BABEL is a 2.5D multi-narrative action adventure game in a meta-apocalyptic world, built from the paintings of Hieronymus Bosch, Pieter Bruegel, Giuseppe Arcimboldo and other visionary masters.

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Over dit spel

BABEL brings life to the iconic works of Hieronymus Bosch, Pieter Bruegel, Arcimboldo, and other visionary masters in  anachronic & postmodern scenarios.

Find your way through a meta-apocalyptic Tower of Babel built up to space where the Human Race exiled by God and the creatures of Hell has overrun the colossal structure.

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Are you waiting for the apocalypse?

I've got sad news for you, because It will not happen. Or at least we can say it is happening right now. Over and over again.

BABEL is not a classic rational realm to play. The enviroment pieces and grotesque creatures embodies the cosmic archetypes' war against one another, where the humankind longs for knowledge without all the capability to understand.

The world is mainly building up from paintings of Hieronymush Bosch, enviroment pieces and charachters, what take place in the levels of Bruegel's Tower of Babel.

The Tower preferably going to have 9 levels:  3 bottom for the Hellscape, 3 center for the Earthly Delights, 3 for the Garden of Eden.

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As a multi-narrative adventure game the story rarely moves in a straight line: choices, exploration and hidden symbols reshape the narrative depending on the route you taken. Multiple viewpoints, interwoven storylines, and recurring motifs that resonate differently.

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Alternatively the game focuses on environmental puzzles and discovery too: allegories, compositions, and hidden iconography form the puzzle design, understanding the visual language is often the solution.

Can you make sense in the probabilites, where nothing as it seems? Where the ending of the world can recur, and the end of the story rewrites itself until no one remembers what the original looked like?

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The Bottom of the Tower populated by grotesque creatures, embodies the shadowy archetypes of unconscious. But these creatures aren't mere monsters – they're reflections.  challenging you to face them, and redefine what it means to be human.

A vast system of pipes and conduits harvests the dead from each apocalypse round and funnels them into the three bottom levels - Bosch’s hellscape.

Confront, befriend or just stay neutral with these boschian hybrids, but be wary, your choices influence their behavior towards you can be fatal.

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While in the game there are mostly creatures from Bosch paintings, each levels have expanded with other areas and creatures from other painters works, like William Blake, Arcimboldo or Csontvary, sometimes mixed with each other.

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Co-op Multiplayer

Achievements

Collections

New landscapes

Localication up to 5 languages

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Classical art nudity sometimes reshaped.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i3-540 or AMD FX-4350
    • Geheugen: 6 GB RAM
    • Grafische kaart: NVIDIA GeForce GT 640, 4GB or AMD Radeon HD 5750, 1GB
    • Opslagruimte: 6 GB beschikbare ruimte
    • Aanvullende opmerkingen: 720p @ 30FPS
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-2550K or AMD Ryzen 3 1200
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 560, 1GB or AMD Radeon R7 360, 2GB
    • Opslagruimte: 6 GB beschikbare ruimte
    • Aanvullende opmerkingen: 1080p @ 60FPS
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