Void Crawlers is a Top-down Rogue-Lite Incremental Shooter, there are 3 initial games modes, Arcade - Room to room combat, Gauntlet - 30 minute invasion, and Story - A combination of Arcade and Gauntlet mode with a story on top.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Void Crawlers started as a passion project, and has evolved to the point of a playable prototype, the entire development has lasted about 6 months so far, the current feed back has been very positive, and I'm developing a game I want to play.

Since the rejection of the Emerging game makers fund (They don't let you know why), I have taken liberty to pursue this game fulltime anyway without an investor, so that I'm able to have creative freedom.

Early Access as a solo developer, will help greatly with receiving feedback as well, even after 6 months, I am still super excited (all though tired) to see how this being on Early Access will shape this passion project of mine, seeing other projects flourish under Early Access is just exciting, a community that's engaged in something I made? What a dream.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“This game is scheduled for Early Access in July 2026 as per the roadmap, and is predicted to be in Early Access until July 2027, which will complete a 2 year development cycle of the game, at the moment, currently, I am on track to meet these requirements (If not a bit ahead).”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version's roadmap is planned to have 3 game modes, Arcade, Story and Gauntlet, plus achievements.

The graphics aren't planned to differ greatly from the final product, it already has a defining style, there will just be more in the way of decoration with spars textures.

As development continues on the project, I plan to polish the gameplay, for every new feature that is on the road map.

Arcade mode's is planned to be more fleshed out, with an upgrade and unlock system (Think of a "ship creator" but there's slots for the ship's parts), while in game you can level up your unlocks, if you fail the run the current level ups are removed if you fail to get to the end of the level, which then at the end of the level you can press on to fight harder and more rewarding enemies or you can go back to the start and keep what you have earned, the generator is planned to have bosses that are not room bound, so they can plow through walls which if you have not cleared those rooms, will alert enemies making the situation tougher.

Gauntlet mode is planned to work differently to arcade mode as I have planned to have several stages, waves will come to attack you, on some of the other levels, it will be a "defend the core" type of scenario, or themed to hold a point to defend waves.

Each level you get an upgraded ability for the max of what the ship that you selected before can hold, this is more about farming unlocks than farming upgrades, it's planned to be a unique experience compared to Arcade mode.

Story mode is planned to have some of Arcades room to room but also part of gauntlets open area wave type, while telling a story as you go down the floors, then get to a final boss to escape, this is planned to be for people that enjoy more of a story.

Accessibility is a key planned feature to have, colourblind mode (Several different pallet swaps) and minimal text, for where there is spoken Audio, there will be subtitles.”

Hur är det nuvarande läget i versionen med Early Access?

“Currently implemented is: Full 3D menus, a complete core loop of Arcade mode with 1 current enemy (3 are there but I am currently making them unique) and 1 boss, the levels for Arcade mode are randomly generated, but limited to 3 sets of floors until you have to go back to the beginning and play again, there is some destruction for objects to add a bit of "Juice".

The Generator doesn't just generate a grid based system, it generates odd shaped rooms, so in like other rogue-lites, you're not bound to the 1 room, it also has a "smart camera" that navigates these pretty fluidly, though I am tweaking it a bit.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The current price is planned to stay the same through out development, even after leaving early access, except for a large DLC, but there is nothing like that planned.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Utilizing Steam's community board I plan to view this almost everyday and announce patch notes, I do not feel the game is large enough to warrant a discord channel.

Seeing Steam's community discussion board is sufficient enough for this small project, I am also frequent in various discord communities and deal with some feedback there, but at the very least I want to utilize the Steam's message board, as when I have had to use it in the past, it has been great, and for a solo developer this is quick and easy, so I can get back to game development.”
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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 2026

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Om detta spel


You awaken, to the dim hum of your spaceship's emergency system, sparks fly from your console, as you look up through the windshield, you see a space station that appears to be non-functional, the vast emptiness is unsettling, complimented by an eerie feeling like something is watching you, firing up your spaceship and escaping is your main priority.

With your spaceship on the brink of failure, but functionally intact, you move through out the space station, heading from room to room, searching for some way out of here.

Arriving at a mechanical looking room, with what appears to be a switch, and upon activation, the space station starts to come to life, you witness the room light up and activate, that must've been the space station's core restarting, from the depths of the unknown you hear a scream.

This space station is alive! You need to find the exit, and fast. The room appears to be making what can only be described as a loud pulsating noise, looking over to the walls, you can see exactly what was making that noise, a throbbing, mutated organism, that has appeared to have embedded itself into the space station, what on earth could this monstrosity be? 

The game consists of 3 game modes.

Arcade: You start off by selecting you ship, you can unlock different ships, you can upgrade and place weapons into slots, then once you start, you go room to room, fighting enemies in a rogue-lite incremental gameplay, going down floors with tougher enemies, if the game is too tough, then you can take what you earned in game and start upgrading.

Gauntlet: When you begin, you pick your ship, but this is where the similarities end with arcade mode, you are able to pick different open ended levels, unlocking each of these, and performing different tasks to unlock more ships, abilities and levels, each level has different types of modes from a typical wave base incremental style game, to defending the reactor from waves.

Story: A combination of the above 2 game modes, you start off with a crashed ship, you then make your way through rooms and arrive at to what the hub is, perform different tasks, the goal is to hit the core of the space station, to unravel what has happened to everything.

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

There is aliens that explode into a bloody mess, there is alien corpses too.

Your spaceship can evolve into a beast, that may be scary for small children.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 (64-Bit)
    • Processor: Intel i3
    • Minne: 4 GB RAM
    • Grafik: Integrated GPU
    • DirectX: Version 11
    • Lagring: 485 MB ledigt utrymme
    • Ljudkort: Integrated
    • VR-stöd: N/A
    • Ytterligare anmärkningar: On a 5950x with a 3090 and 64GB of RAM I get about 400FPS, others with potato PCs get 100-150FPS.
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 (64-Bit)
    • Processor: Intel i5
    • Minne: 8 GB RAM
    • Grafik: Geforce 1050
    • DirectX: Version 11
    • Lagring: 485 MB ledigt utrymme
    • Ljudkort: Integrated soun
    • VR-stöd: N/A
    • Ytterligare anmärkningar: Has not been tested on Windows 11, should be fine.
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