Dig deep, die often, come back stronger. Mine, fight, and gamble your way through roguelite runs to build the rocket that blasts you off a dying Earth to richer worlds.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Texplore is in Early Access because it’s still being built and is not content-complete. The current build is playable and represents the core direction of the game (mining/drilling, combat, upgrades, and runs), but major parts are still being expanded and iterated on.

Early Access is how I want to develop Texplore with the community, so players can influence:

Combat feel and difficulty pacing

Progression balance (upgrade costs, resource pacing, run length)

What makes the Moon mechanically distinct from Earth

Which content and systems get prioritized next (bosses/enemies, Moon mechanics, onboarding, progression depth)

This is not a finished game looking for final testing. It’s a playable alpha/beta-style build that will evolve as new content and systems are added and refined.」

這款遊戲的搶先體驗時間大約會持續多久?

「Current estimate: 8–14 months. That’s a target range, not a guarantee—development timelines can change as features are tested and iterated on. I’ll keep the store page and Community Hub updated as milestones shift.」

正式版預計會與搶先體驗版有何不同?

「My goal for the full version is for Texplore to have more variety, stronger world identity, and deeper progression than the Early Access build.

What I’m currently planning/exploring includes:

More enemy and boss variety (with more distinct encounter patterns and rewards)

Moon changes to make it feel meaningfully different from Earth (mechanics/hazards are being tested and may evolve)

Additional replayability/progression layers beyond the current foundation (final direction depends on what best fits the game and what players respond to)

Improved onboarding/tutorialization and UI/UX quality-of-life updates

Ongoing balance and pacing adjustments across weapons, upgrades, resources, and difficulty

Plans may change as development continues, and some features may be revised or cut if they don’t improve the game.」

搶先體驗版目前的開發進度如何?

「The Early Access version of Texplore is playable, but it is not content-complete.

Currently included:

Mining/drilling, movement/jetpack, and combat

A working progression foundation (shop/skill upgrades)

Save/load

Earth and Moon are accessible

2 world boss encounters are included, with limited boss/enemy variety overall

Still in progress:

More enemy and boss variety, and better encounter pacing

Moon mechanics that clearly differentiate it from Earth

More guidance/onboarding and smoother UI/UX

Balance tuning across different playstyles

Additional accessibility and quality-of-life options over time

Because systems are still evolving, larger updates may include balance changes and occasional redesigns. I’ll document major changes in patch notes and dev updates.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I expect the price may increase over time as major updates add significant content and features and/or when Texplore leaves Early Access. I’m not committing to exact timing for price changes.」

在開發過程中,您打算如何與社群互動?

「I plan to collect feedback primarily through Steam Discussions (and potentially Discord), and to share progress through patch notes and periodic dev updates. I also expect to run occasional polls or focused threads around major design decisions (combat feel, Moon mechanics, progression pacing, and what to prioritize next).

Community feedback and play patterns will influence what gets built next and how systems are tuned.」
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關於此遊戲

Texplore drops you into Earth’s dying crust and tells you to dig until something bigger than you tries to stop you. Every world hides a boss—huge underground monsters that guard deep-tier loot and drop big XP and fat coin payouts when you take them down.

Runs change every time thanks to seeded generation: new tunnels, new creatures, new routes, new chaos. Haul your loot back to the surface, sell it, and pump the coins into real upgrades—stronger drills, faster jetpacks, tougher hulls, and a growing arsenal of weapons.

XP doesn’t level you up; it powers the Lucky Roll building, where you gamble for absurd per-run boosts. Your long-term strength comes from Skill Points, awarded strictly by performance. Dig deeper, survive longer, kill bosses—earn more. Unlock milestones and achievements for hitting new depths and proving you can handle the pressure down there.

Eventually you’ll launch your rocket and shift the fight to the Moon, where the ores are rare, the enemies are mean, and the bosses hit even harder.

Slow starts. Big payoffs. Every run is a new chance to break your depth record.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Some images, videos and or sprites were generated using Ai at the direction of specific prompts using a custom programmed ai engine and reference images for final retouch and shading. All works are the sole property of myself and the minimal use of Ai for artwork. As a solo developer with limited resources this was a nessacity.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows 7/8/10/11
    • 處理器: Intel Core i3 or equivalent
    • 記憶體: 4 GB 記憶體
    • 顯示卡: DirectX 11 compatible GPU
    • 儲存空間: 500 MB 可用空間
    • 音效卡: Onboard or equivilant
    建議配備:
    • 需要 64 位元的處理器及作業系統
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
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