A fast turn-based, grid-based hack and slash Dungeon Crawler in an Open World with many towns, caves, and dungeons to visit or raid. Go solo or lead your warband of allies or monsters. Engage in brutal combat with realistic armor layers protecting against crippling body part damage.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a solo developer, this project has been a huge passion of mine. It started as my own dream of a sandbox dungeon crawler, but it has grown into a vast open world, much larger than I first imagined. Creating all the content, from quests and adventures to expanding the world, and especially balancing the deep combat mechanics, layered armors, and character stats, is an enormous and demanding task for one person. Early Access is the perfect way for me to bring players into the process. I am building a game I want to play, one that is fun but also grounded in realism, and I believe that collaborating with the community and getting your feedback is the best way to manage this scope and build a truly special and enjoyable experience together.”

Approximately how long will this game be in Early Access?

“My plan is to stay in Early Access for roughly one to two years. However, since I am the only developer for now, this timeline might change. It really depends on the feedback from players and the new ideas we discover together during development, as I want to make sure the game is in a great state for its full launch.”

How is the full version planned to differ from the Early Access version?

“I plan to polish, balance, and expand the game with more content. While the core loop of grid-based combat, dungeon crawling, and open-world exploration is already in place, also I plan to use the Early Access period to add significant new features based on player feedback.

My main goal is to add more dynamic, Kenshi-style world mechanics. I want your actions to have real consequences. For example, if your actions weaken a kingdom, its neighbors or even a migrating goblin tribe might invade. Stealing a powerful artifact could make an entire faction, like the Dwarves, hunt you across the map. You might even be able to help bandits or necromancers grow in power and see their influence spread.

I also plan to add new systems like dungeon subjugation, allowing you to recruit its inhabitants, and more advanced companion mechanics. Imagine having a minstrel in your warband to boost your fame thus negotiating power, a blacksmith to forge equipment, mules to expand your inventory, or a specialist to disarm traps. I love developing new systems, and I hope the support from Early Access will give me the time and resources to focus on these exciting additions, alongside general polishing and bug fixing.”

What is the current state of the Early Access version?

“The Early Access version is already a complete experience with all the core features described on the 'About This Game' section. This includes the open-world map with settlements and dungeons, grid-based tactical combat, the detailed layered armor system (protecting different body parts against slashing, piercing, and blunt damage), character skill trees, quests, trading, and the companion/warband system. The main gameplay loop of exploring, fighting, and looting is fully implemented. ”

Will the game be priced differently during and after Early Access?

“The price will likely increase when the game leaves Early Access and launches as a full version. I may also consider a small price increase during the Early Access period as major new content and features are added to the game, to reflect the growing amount of content.”

How are you planning on involving the Community in your development process?

“I will be actively listening to the community on the Steam forums and our Discord server. As a solo developer, your feedback is not just helpful, it is essential. I am especially looking for player feedback on game balance. With so many variables, from the layered armor, weapon damage types, skill trees, and enemy stats, getting the combat to feel challenging but fair is a top priority. I will be relying on the community for all bug reports, balancing suggestions, and new ideas to help me shape the final game. I am making this game for players like me, and I look forward to working with you.”
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About This Game

Dungeon Forged: Warbands is a unique single-player RPG Dungeon Crawler that blends the tactical depth of grid-based, turn-based combat with the open-ended freedom of a world exploration game. Be a mercenary or leader of a warband, you are free to carve your own destiny in a low-fantasy medieval Open World.

Form Your Personalized Warband

Your path is your own. Explore a vast world featuring numerous kingdoms, settlements, ancient ruins, and hidden caves. But you don't have to face it alone. Recruit a diverse Warband of companions, ranging from loyal knights and treacherous bandits to non-human allies like goblins and minotaurs. Once you conquer a dungeon, maybe you can use the place to hire your new allies among the subjugated inhabitants.

Tactical Grid Combat with Consequences

Experience fast-paced, fluid turn-based combat on a tactical grid, where every move and attack is vital. Inspired by classic top-down RPGs, combat is punishing and realistic:

  • Localized Body Damage: Every blow has consequences. Damage is applied to specific body parts, leading to crippling injuries that affect performance until healed.   

  • Realistic Layered Armor:

    Gear protection goes deep. Equip your character and companions with layered armor like cloth, gambeson, chainmail, and plate where each layer and piece protects specific body parts, forcing you to think strategically about defense.
    Wearing a steel cuirass protects the chest well, but what about neck? Because getting a deady hit to neck, head or chest can be fatal, so you need to consider geometry or effectiveness of each armor layer well. 

  • Defense by Damage Type: Each armor layer offers distinct resistance values against the three primary damage types: Slashing, Piercing, and Blunt. A chainmail might excel at stopping a slashing attack but less effective against blunt force. This forces you to anticipate enemy weapon types and manage your defensive layers accordingly to mitigate damage effectively.

Specialized Skills for Maximum Impact and Survival

Your character's and companions' combat effectiveness is defined by deep, diverse Skill Trees. Customize your play style with abilities ranging from essential party management—like Healing and Commanding companions to Hold, Follow, or Attack—to specialized combat techniques like Riposte and Cleave. When the timing is right, activate a skill for devastating results: shift your tactical balance with Offensive or Defensive Stances, or use the signature Charge skill, launching you across the grid to deliver a brutal, momentum-fueled hit that can instantly decide a fight.

Gain full control over the battlefield by leveraging skill trees that offer both utility and direct combat power. From managing your party with Command skills (Hold, Follow, Attack, Wait) to sustaining yourself with Healing, you choose how you fight: stand firm with a Defensive Stance or press the advantage with an Offensive Stance. For high-impact moments, Riposte and Cleave and other skills are at your disposal. Or maybe Charge at enemies from distance, perfect for finishing off a monster.

A World Ready for Exploration and Loot

The Open World map is fraught with peril and opportunity. Beyond raiding deadly Dungeons or Caves for valuable loot, you will encounter roaming enemy warbands and engage in open-ground battles across forests and meadows. Take on quests, trade goods between settlements, and gather the wealth and reputation needed to forge your legend.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I am a solo developer building a massive game. This naturally presents major time and budget challenges for creating all the art assets.

To maintain my ambitious visual scope, I utilize AI-generated concepts purely as a starting foundation. I personally hand-paint and finalize every draft with digital painting before it enters the game. This hybrid art procedure granted me the speed I needed also helped maintaining the visual artistic standards.

Mature Content Description

The developers describe the content like this:

The game features Frequent Stylized Violence in a medieval fantasy setting, similar in style to games like Battle Brothers or Stoneshard.

Violence and Blood in Gameplay: Combat is turn-based and grid-based. Successful attacks result in blood splatter and stylized damage text, depicting the impact on various body parts. Characters and monsters are seen in upper-body sprite representations, and fatal damage results in a stylized death animation, often accompanied by blood effects. Blood effects can be disabled in the game options, replacing them with a less intense, smoky 'puff' animation.

Body Damage and Injuries in UI: The gameplay features a detailed body part damage system where characters can suffer wounds, and after death, companion portraits may depict bloodied faces to represent their injuries.

Monsters and Themes: The game includes encounters with fantasy monsters, including common foes like goblins and potentially slightly unsettling creatures like undead and corrupted entities.

Sexual/Nudity Content: The game contains no sexual acts, themes or dialogues. The only depictions of nudity are non-sexual naked upper-body models of male characters shown exclusively within the inventory/character screen for outfit-changing.

Other Sensitive Topics: The game does not contain any depictions or themes related to sexual assault/non-consensual sex, BDSM, drug or alcohol abuse, or self-harm.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 or newer
    • Processor: 64bit
    • Memory: 4 GB RAM
    • Graphics: GeForce GT 1030 (2GB) or Radeon RX 460 (2GB)
    • Storage: 3350 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: 64bit
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1050 (4GB) or Radeon RX 570 (4GB)
    • Storage: 3350 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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