Battle wizards in this roguelike slot-battler! Spin the board to cast spells, summon creatures, and unleash powerful combos. Build your deck, unlock artifacts, and ascend through 15 unique wizard encounters. Every spin is a strategic decision!

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Slotomancer combines roguelike deckbuilding with slot machine mechanics in a unique way, and we want to ensure the balance, difficulty curve, and progression systems feel rewarding for players. Early Access allows us to gather feedback from the community on:

• Game balance and difficulty tuning across 15 wizard encounters
• Card unlock progression and meta-game systems
• UI/UX clarity and accessibility
• Strategic depth and decision-making satisfaction

The core game is feature-complete with 115+ cards, 25 artifacts, and full progression systems, but community feedback will help us polish the experience and prioritize additional content based on what players enjoy most.”

Approximately how long will this game be in Early Access?

“6-12 months

We plan to spend the first 3-6 months gathering feedback, balancing existing content, and polishing core systems. The remaining time will focus on adding new wizards, cards, and quality-of-life improvements based on community requests.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is feature-complete with all core systems functional:
• 15 unique wizard bosses across 5 difficulty tiers
• 115+ cards (creatures, spells, mana symbols)
• 25 artifacts with powerful permanent effects
• Full progression system (card unlocks, ascension perks)
• Statistics tracking and telemetry

We plan to expand on this foundation with:
• Additional wizard encounters (Tier 3+, higher difficulty challenges)
• New card sets and mechanics based on community feedback
• More artifacts and ascension perks
• Balance refinements and UI polish
• Quality-of-life improvements suggested by the community
• Potential new game modes (daily challenges, endless mode)”

What is the current state of the Early Access version?

“Slotomancer is fully playable from start to finish with all core systems functional:

✅ COMPLETE FEATURES:
• 15 unique wizard battles with distinct mechanics and difficulty tiers
• 115+ cards across 5 magical colors (White, Blue, Black, Red, Green)
• 25 artifacts offering powerful permanent buffs
• Full progression: card unlocks, ascension perks, statistics tracking
• Tutorial system for new players
• Polished pixel art and UI
• Save/load functionality
• Settings (audio, display, gameplay preferences)

🔧 KNOWN LIMITATIONS:
• Balance tuning ongoing (some wizards may be harder/easier than intended)
• Limited post-game content beyond defeating all 15 wizards
• No additional game modes yet (daily challenges, endless runs)

The game offers 10-20+ hours of content for completionists, with high replayability due to randomized card draws and multiple viable strategies.”

Will the game be priced differently during and after Early Access?

“Yes. Slotomancer will launch in Early Access at a discounted price to reward early supporters and gather community feedback.

The price will increase gradually as we add more content and polish based on community feedback. Early Access purchasers will receive all future updates and the full version at no additional cost.”

How are you planning on involving the Community in your development process?

“We're committed to transparent, community-driven development:

💬 FEEDBACK CHANNELS:
• Discord server for discussions, bug reports, and feature requests
• In-game telemetry (opt-in) to track gameplay metrics and balance issues
• Regular dev updates on Steam Community Hub
• Direct responses to Steam discussions and bug reports

📊 DATA-DRIVEN IMPROVEMENTS:
• Balance adjustments based on win rates, card pick rates, and community feedback
• UI/UX improvements based on player pain points
• Content prioritization (new cards, wizards, features) based on community requests

🔄 UPDATE CADENCE:
• Hotfixes within 24-48 hours for critical bugs
• Balance patches every 2-4 weeks based on data and feedback
• Major content updates every 1-2 months

We'll share our roadmap and patch notes transparently, and actively engage with the community to shape the game's future.”
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About This Game

Slotomancer is a wizard-themed roguelike slot-battler that combines the excitement of slot machine mechanics with strategic deckbuilding. Every spin of the 4×5 board creates new opportunities for devastating combos and tactical decisions.

CORE GAMEPLAY

Each spin, the board fills with randomized symbols from your deck: creatures, spells, and mana. Creatures attack the rival wizard directly—there's no blocking, just relentless offense. Build your deck, manage your mana economy, and survive increasingly devious wizard battles.

  • Creatures persist on the board until removed by effects, creating escalating board states

  • Spells provide instant effects—damage, healing, status ailments, and board manipulation

  • Mana fuels powerful on-demand abilities: gain max HP, acquire artifacts, remove unwanted cards

  • Tokens spawn dynamically during combat, creating emergent tactical situations

PROGRESSION SYSTEMS

  • 15 Rival Wizards - Battle through Tier 1 mono-color wizards, then face Tier 2 dual-color masters with unique mechanics and cheats

  • 325+ Cards - Unlock creatures, spells, and mana symbols across five magical colors

  • 68 Artifacts - Discover permanent run-wide buffs that shape your strategy

  • Card Unlocks - Defeat rivals to expand your collection with their signature cards

  • Statistics Tracking - Analyze your combat performance, card picks, and win rates

STRATEGIC DEPTH

Every decision matters. Will you chase powerful rare cards or build a consistent deck? Spend mana on artifacts or save it for emergency heals? Reroll bad draws or commit to risky plays? Each run offers fresh challenges and surprising synergies.

14+ Keywords - Master Boon, Aegis, Frozen, Burn, Curse, Regen, Interment, Bloodlust, Enrage, Siphon, Infect, Jailer, Resonance, and Congregate

Mana Economy - Spend 10 mana for powerful effects:
- White: +10 max HP (permanent)
- Blue: Upgrade card rarity in rewards
- Black: Remove a card from your deck
- Red: Gain an artifact
- Green: Reroll your current spin

Rival Cheats - Each wizard gains powerful abilities as the battle progresses, forcing you to adapt or die

REPLAY VALUE

With 15 rival wizards to conquer, 325+ cards, and 68 artifacts, no two runs are the same.

  • Each rival wizard has unique mechanics, starting creatures, and escalating cheats

  • Multiple viable strategies across mono-color and dual-color archetypes

  • Unlockable content rewards exploration and mastery

  • Detailed statistics let you analyze your performance and optimize strategies

ACCESSIBILITY

  • Tutorial wizard introduces mechanics gradually

  • Adjustable UI scale and animation speeds

  • Offline play supported

  • Keyboard and mouse controls, streamlined for desktop play

Whether you're a roguelike veteran or new to deckbuilders, Slotomancer offers approachable mechanics with deep strategic potential. Every spin is a new opportunity. Every run tells a story.

Will you master the arcane arts and defeat all 15 rival wizards?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I'm not a corporation that can afford help designing and creating art for this game. I'm just a guy making a game I wanted to create.

So, this game uses generated assets for symbol art and wizard portraits to mitigate up-front development costs.

I am committed to supporting human artists and will replace any AI generated art with real artist work if the game becomes successful.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core CPU, 2.0 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (DirectX 11 compatible)
    • Storage: 200 MB available space
    • Sound Card: Any Windows-compatible sound card
    • Additional Notes: Requires Windows 10 or later. WebView2 runtime included in installer.
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core CPU, 3.0 GHz or faster
    • Memory: 8 GB RAM
    • Graphics: Dedicated graphics card (DirectX 11 compatible)
    • Storage: 500 MB available space
    • Sound Card: Any Windows-compatible sound card
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