WoW raid mechanics meet FTL's pause-and-plan combat. Command 5-20 heroes through 30+ tactical boss encounters. No grinding. No filler. Pure single-player boss-rush strategy.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「The Umbral Seal's tactical boss-rush combat is complete and polished for the first 3 chapters (24 encounters, 10-20 hours). We're using Early Access to validate encounter designs and difficulty balance with real players before building the remaining chapters. Your feedback will directly shape design of future bosses, tune class balance, and refine mechanics. You're getting a complete "Act 1" experience while helping perfect the rest.」

這款遊戲的搶先體驗時間大約會持續多久?

「6-12 months, depending on community feedback and the level of polish required.」

正式版預計會與搶先體驗版有何不同?

「The full version plans to add:
- Chapters 4-8 with additional boss encounters
- Mythic difficulty tier (up to 20-hero epic raids)
- More classes and specializations
- Additional Commander Powers
- Workshop integration to allow community to create encounters
- Story conclusion
- Balance refinements based on your feedback」

搶先體驗版目前的開發進度如何?

「Early Access includes 3 complete chapters (12 boss encounters), 7 classes, 2 difficulty tiers (Normal/Heroic), Commander Powers and complete Act 1 story.

Initial Early Access uses AI generated assets. Revenue from Early Access will be used to hire artists to replace AI generated assets.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Price will increase gradually as more chapters and Mythic difficulty are added. Early Access purchasers receive all updates through version 1.0 at no additional cost.

Price will be adjusted during Early Access as more content is added.」

在開發過程中,您打算如何與社群互動?

「- Active Discord server for direct feedback and discussion
- Regular development updates on Steam every 2-4 weeks
- Community input on balance, difficulty tuning, and mechanics

Community feedback will be crucial for difficulty balance, class viability, boss mechanic clarity, and which mechanics you enjoy most - this directly informs future encounter design.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 第 1 季

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關於此遊戲

THE UMBRAL SEAL brings World of Warcraft raid boss mechanics to single-player tactical combat.

Command warbands of 5-20 heroes through 30+ boss encounters designed around WoW-style mechanics—adapted for real-time-with-pause gameplay. Learn telegraphs, manage cooldowns, coordinate positioning, and execute perfect strategies.

No grinding. No filler. No scheduling. Just you, your warband, and perfectly crafted boss fights.

INSPIRED BY

  • World of Warcraft raid mechanics (adapted for single-player tactical combat)

  • FTL: Faster Than Light (pause-based tactical decision making)

TACTICAL COMBAT

  • Real-time with pause - Plan every move, execute perfectly

  • Command 5-hero parties (Normal), 10-hero raids (Heroic), or up to 20-hero epic battles (Mythic)

  • Telegraph system shows incoming attacks - learn, adapt, survive

  • Group controls let you manage large raids efficiently

BUILD YOUR WARBAND

  • 8+ playable classes: Sentinel, Sharpshooter, Elementalist, Lifeweaver, Bladedancer, and more

  • Compose your perfect party - bring 2 tanks, 3 healers, or all DPS if you dare

  • Multiple heroes of the same class allowed (run 3 Sentinels if needed!)

  • Unlock new classes by freeing corrupted Orders

BOSS ENCOUNTERS

  • Early Access: 12+ unique bosses across 3 chapters

  • Full Release: 30+ bosses across 8 chapters

  • Each boss has distinct mechanics requiring different strategies

  • Learn on Normal, master on Heroic, perfect on Mythic

DESIGN PHILOSOPHY

  • Tactical depth over graphical spectacle

  • Tabletop-style character tokens let you focus on mechanics, not animations

  • Text-based storytelling keeps spotlight on boss encounter design

  • AI-generated assets will be replaced during Early Access with commissioned art

THE STORY

Commander Thorne sealed the Umbral Tyrant 23 years ago by splitting the seal into seven pieces - one for each of the seven Orders.

But an eighth piece remained, hidden and corrupted, linking all the others like roots through soil.

Now the Blight spreads. The Orders have fallen. You must recover the seal fragments before the Tyrant breaks free.

EARLY ACCESS CONTENT (Q1 2026)

Early Access launches with:

  • 3 complete chapters (12+ boss encounters)

  • 7 playable classes

  • Normal and Heroic difficulties

  • Commander Powers (raid-wide abilities)

  • Complete story with text-based cutscenes

  • Practice mode for cleared encounters

  • AI generated assets (maps and character tokens)

EARLY ACCESS CONTENT PROGRESSION

  • Content will be gradually added into Early Access (no content gating until 1.0 is ready)

  • AI generated assets will be gradually replaced

Estimated EA Duration: 6-12 months

Estimated 10-20 hours for a Normal playthrough, with significantly more for Heroic mastery and alternate party compositions.

FULL RELEASE (1.0) WILL ADD

  • Chapters 4-8 (completing the story)

  • Mythic difficulty (20-hero raids, unforgiving mechanics)

  • Additional classes and specializations

  • Workshop integration

  • Story conclusion

  • Challenge modes and polish based on your feedback

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game uses AI-generated assets (background images and character tokens).
Early Access revenue will go towards commissioning non-AI art.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 (64-bit)
    • 處理器: Intel Core i3 or equivalent
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Integrated graphics (Intel HD 4000 or better)
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10/11 (64-bit)
    • 處理器: Intel Core i5 or equivalent
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Dedicated graphics card (GTX 660 or better)
    • 儲存空間: 1 GB 可用空間
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