Sidyq combines monster collection with dynamic turn-based battles. Unleash your tactical creativity and face formidable bosses in a strategic RPG where every decision can change the outcome of the fight.

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Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Sidyq is a tactical RPG with a focus on monster team optimization and deep turn-based battles.
Early Access allows us to involve players in the development process, gather feedback on gameplay systems, and ensure that the final game delivers the richest possible tactical experience.
The feedback collected during Early Access will help us refine balance, improve quality of life features, and better understand how players interact with the monsters, bosses, and combat mechanics.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We anticipate Sidyq will remain in Early Access for about a year, focused on player feedback and releasing the 24 planned campaign chapters. The Early Access phase will allow us to implement improvements based on community input before the full release.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The final version of Sidyq will expand on the Early Access foundation with additional content, refinements, and quality of life improvements. Planned updates include:

- New unique monsters for each added chapter
- Adjustments to combat balance
- More relics, challenges, and content in general
- Improved map generation
- Hardest boss strategies as the player progresses through the game
- And many more surprises!

These additions aim to deepen strategy, improve progression, and make the game more engaging, while keeping the core Early Access experience intact.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version is fully playable and stable, including the first 8 chapters (collectively referred to as Act I) of the game. Players can experience the core combat systems, collect and develop their monster teams, and face the bosses in each chapter.
Even though the later chapters are intended to allow for smoother progression when switching between the two available difficulty modes, all existing bosses can be fought in all difficulties already.
The current content should keep players engaged for at least 15~20 hours for a typical playthrough, and may extend to hundreds of hours for completionists.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We plan to keep the Early Access price consistent, while future price adjustments may be considered as new content and features are added.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We plan to actively involve the community through feedback channels such as Discord, social media, and various surveys. Players will be able to share their thoughts on combat balance, monster abilities, progression systems, and quality of life improvements.
Community input will directly influence updates during Early Access, helping us refine mechanics, add features that matter most, and create a more engaging and balanced tactical experience.”
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Om dette spil

Sidyq is a turn-based tactical RPG where you compose and optimize a team of unique creatures, each offering different strategic possibilities.

Every battle is a true test of planning and decision-making: placement, action order, and the use of abilities can turn the tide of a fight.

The main campaign serves as the story thread of your adventure, gradually introducing new biomes and opponents. It allows you to expand your collection and discover new combinations to build the team that suits your playstyle best.

Each campaign map is fixed, making it easier to learn the mechanics and anticipate the strategies needed in battles.

Between each stage, you can train, experiment with different team compositions, and refine your builds before continuing your progression.

Battles take place on a dynamic grid, where each unit can freely use its action and movement points.

The variety of maps, arena sizes, and team compositions allows for multiple playstyles:

  • Aggressive approaches or “hit & run”

  • Defensive formations, focused on resilience and control

  • Support or synergy-based strategies

This flexibility ensures every encounter is unique and encourages experimentation.

Beyond the campaign, Sidyq offers randomly generated farming zones, where diverse layouts and enemies stimulate creativity and tactical thinking.

Each battle presents a unique challenge, and activating curses can increase the rewards earned at the end of combat.

These zones are ideal for testing new strategies and compositions, preparing you for the most demanding encounters.

Bosses are the high-level content of Sidyq, representing the ultimate test of your tactical skills.

As difficulty increases, their mechanics become more complex: removable invulnerability, additional spells, multiple health bars, and progressive buffs.

These fights require analysis, anticipation, and planning, delivering an intense and rewarding strategic experience.

Unlike farming zones, boss maps are fixed, allowing you to study their patterns, refine your strategies, and aim for a perfect victory.

Each triumph at a higher difficulty level brings a tangible and rewarding sense of progression, celebrating your skill and mastery.

The laboratory is the hub of your experimentation and progression.

Here, you can fuse creatures, transform ingredients, and improve the quality of your monsters and relics.

Every action requires resources, gold, and tactical choices: sacrifice an element to invest in a promising monster, or multiply fusions.

The laboratory connects all game mechanics — farming, collection, and optimization — and allows you to progress even outside of combat.

Sidyq offers many mechanics to enrich the experience and diversify your progression:

  • Daily and weekly quests: earn rewards by completing regular objectives and staying consistent.

  • Black Market: obtain rare relics and creatures without farming, through a daily rotating selection.

  • Arena and leaderboards: face other players’ team compositions (offline) and try to reach the top in various categories for weekly rewards.

  • Customization: change the appearance of your profile and creatures to make your team truly your own.

Sidyq delivers the deep tactical experience of major RPGs, while giving you the freedom to progress at your own pace and make your own choices.

With a system where each unit can freely use its action and movement points, you can devise bold and surprising strategies.

Even battles that seem impossible can be turned around through careful planning and anticipation, fully rewarding skill and creativity.

Whether you enjoy analyzing complex mechanics or perfecting your team compositions, Sidyq values ingenuity, experimentation, and tactical mastery.

Sidyq is currently in beta and continues to evolve thanks to player feedback.

Each update aims to improve balance, enrich existing mechanics, and introduce new challenges to maintain tactical depth and replayability.

Looking ahead, you can expect:

  • Expansion of the campaign with Acts II and III, bringing the total to 24 chapters and extending the main story and progression.

  • New challenges and curses, along with content that enhances replayability and tests team strategies.

  • Special game modes that allow you to break from the standard experience and refresh gameplay.

  • Potential player interaction features, explored to enrich the game’s dynamics.

The goal remains to build a game that rewards mastery, experimentation, and progression, while staying open to community feedback.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

The visuals of Sidyq were created through a process combining AI generation and manual adjustments.
As a solo developer, I don’t have full graphic design skills, and AI was an essential tool to produce the game’s assets.
Every final element was then carefully refined by hand to ensure visual consistency and a unique style for the world of Sidyq.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7/8/10 64 bits
    • Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 950 / AMD R7 370
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 1 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 10/11 64 bits
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1660 / AMD RX 580
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 2 GB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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