An indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire!
All Reviews:
Very Positive (106) - 96% of the 106 user reviews for this game are positive.
Release Date:
Nov 2, 2015
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Curator Review

Informational
By Ѕtеам 250 December 26, 2018

“Voidspire Tactics was a member of the Hidden Gems until January 7th, 2019.”

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Recent updates View all (12)

June 18

Version 1.2.0 Patch Notes

Time for a simple, but very important patch! I took the new movement system I've been working on and put it into Voidspire Tactics! Now your movement outside of combat is not restricted to the grid, and feels much more fluid.

There are also a number of balance changes, including improvements to some less used passives.

1.2.0
  • Greatly improved player movement system so that it is no longer locked to the grid.

  • Fixed some secondary effects of certain statuses (such as Itchy) not being applied correctly.
  • Javelins and Throwing Axes now have infinite uses, but 1 less attack power. This also solves various bugs caused by using them with abilities such as Multishot or Piercing Shot.
  • Javelins and Throwing Axes can now be used with weapon-based abilities such as Fire Imbue.
  • Fixed Sorcerer's 'Fire Whirl' being unable to spawn on top of Fire.
  • Reduced Firebomb burn duration from 100 -> 60.
  • Reduced Sorcerer's 'Freeze' base duration by 5, and halved duration increase from Ice Skill.
  • Halved stun duration increase for Balancer's 'Shock' from Lightning Skill.
  • Halved stun duration increase for Spell Archon's 'Lightning Imbue' from Lightning Skill.
  • Increase 'Meditative' and 'Defensive' passives' bonus from +2 -> +3 defense.
  • Scholar's 'Elementary' passive now only makes positive elemental statuses last +50% longer.
  • Changed Undead's RUIN mode passive from Ruin Aura to Meditative.
  • Added a timer that forces AI to end their turn after 40 seconds, in case something goes wrong.
  • Fixed edge case where Morin & Liss would not get new equipment if you sold so many items that it completely filled their inventory.
  • Fixed Corpryst Hammer not being craftable.
1 comments Read more

February 4

Version 1.1.0 Patch Notes

It's been a while. I'm still working on a third new Tactics project, but while that's in progress, here are a few important bugfixes and some balance changes.

1.1.0
  • Fixed various minor tooltip typos and errors.
  • Fixed Rasmen flanking evasion bonus not working.
  • Fixed Humans not receiving an XP bonus after combat.
  • Fixed being able to teleport bookshelves with Gate: Item.
  • Fixed bug where re-entering the boat at certain times in the first zone would prevent progression.
  • Blade's 'Flash Cut' damage increased from 60% -> 75%
  • Increased Breaker's 'Break Armor' accuracy by 10%.
  • Reduced Spell Archon's 'Lightning Imbue' rank up duration bonus from 10 -> 6.
  • Increased Scholar's 'Prayer' base MP recovery, but reduced the Skill & Magic Attack scaling.
  • Reduced Sorcerer's 'Freeze' rank up duration bonus from 10 -> 5.
9 comments Read more

About This Game

Voidspire Tactics is an indie turn-based Tactics RPG with a heavy emphasis on exploration, character progression, and highly tactical combat. Create your own deeply customizable party of Warriors, Sorcerers, and Shiftcloaks to take on the Spire!

  • Open-ended exploration – traverse a nonlinear world full of secrets
  • Refined tactical combat fit for beginners and veterans alike – easy to learn, hard to master
  • Choose from 4 playable races, unlock up to 18 classes, learn & upgrade 100+ abilities, and equip your choice of 50+ passive abilities
  • Destructible terrain and elemental interactions – flood the battlefield, then shock everyone with lightning!
  • Abilities are good for more than just combat – freeze a river to cross it, or grow seeds into vines to scale mountains!
  • Atypical fantasy setting – not one elf, orc or goblin in sight

System Requirements

    Minimum:
    • OS: Windows XP
    • Memory: 1 GB RAM
    • Graphics: Must support Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 1350 MB available space

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