A sci-fi roguelite survival strategy game where you build temporary space stations, manage a fleet, balance interlocking systems like power, heat, orbital positioning, and madness, and race against an escalating nanotech swarm.

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Planned Release Date: To be announced

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About This Game

Overview

Stationbreak is a roguelite survival strategy game set in space. You construct temporary space stations in hostile star systems to gather enough energy for your fleet to jump away before a relentless nanotech swarm overwhelms you. 

The core loop involves station building, fleet management, and balancing multiple systems (power, heat, resources, crew sanity) under time pressure. 

Long-term progression is tied to the persistent fleet, which carries over damage, crew stats, and tech upgrades between short, intense runs.

Key Features

Build Temporary Stations
Construct a fresh station every run. Each star system forces new layouts, resource constraints, and tactical choices.

Manage a Persistent Fleet
Your three ark ships survive between systems, carrying forward their damage, upgrades, and crew stats. 

Balance Interlocking Systems
Power, heat, materials, crew madness, ship integrity, and orbital positioning all interact. 

Roguelite Runs Through Hostile Star Systems
Each star system offers new orbits, materials, hazards. Adapt your strategy or go mad trying.

Race Against the Swarm
A relentless nanotech swarm escalates in waves. Stay too long and you’re consumed; leave too early and you may abandon valuable resources.

Goals

Each run has four simple objectives:

  • Produce and store enough energy for the next jump

  • Gather resources using your limited ships

  • Prepare defences for the arrival of the swarm

  • Survive until ready to jump

Long-term, your goal is to keep the fleet alive across multiple star systems and push deeper into unknown space.

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Game Mechanics

You build modular space stations, assign ships to tasks, and manage several interlocking systems; power, heat, materials, crew sanity, threats, and fleet degradation. Each star system creates new constraints, forcing you to adapt your strategy every run.

Station Building

Construct your station by adding new modules. Modules provide energy, heat control, storage, defence, crew comfort, and other utility. 

  • Modules cost Materials, and each star system has different resource availability.

  • Design is a tactical puzzle with trade-offs in cost, efficiency, heat, and madness.

  • Stations are temporary; once you jump, you abandon the station.

Fleet Management

Your ships remain with you throughout the game. They are essential to the operation of your station, and the station’s main purpose is to ensure the ships can keep going. 

Ships perform tasks like resource gathering, defending the station, and docking to provide operational support. 

Resource Management

  • Energy: The main objective resource. Your goal is to stockpile enough energy to jump to the next system.

    • All activities - ship travel, defence, heat management - require energy. 

  • Materials: Used for building modules and defences. 

    • Each star system has a procedurally defined distribution of materials, which means that you’ll have to work with what you’ve got.

  • Madness: the pressure on your crew. 

    • If the pressure gets too much, your crews panic and jump out - even if you’re not ready. 

The Swarm

The swarm is an ever present threat, following you across the stars. Each run involves progressively larger waves of swarm attempting to consume your ships and station. 

The swarm escalates in size and ferocity; the waves keep getting bigger. You will have to determine when it's time to jump; do you have enough energy, have you secured enough materials, have you built what you needed to build? If not, do you risk another wave? 

Progression

Between star systems, you must choose how to spend limited crew capacity: 

  • repairing damaged ship systems, 

  • researching new tech for your ships and stations, and 

  • resting your crew to reduce madness. 

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The Story & Aesthetics

Earth is dead. In an act of immense hubris humanity developed a nanotechnology to help harvest energy for the impending interstellar space age.

Unpredictably, the biomimetic nanotech broke free of its built in restrictions and rampaged across the solar system. All of humanity was consumed by this swarm, save for three ark ships which managed to jump away in time. 

These three ships are the last of humanity. Jumping from star system to star system, stopping only for enough time to refuel for the next jump. 

This is a cassette-futuristic world based on a combination of 1980s space command and mysterious powerful alien technology.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-6400 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD R9 290 or equivalent
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Memory: 16 MB RAM
    Minimum:
    • OS: SteamOS 3.0 / Ubuntu 20.04 (64-bit)
    • Processor: Intel Core i5-6400 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Vulkan-compatible GPU (e.g. AMD Radeon RX 570 or equivalent)
    • Storage: 4 GB available space
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