δεν είναι ακόμα διαθέσιμο στο Steam

ΠΡΟΣΕΧΩΣ

Σας ενδιαφέρει;
Προσθέστε το στη Λίστα Επιθυμιών σας και ειδοποιηθείτε όταν γίνει διαθέσιμο.
Προσθήκη στη Λίστα Επιθυμιών
 
Προβολή όλων των συζητήσεων

Αναφέρετε σφάλματα και αφήστε τα σχόλιά σας στα θέματα συζητήσεων

Σχετικά με αυτό το παιχνίδι

TAKE COMMAND.

War has erupted in the Pacific. You are the first line of defense. Assume command of the USS Halsey Blake, a U.S. Navy Arleigh Burke-class destroyer, in a desperate race to protect a vital carrier strike group from deadly submarines. Plot courses across a living 3-D Western Pacific, work passive and active sonar, unravel target-motion analysis, and decide if, when, and how to use your torpedoes; all before the enemy slips a shot at the carrier.

This free proof-of-concept was developed for the U.S. Navy and validated at the U.S. Naval Postgraduate School, where experienced officers tested and positively evaluated its realistic tactics and clear tutorials.

Built with Sailors, for Sailors (and anyone who’s ever wanted to think like one), Battleline condenses the heart-pounding cat-and-mouse of anti-submarine warfare into focused sessions you can finish in under an hour. Command your carrier strike group from the strategic “Theater View,” scanning for threats and plotting a safe course across the Pacific. Shift to “Tactical View” to hunt enemy submarines with active and passive sonar, or take the controls of an MH-60R helicopter in immersive 3D to deliver the kill. TV-style news breaks react to every success or failure, reminding you exactly what’s at stake, while a virtual instructor walks newcomers through each console and concept. Every decision — speed, heading, and weapons use — could mean the difference between a safe arrival and disaster.

GAMEPLAY.

TV-Style Newscasts & Naval Guidance
The mission opens with a breaking news broadcast that sets the stage for the crisis. Your commander then steps in to explain orders and teach key naval concepts as the situation unfolds, making the game approachable for newcomers and rewarding for veterans.

Theater View
Start with the big picture. Plot your carrier strike group’s course through contested waters in a top-down strategic map. Stay outside the missile range, watch enemy movements, and plan your next move. Every decision, speed, heading, sonar use, could mean the difference between safe passage and sudden disaster.

Tactical View
Drop into the hunt. Switch to Tactical View to work your sonar like a pro. Ping with active sonar to flush subs out, or go quiet with passive sonar to track them without giving away your position. Read the bearings, line up the target, and decide: avoid them… or set up the kill.

Helicopter Engagement
When a sub is locked in your sights, take the fight airborne. Climb into the MH-60R Seahawk and skim over the waves toward your mark. Adjust your bearing, close the distance, and wait for the commander’s green light. Within half a mile, the torpedo’s armed, hit the button and send it home.

Mission Goal
Make it to your destination without losing your carrier. Outsmart enemy captains, control the battlespace, and strike only when the odds are yours. The seas are alive with threats and they’re hunting you just as hard as you’re hunting them.

EARLY ACCESS.

Expect a few rough edges in this early-access version of Battleline. This early build is already charting a course toward richer scenarios and full multiplayer. Your feedback at the helm will help us reach that horizon.
Why come aboard now? The sonar is already crackling, the tension is real, and your ideas will guide everything that follows. Step into the wardroom and help shape the future of accessible, authentic naval wargaming.

We’d love to hear from you! Join our Discord channel!
Contact us to discuss how Gronstedt Group can develop learning games for your team.

THANK YOU TO OUR TEAM.

Jeff Smith (Lead Developer), Eric Hackathorn, Christian Fitzpatrick, Ethan Smith, & Anders Gronstedt

Γνωστοποίηση περιεχομένου που δημιουργήθηκε από τεχνητή νοημοσύνη (AI)

Οι δημιουργοί περιγράφουν πώς το παιχνίδι τους χρησιμοποιεί περιεχόμενο που δημιουργήθηκε από τεχνητή νοημοσύνη (ΑΙ) ως εξής:

We use a third-party tool to generate the officer and news cast videos. The scripts and dialogue are 100% written by human writers. The AI tool is used solely to animate the visual character and lip-sync to the script.

Απαιτήσεις συστήματος

    Ελάχιστες:
    • Λειτουργικό σύστημα: Windows 10 64-bit
    • Επεξεργαστής: AMD Ryzen 5 2500U (quad-core) or equivalent Intel i5 (7th gen)
    • Μνήμη: 8 GB RAM
    • Γραφικά: AMD Radeon RX Vega 8 or equivalent
    • Αποθήκευση: 2 GB διαθέσιμος χώρος
Δεν υπάρχουν κριτικές για αυτό το προϊόν

Μπορείτε να γράψετε μια κριτική για αυτό το προϊόν και να τη μοιραστείτε με την Κοινότητα. Μεταβείτε στην περιοχή πάνω από τα κουμπιά αγοράς αυτής της σελίδας για να τη γράψετε.