There's No Freaking Way Tasting the Witch's Feet (Not Impossible?) is a visual-novel–based RPG that blends romance simulation, map exploration, time/resource management, simple turn-based combat, and carefully designed multi-run progression.

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Welcome to the Witch’s Summoning (lick the Witch Lady’s feet)!

There's No Freaking Way Tasting the Witch's Feet (Not Impossible?) is a visual-novel–based RPG featuring map exploration, time/resource management, light turn-based combat, and carefully designed multi-run progression.

You answer the summoning of the witch Mary, crossing time, space, and the boundary of a distant, fragile reality. The summoning mostly works—but you’ll need to periodically recharge the “feet energy” used as a catalyst (JOJO!).

With a drooling clone-girl pursuit squad on your tail, you’re forced to explore unknown routes while managing scarce time and resources. Ambush and run, or fight head-on? Deceive, show kindness, or exploit the many strange people you meet? And on top of that—how are you going to satisfy Mary’s endless whims?

No matter what, this time you must protect Mary: kind, mischievous, adorable—and (supposedly) looking disgusted while letting you taste her feet.

Core Gameplay

  • Romance Sim: Try to win the heart of the adorable witch Mary.

  • Map Exploration: Multiple routes and nodes form the map—push forward and explore to reveal it in full.

  • Resource Management: Under pursuit pressure, make hard trade-offs across HP, stamina, gold, weapons and gear, abilities, and relationships.

  • Short Auto Turn-Based Combat: Handle diverse battles with different weapons, equipment, and tactics.

  • Multi-Run Progression: Learn more each run and carry over a small set of abilities—create miracles through recursive summonings, and protect the witch.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

I utilized generative artificial intelligence (AI) tools during the development of this game. The specific applications are as follows:
Art & Visual Assets: Generative AI was used to create a portion of the in-game images, textures, and visual concept art. All such assets were subsequently refined and optimized manually.

Music & Sound Effects: Certain background music and audio assets were generated using AI tools to enhance the overall auditory experience.
Programming & Development: AI-generated code snippets were integrated into the development process, and AI tools were utilized to assist in code optimization and troubleshooting of game logic.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7+
    • Processor: 2.0 GHz Core 2 Duo
    • Hukommelse: 1 GB RAM
    • Grafik: OpenGL 3.0 or DirectX 11
    • Diskplads: 1 GB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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