From a single colony to a stellar empire. Build, expand, and control distant worlds in a living universe where every decision can change the course of history. Manage resources, shape interplanetary trade, and forge your path to power.
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About This Game

ABOUT THIS GAME

Antropico: Colonies is a sandbox strategy game about building power in space, starting from a single colonial foothold.

You're one actor on a contested world. Others want the same land, the same resources. From there, you choose how to grow:

  • Play tall: focus on one hub, make it economically essential, and become too valuable to lose.

  • Play wide: expand to orbit, moons, and other systems, stitching together a web of outposts and trade.

Ownership and politics shape your structures:

  • Keep them public for control

  • Privatize for output

  • Take outside money with strings attached

Policy matters. Tax, subsidize, tolerate black markets or crack down. Your decisions ripple through loyalty, stability, and production.

Power isn't just force. It's logistics. Routes can be protected, starved, or weaponized. Wars don't always need guns.

Technology evolves through steady upgrades and rare breakthroughs that change the map.

There's no scripted win. Success is defined by you:
Feed the system. Control its throat. Build a ring of client states.
Or simply survive long enough to matter.

Economy and Logistics

Resources have origin, extraction cost and transport cost. Trade routes have capacity, distance, security and redundancy; interruptions and bottlenecks alter prices, demand and production. Supply shocks, reserves, technological substitutions and investor pressure shift the balance. Without reliable logistics, expansion stalls.

Politics and Power

Entities such as colonies, corporations and governments adopt political systems and ideologies that affect taxation, control, labor markets and public order. Alliances, investor pressure, regional autonomy and extraordinary decisions (subsidies, requisitions, privatizations) shape stability, trust and influence.

Military Operations

Military power exists to project security: patrol routes, strike critical infrastructure, enforce blockades and deter aggression. When necessary, large-scale battles can be conducted, but they are costly in training, maintenance and supply, and carry political consequences. Superiority is measured not just in tonnage, but in position, logistics and timing.

Strategic Sandbox

There are no predefined victory conditions. Small hubs can become regional powers; centralized empires can fracture; markets can stabilize or collapse. Complexity is emergent: crises and opportunities arise from the interaction of subsystems.

FEATURES

From foothold to influence
Start as a single colonial city-state on the surface of a contested planet. You are not safe, you are not in charge, and nobody owes you anything. Build leverage through production, trade and necessity.

Tall play: focus, specialize, harden
Stay rooted on one world and turn it into a focused powerhouse. Become the grain supplier, the fuel processor, the ship part manufacturer, the only safe harbor. Stay small on the map but enormous in importance.

Wide play: expand, connect, project
Move to orbit. Anchor stations. Exploit nearby moons. Push into other systems. Build and defend the corridors that tie everything together. More range means more power and more exposure.

Trade routes and supply chains
Design and upgrade the lifelines that move materials, crew and equipment. Routes have capacity and upkeep, and they demand protection. Breaking a route can be as devastating as taking a city.

Ownership and policy
Choose who controls each refinery, dock, relay or habitat. Public control, private contracts, or investor-backed deals with strings attached. Shape tax policy, subsidies, emergency law and local autonomy to keep the machine running without flying apart.

Pressure and security
Assign escorts, stage raids, disrupt rival shipments, impose blockades, deny access to critical infrastructure. You do not need to glass a colony from orbit if you can starve its fuel line.

Research and breakthroughs
Invest in steady upgrades to production, morale and logistics. Hunt rare breakthroughs that unlock entirely new options and flip the strategic value of entire regions overnight.

System-level reach
Develop one system into something no one can push around, or spread across multiple systems and act like a regional power. Distance gives both power and trouble. Your outposts will eventually start thinking for themselves.

Dynamic stability and unrest
Every colony, station and platform tracks loyalty, fear, pride and need. Over-tax a site and it will start negotiating for autonomy. Under-protect a site and it will consider new friends. Stability is not free.

Open sandbox goals
No fixed "You win" screen. You decide what success is: dominate supply, control movement, survive in a hostile neighborhood, build a network of loyal clients, or just become too useful to kill.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Processor: TBC
    • Graphics: TBC
    Recommended:
    • Processor: TBC
    • Graphics: TBC
    Minimum:
    • Processor: TBC
    • Graphics: TBC
    Recommended:
    • Processor: TBC
    • Graphics: TBC
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