Autocard is a Roguelike with AutoChess elements where you manage cards and your typical RPG statistics. Create the best build, uncover combos, and overcome RNG to defeat your opponents and save the World. Choose between 3 Classes and start your journey in this strategic yet chill game.

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开发者的话:

为何要采用抢先体验这种模式?

“As a solo dev / one-man studio, Early Access will be the time to get feedback and track bugs before releasing version 1.0. For the development of Autocard – your RPG adventure, I want to get the community involved and collect as much feedback from players as possible. I'm eager to listen to your suggestions and implement them in the game to improve it… or to break it?
Having an Early Access phase is the best way to involve you in the game and its development. I can't wait for you to play, break the game, and for me to add the ridiculous new content suggested by the community.”

这款游戏的抢先体验状态大约持续多久?

“This Early Access will last at least until all known bugs and crashes are fixed, but that’s not the only criteria. Because I want the game to reflect its players, I’ll let the community help decide when the game feels ready! (But I’d still like to release it before the end of 2026.)”

计划中的完整版本和抢先体验版本到底有多少不同?

“I plan to add a lot of content during Early Access. First and most importantly, async multiplayer is on the menu. I also plan to add 1 or 2 new starting classes and at least 2 or 3 bosses to unlock. And like I said earlier, I’m waiting for you to share your ideas with me so I can add them!”

抢先体验版本的现状如何?

“For the moment, the game is enjoyable, but the content can feel lacking. There are approximately 150 cards and 3 starting classes, which is enough to have very different runs. However, only one gameplay mode is currently accessible (Solo: 9 victories + 1 boss fight). The enemies are not that numerous yet, and this is an area that needs improvement.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. During Early Access, I need as many reviews and critiques as possible, and you’ll be getting an incomplete game. I plan to gradually raise the price as I ship new content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Like I said, I really want to involve the community in decision-making and in my thought process. At the same time, I know my limits, and being a solo dev won’t allow me to do everything I could with a bigger team. But I’m confident that listening to all of you will help create a better and funnier game!”
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此游戏尚未在 Steam 上推出

计划发行日期: 2026 年 3 月

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关于此游戏

What is AUTOCARD ?

Autocard is a card game, it's an Autobattler with Deckbuilder, Roguelike and RPG elements. Build a powerful board, unleash insane combos, and climb from zero to hero in under an hour!

  • 3 different starting classes

  • More than 150 cards

  • Over 30 relics (passive effects)

  • An attribute system worthy of D&D

  • ~125,684 combos !

  • No AI used in any part of development! (“No artists were harmed during the making of this video game.”)

  • A nice cartoony style reminiscent of the old Flash games from the 90s

Build Your Deck

Discover new cards, assemble synergies, and forge a unique build every run. With over 150 cards and dozens of relics, the possibilities are wild.
(Yes, the “~125,684 combos” number is totally made up—probably.)

Autobattler Combat

Battles play out automatically. Your cards charge over time and trigger their effects on their own—your job is to plan ahead, optimize your board, and let the chaos unfold.

Roguelike Progression

Survive 9 escalating fights against enemies equipped with their own decks. Beat the final boss and unlock new content after each run.

Merchants, Rewards, Upgrades

Each area offers choices:

  • Buy new cards

  • Grab free relics

  • Collect rare rewards

  • Improve permanent attributes

Spend your coins wisely or miss your next big power spike.

- BECOME UNSTOPPABLE

Break the game with infinite power and ridiculous combos.
Whether you're here for strategy or chill runs, AUTOCARD delivers quick, punchy, build-focused gameplay with endless replayability.

Cards and Attribute System

In our game you will find the Attribute System we can find in lot of RPGs with (Strength, Dexterity, Intelligence, Charisma, Luck and Will Power),  but here none of the attributes does anything by themselves. instead, every Attribute value can enhance somme cards and other will produce it.

For exemple, "Blaster", the card above is a Skill that activates every 6 seconds:
when it activates it will inflict Burn (a Damage over time Status) to the enemy, this amount is increased by the total amount of Intelligence you have.
the "Overthinking Hat" is an other Card that will increase your Intelligence every 4 seconds.

I hope you see the pattern.

Relics

Relics are the Autocard's passives effects. Combine them with your active cards and create powerful synergy.

For exemple the "Warcry" relic will trigger the 5 first time you gain strength each combat applying "Haste" (a Buff that make the card charge faster for some time) to 1 of your card chosen at random.

Class and Starting specifics.

Unique starting cards for each class. Every class has a total of 30 starting cards divided in 3 Packs by thematic + 5 exclusive Relics.

For Exemple the Peasant Start with the following Packs:

Each Character has 1 Innate Skill that will always be active and who define the Attributes and Mechanics the Character should use.

When you Level Up, you will be rewarded with Relic Specific to your class that will interact with your Innate Skill

Credits:
Raphaël Bonneval (G-Raffiti)
Game Idea, Programmation, Card Design, UI, UX 
Erwan Maupas
Game Design, Card Design

Illustrations by Craftpix

系统需求

    最低配置:
    • 操作系统: 98
    • 内存: 2 GB RAM
    • 存储空间: 需要 300 MB 可用空间
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