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The municipal CityStack is rolling bad updates. Cameras contradict witnesses, drones loop patrols, and your HUD can’t agree with your eyes. Ride the fault line between what the system sees and what’s actually there. Exploit the corruption for impossible angles—or stabilize the grid before it eats the district. Kernel Panic bends level geometry, patrol logic, and mission intel around a single question: when the operating system lies, what do you trust?.

Kernel Panic — DLC Overview

Genre & tone
FPS cyber-thriller with reality-bending systemic stealth/combat. The vibe is “the city OS is lying to you”—cold, glitchy, paranoid.

Premise (story)
A corrupted rollout to the municipal CityStack desynchronizes what cameras see from what exists. Patrol drones loop, doors index to the wrong coordinates, and evidence chains contradict themselves. You’re contracted to trace the bad patch through contractors and dev-ops scapegoats, stabilize (or exploit) the grid, and decide whether to hard-patch the city… or keep a secret backdoor.

Estimated playtime
Critical path: 3.5–5 hours.
Full clear (branch outcomes, challenges, collectibles): 6–8 hours.

Structure & Goals

  • Isolate the Fault: Identify which subsystem (traffic, utilities, policing, identity) first propagated the bad build.

  • Exploit or Repair: Use glitches as traversal/combat tools—or perform live hotfixes to lock reality back into place.

  • Choose the Endstate:

    • Stabilize (safer city, fewer exploits, lawful vendors improve).

    • Privatize (sell the exploit to a faction; deniable perks, shady vendors).

    • Quarantine (permanent “gray zone” district with high risk/high reward).

Core Mechanics

Desync/Stability Meter
A visible meter governs world coherence.

  • Order (High Stability): Clean HUD, reliable intel, stricter enemy accuracy, intact locks.

  • Chaos (Low Stability): Visual/audio glitches, misindexed doors, broken navmesh, friendly-fire risk for AI, surprise paths.

Player-Facing Tools

  • Debug Pulse: Temporary scan that re-indexes geometry and reveals “true” vs “false” surfaces.

  • Time-Stamp Spoofing: Rewrite camera/droid timestamps to create alibis or phase patrols out of sync.

  • Hotfix Injector: Patch a device mid-fight (e.g., turn a turret to “maintenance,” recompile a gate’s path table).

  • Layer Pinning: Lock one layer of reality for ~15 seconds—great for making a glitched catwalk solid long enough to cross.

  • Fault Hooks: Craftable traps that increase desync locally (opening shortcuts or making enemies mis-target).

Combat/Stealth Interactions

  • AI can misclassify targets (shoot walls/teammates).

  • Bullet trails occasionally “drag” across misaligned frames (ricochet windows you can predict).

  • Silencers are louder to broken mics; unsuppressed shots sometimes don’t register at all—risk/reward flips with stability.

Level & Encounter Design

  • Transit Kernel: Subway hub with platforms that shift addresses; trains arrive at “wrong” stations—ride misroutes to hidden areas.

  • Municipal Data Nexus: Cooling towers, mirrored server rooms, live patch bays you can reroute like valves.

  • Arcology Stack: Residential megablock where elevators disagree on floors; balcony gaps appear only in the chaos layer.

  • Evidence Lab: Chain-of-custody puzzles—reconstruct the truth of a crime by reconciling conflicting sensor logs.

Progression & Rewards

  • Skill nodes:

    • Deterministic Fixes (longer stability windows, safer intel).

    • Opportunistic Exploits (better glitch traversal, stronger AI misclassification).

    • Forensic Admin (timestamp edits last longer; lower heat after messy fights).

  • Blueprints/Mods: “Parity grips,” desync-tuned optics (show both layers), magwells that prevent misfeeds during time-skips.

  • Meta Rewards: If you keep a backdoor, you unlock early-warning pings (city-wide exploit alerts) in the base game.

Challenges

  • Rollback Timers: Critical nodes auto-revert; miss the window and the layout/guards re-randomize.

  • Integrity Hunts: Counter-patch daemons chase your edits; if they catch you, your last fix backfires.

  • Truth vs. Proof: Publish the real incident chain to protect civilians, or redact it to preserve your exploit (affects vendors/faction trust).

  • Low-Stability Arena Fights: Intense set pieces where cover stutters and enemy aim desyncs—master the rhythm or get erased.

Soundtrack & Audio

  • Music: Glitch-minimal synth with bit-crushed percussion; motifs “phase” between keys as stability drops.

  • Sound design: UI error tones, timestamp clicks, servo warbles; filters widen/narrow as the meter swings.

Modes & Replayability

  • Stability Rush (Score Attack): Keep the meter in a requested band (Order or Chaos) while completing rotating objectives.

  • Debug Trials: Short puzzle arenas—pin layers, reindex props, and hotfix devices to reach an exit. Leaderboards by time and patch count.

  • New Game+ Flags:

    • Clean Build: Finish above 70% stability—grants a sleek HUD skin and vendor discounts.

    • Exploit Owner: Finish below 30% stability—unlocks “unstable routes” in base districts.

What Makes It Unique

  • The world state is a weapon: level geometry, AI logic, and intel fidelity pivot around your stability choices.

  • Dual truth gameplay: Screens and sensors are unreliable; learning which layer to trust is the core mastery loop.

  • Systems cross-talk: Patching a door might fix an alarm—or crash a camera array two rooms away, opening novel plans.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

This game is a mature, extremely graphic game containing frequent intense violence, gore, adult themes, frightening psychological horror, and general mature content, including non-graphic cartoon/fantasy violence and derogatory language.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Intel i3-8100 / Ryzen 3 1200
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX 750 Ti / RX 560 / Intel UHD 630
    • Opslagruimte: 10 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 11 (64-bit)
    • Processor: Intel i5-10400 / Ryzen 5 3600
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 1660 / RX 580 / RTX 2060
    • Opslagruimte: 10 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: macOS Sonoma or newer
    • Processor: Apple M1 Chip (Standard 8-Core CPU)
    • Geheugen: 8 GB RAM
    • Grafische kaart: Apple M1 Chip (7-Core or 8-Core GPU)
    • Opslagruimte: 10 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: macOS Sonoma or newer
    • Processor: Apple M2 Pro (Base Model) or Apple M1 Pro
    • Geheugen: 16 GB RAM
    • Grafische kaart: Apple M2/M3 Chip (10-Core or better GPU) or M1 Pro (14-Core GPU)
    • Opslagruimte: 10 GB beschikbare ruimte
    Minimum:
    • Besturingssysteem: Linux Distribution (e.g., Ubuntu, Fedora, Manjaro, SteamOS 3.0+) with Vulkan support
    • Processor: Intel i3-8100 or newer, 4 cores / Ryzen 3 1200 or newer, 4 cores
    • Geheugen: 4 GB RAM
    • Grafische kaart: GTX 750 Ti (Must support Vulkan) / RX 560 or similar (Must support Vulkan)
    • Opslagruimte: 10 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Linux Distribution (SteamOS 3.0+ preferred) with latest Vulkan support
    • Processor: Intel i5-10400 or newer, 6 cores-12 threads / Ryzen 5 3600 or newer, 6 cores/12 threads
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 1660 / RTX 2060 or similar (with modern proprietary driver) / RX 580 or equivalent (RadeonSI or AMDGPU-PRO driver)
    • Opslagruimte: 10 GB beschikbare ruimte
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