Guide a caravan through scattered medieval villages, supply what them with goods, help them prosper, and profit yourself by mastering trade and shifting markets.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I've been building this game on my own for few months now, and the core loop is now stable, playable and representative of what the full game aims to be. The core gameplay systems are functional, but they still need real player feedback to reach their full potential.

Early Access lets me test these systems with a wider audience so I can tune pacing, balance and usability before expanding the game further. It also gives me a clearer picture of which features players value most as I continue adding more features.

My goal is to use Early Access to refine the foundation, respond quickly to feedback and build toward a final version that feels cohesive, polished and worth the time players invest in it.」

這款遊戲的搶先體驗時間大約會持續多久?

「Likely until mid 2026.」

正式版預計會與搶先體驗版有何不同?

「For the full version I plan to expand the game with additional mechanics, progression systems and world interactions. This may include things like deeper town relationships, optional challenges, new forms of player progression, or light encounters on the world map.

I expect to iterate based on player feedback during Early Access, so the exact scope and order of updates may change. As the game evolves, I plan to release more levels that highlight the different gameplay systems.」

搶先體驗版目前的開發進度如何?

「The main game loop of trading and upgrading towns is implemented. The player can ship goods back and forth, make profits and use those profits to build production buildings in towns or to upgrade their own caravan.
In Early Access, there are two available levels that demo this main gameplay loop.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No, the game will remain free to play forever.」

在開發過程中,您打算如何與社群互動?

「Feedback is always welcome. The game features a bug report button that players can use to get in touch with me regarding feedback. Players are encouraged to report bugs, ask for improvements in balancing and suggest new features and game ideas.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 年 1 月

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關於此遊戲

Medieval Merchant is a medieval game of commerce and trade where small villages depend on you to grow. Buy and sell goods, supply towns with what they lack, and watch them develop and thrive. Use the supply-demand based economy to your advantage to build your own prosperity and make a profit in the process.

Key features

Town growth through trade
Each town has its own resources, production chains, shortages and demands. Supplying what they need unlocks upgrades, new goods and lets you tap into higher-value markets. Build your trade network over time by developing more and more towns.

A dynamic economy system
Prices in the supply-demand based economy fluctuate with shifting world conditions. Temporary events, regional trends and other economic pressures can raise or lower the value of your goods, creating new opportunities or disrupting established routes. Plan your journeys, adapt to changing circumstances and take advantage of openings in the market.

Upgradable Caravan and Retinue
Grow your caravan as you travel and trade. Improve carrying capacity, speed and efficiency, and recruit specialists who add bonuses to your journeys. A stronger retinue lets you take on longer routes, handle more goods and adapt to the challenges of a growing trade network.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 or greater
    • 處理器: 2 Ghz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 256 mb video memory
    • DirectX: 版本:10
    • 儲存空間: 200 MB 可用空間
    • 音效卡: Any standard onboard sound device
    建議配備:
    • 需要 64 位元的處理器及作業系統
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