Open-world space survival with real-time strategy combat and emergent progression. Build and defend evolving space-station networks, unlock new abilities, and upgrade systems as you explore a vast galaxy shaped by alliances, rivalries, and god-like AI.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I would like to continue to build the game alongside the audience to build features that they request. I have a created a custom game engine so I have lots of room to create cool things and am especially focused on user customization and procedural content based around a customized and intricate galaxy that the player partakes in. I am also planning on actively releasing improvements and bug fixes as the game gets more users, as well as continuing to write the primary story-line and campaign for the game.”

Approximately how long will this game be in Early Access?

“We plan to be in Early Access for 1 year, starting 12/25/2025 and ending 12/25/2026. After completion, we will release the full game as a stand-alone title at the same price.”

How is the full version planned to differ from the Early Access version?

“We are planning a lot of world enhancements, mostly in terms of adding large amounts of procedural quest and story line content, entities, environments, bosses and abilities will increase over time, as full potential of the game gets built out. The world is very large, and can handle extremely dynamic interactions and game play (battles, trading, economics).
There is a timeline in the game that scripts events that could be customized, as well as events in the game that might evolve and become more user driven.

We would like to have co-op in the game soon after initial release.
We plan to add 2 additional races to the game over the course of the year, as a part of the original game to add to the game's dynamic faction evolutions.
We are planning lots of strategy enhancements to the game; while staying true to the arcade style of real-time play and outer-space physics. ”

What is the current state of the Early Access version?

“I have completed development on a custom game engine that is a Hybrid Pygame/Rust/ECS system for an open world that procedurally generates content. The Core strategic gameplay loop is finished, as is the collision detection, the physics engine, and the world creation engine. I am still working on some of the more advanced mechanics, boss battles, event scripting, etc, but much of the game's playing loops have been written into code and prototyped.
Lots of faction/race/evolutionary mechanics, AI, and procedural quest/economic/stragetic gameplay elements remain to be fleshed out, but there is a vision of where things can go.
We have a great core loop of damaging asteroids, comets, enemies, etc to obtain loot and level up. There is a turret-defense style network of space stations that the player activates and levels up to stake their claim in the galaxy. As the player activates more stations, they can create scouts and different kinds of workers for the space stations, even traders and collectors that automatically go to work on the player's behalf.”

Will the game be priced differently during and after Early Access?

“I will keep the game price constant after early access.”

How are you planning on involving the Community in your development process?

“I am creating a community space for the game that will have a forum as well as bug submit queue, leaderboard, and daily/weekly in game events. I am also working on allowing for user feedback from within the game, so users can submit bugs and issues from within the actual game interface. I am hoping to create for users that want to progress into high levels and create large scale structures/trade networks/and crafting/exploring mechanics. I am going to need a lot of feedback!”
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Gameplay Trailer Now Live

Hello Explorers of the Universe,

The first gameplay trailer for Explore the Universe 2175 is now live on the store page. I am stoked on it!

This trailer focuses on what the game actually is to play:

  • Open-world Space Bosses

  • Physics-based skill oriented combat

  • Base building and orbital defenses

  • Faction dynamics, relationship progressions

  • Unlimited leveling with many skill trees

If you like what you see, wishlisting the game helps a lot and directly impacts visibility on Steam.

More updates soon — including deeper looks at individual systems.

Thanks for checking it out.

— Elliot

About This Game

EXPLORE THE UNIVERSE 2175

MEGABOT's hive-mind is conquering the galaxy. The Mycelari are spreading across dead worlds. Seven factions war for survival. You're entering a war as old as the galaxy.

Command fleets and your defense networks in a living galaxy where faction wars reshape territory in real-time, bosses hunt across open space, and your base can be destroyed by forces you never see coming. This is a real-time strategy adventure in a persistent universe that never stops evolving.

The War of the Robots is about to begin....

A GALAXY AT WAR

Factions don't wait for you to trigger events. They expand, collapse, and clash while you're exploring, and adventuring.

MEGABOT's fleets conquer Mycelari homeworlds. Wild Clans reclaim scorched sectors. Space Dwarves strip dying stars for rare metals. You arrive at battles already won, wars already lost, territory already claimed.

This is a fully simulated War. Custom AI makes galactic-scale real-time warfare possible for the first time. Your decisions shape how it unfolds, but you don't control when it happens.

The galaxy is too large. The war is too complex. You're one player in a conflict that spans star systems.

BOSSES THAT HUNT

MEGABOT doesn't guard a single zone. He's a roaming general conquering the Galaxy.

You can join his war against the Mycelari. Sabotage his supply lines. Ignore him and pray he doesn't notice you. Build defenses before he reaches your sector.

But you can't schedule the fight. He moves when strategy demands. And if you trigger his aggro range? You better lose him before returning to base. Because if MEGABOT finds your station, everything you built dies with it.

World bosses in Explore the Universe 2175 are strategic threats, not loot encounters. They shape the map. They end runs. They force you to adapt or abandon territory.

PHYSICS-DRIVEN FLEET COMMAND

Advanced Physics drives the combat in Explore the Universe: Momentum, inertia, and gravity matter as much as your weapons speed! There are many new tactical variables in this game for players to explore.

Gravity wells create ambush points. Large capital ships are forced to maneuver around large celestial objects to aim at their enemies. Positioning decides fights before the first shot fires.

Strategically command where physics matters as much as firepower. Fly your flagship directly while coordinating AI wingmen. Issue commands mid-combat. Adapt when your plan need to change.

Skill expression is deep in this game. Let's explore what's possible.

BUILD YOUR BASE. DEFEND IT. OR LOSE EVERYTHING.

Launch expeditions from persistent space stations. Mine resources. Craft new parts. Assemble compenents. Salvage wrecks. Decode transmissions. Push deeper into hostile space.

But every expedition is a calculated risk. Manual saves mean you choose when to lock in progress. Base destruction is permanent. If a roaming boss finds your station cluster while you're gone, you lose everything.

No checkpoints. No auto-saves. No safety nets. Strategic decision-making matters because consequences are real.

CHOOSE YOUR ROLE IN THE WAR

Evil Machines — MEGABOT's hive-mind. Planet-scale AI constructs stripping worlds for metal and energy. Total galactic conquest.

Mycelari — Fungal intelligence spreading across asteroids and dead biospheres. Adaptive. Relentless. Expanding.

Space Dwarves — Hyper-industrial miners obsessed with rare elements. Heavy weapons. Heavier mining rigs.

Wild Clans — Nature's last stand in a dying galaxy. Organic tech. Desperate resistance.

Lumari — Ancient crystal entities resonating through spacetime. Barely understood. Dangerously powerful.

Rogue AI — Machine rebels who split from MEGABOT during the first war. Fighting their creators.

Magmen — Heat-seeking beings thriving in stars and lava worlds. Extreme gravity specialists.

And nine more factions fighting for survival. Your alliances shift faction wars. Your betrayals reshape borders. Your absence lets others decide the outcome.

Who deserves to control the galaxy? Who can you afford to let win?

INFINITE PROGRESSION

Technology trees unlock Advanced Super Fun weapons: charge-shot lasers, beam arrays, splitter missiles, homing mines. Ship customization lets you build precision strike craft or armored command vessels. AI copilots develop unique personalities based on your playstyle.

The galaxy scales with you. Your skill determines how far you go.

EXPLORATION THAT CHANGES YOUR BUILD

Salvage wrecks for modular components. Decode alien transmissions for faction secrets. Discover anomalies that unlock new abilities. Steal experimental tech from active battlefields.

Every expedition risks your fleet. Every discovery can reshape your strategy permanently. No cosmetic filler. Exploration yields power of new knowledge and technology or death.

EARLY ACCESS ROADMAP

Launch (February 2, 2025):

  • Four complete galaxy sectors

  • Full faction warfare systems

  • Base building and orbital defense

  • Dynamic boss encounters

  • Complete progression trees

Post-Launch:

  • Expanded sectors and storylines

  • New factions and world bosses

  • Advanced physics systems

  • Community-requested features

  • Special expeditions and challenges

Built on a custom engine. Infinite room to evolve. Your feedback shapes development.

NO COMPROMISES

No pay-to-win. No microtransactions. No cash shops. Skill and strategy decide survival.

Pure real-time strategy in a persistent universe that never stops evolving.

The galaxy is at war. MEGABOT is conquering. Your base is vulnerable.

Wishlist now. Join the Discord. Prepare for Feb 2.

The machines aren't waiting.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Entities are intelligent. There are friendlies, enemies, etc driven by the actions of the player. Dialogue is possibly and intelligent between entities and in player responsiveness.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Storage: 8 GB available space
    • Sound Card: Any DirectX-compatible card
    • VR Support: None (required)
    • Additional Notes: Keyboard + mouse or controller supported. Runs in windowed or fullscreen mode.
    Recommended:
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1080 / AMD RX 5700 (8 GB VRAM)
    • DirectX: Version 12
    • Storage: 12 GB available space
    • Sound Card: Any DirectX-compatible card
    • VR Support: None (required)
    • Additional Notes: 1080p @ 60 FPS target with high visual settings.
    Minimum:
    • OS: macOS 12 (Monterey) or later
    • Processor: Apple M1 or Intel Core i5 (quad-core)
    • Memory: 8 MB RAM
    • Graphics: Integrated Apple GPU / Intel Iris Plus
    • Storage: 8 MB available space
    • Sound Card: Standard audio output
    • Additional Notes: Runs natively on Apple Silicon and Intel. Controller optional.
    Recommended:
    • Processor: macOS 14 (Sonoma) or later
    • Memory: 16 GB RAM
    • Graphics: Apple M2 or Intel Core i7
    • Storage: 12 GB available space
    • Sound Card: Standard audio output
    • Additional Notes: Best performance on Apple Silicon hardware.
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5 / AMD Ryzen 3
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Storage: 8 GB available space
    • Sound Card: OpenAL compatible
    • VR Support: None (required)
    • Additional Notes: Requires 64-bit Python runtime (embedded with build).
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.5
    • Processor: Intel Core i7 / AMD Ryzen 5
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1080 / AMD RX 6700 XT
    • Storage: 12 GB available space
    • Sound Card: OpenAL compatible
    • VR Support: None (required)
    • Additional Notes: Tested with Proton and Steam Deck (60 FPS target).
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