StoryFlow Editor is a visual node-based tool for designing branching narratives and dialogue systems for games. If you're building a narrative-heavy game and tired of juggling spreadsheets, docs, and text files, this is built for you. Export as HTML or JSON and use in Unity, Unreal Engine or Godot.
Uitgavedatum:
6 nov 2025
Ontwikkelaar:
Uitgever:
Teaser | StoryFlow Editor Trailer
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Vroegtijdige toegang

Raak betrokken bij deze software terwijl het zich ontwikkelt.

Opmerking: Deze software in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze software in de huidige staat te spelen, kun je beter afwachten hoe het zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'We believe the best way to build a tool that truly serves narrative designers and game developers is to develop it alongside the community who will use it. Early Access allows us to gather feedback on the visual scripting interface, workflow, and export features while they're still being shaped. Your input on node types, connector logic, and integration priorities will directly influence the tool's development. This collaborative approach ensures we're building features that solve real production challenges rather than what we think developers need.'

Hoelang blijft deze software ongeveer in vroegtijdige toegang?

'We anticipate approximately 12-18 months in Early Access, though this timeline may adjust based on community feedback and the scope of features we develop together.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The Early Access version provides a solid foundation for creating branching narratives with HTML and JSON exports, and we're actively expanding from there. Our primary focus is building direct integrations with Unreal Engine, Unity, and Godot, which will allow you to seamlessly bring your narrative work into your game projects. Beyond engine integration, we're working to expand the node library with more sophisticated conditional logic, variable systems, and narrative structures that handle increasingly complex storytelling scenarios.

We envision adding collaboration features that let teams work together on large narrative projects, along with a template system for reusable narrative components and common story patterns. We're also planning comprehensive debugging tools to help you trace narrative paths and catch logic errors before they reach your game. We aim to include performance optimizations, quality of life improvements, and extensive documentation with tutorial projects as the tool matures. The exact priority and implementation of these features will evolve based on how you use the tool and what challenges you encounter in production.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The Early Access version is fully functional for creating and exporting narrative systems right now. The visual node editor provides an intuitive interface where you can drag, connect, and organize narrative elements to build complex branching stories. You can create dialogue sequences, player choices, conditional logic, and manage variables to track story state. The HTML and JSON export system is complete and ready for production use, generating standalone interactive narratives that you can share or embed.

The desktop application runs smoothly on Windows with a modern interface built on industry-standard technologies. While the core experience is stable and usable for real projects, you may encounter some rough edges in the workflow or discover missing convenience features that we're actively addressing based on user feedback. Think of it as a reliable tool that's still being refined rather than experimental software.'

Zal deze software anders geprijsd worden tijdens en na vroegtijdige toegang?

'We plan to gradually increase the price as we add major features like engine integrations and advanced export formats. Early Access supporters will benefit from the lower initial price and receive all future updates at no additional cost. The final price will reflect the full feature set and integrations available at launch.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We're building this tool in the open with the community at the center of development decisions. We maintain a public roadmap where you can see what we're working on and vote on which features matter most to your workflow. Development updates go out regularly so you can follow along with progress and understand why certain decisions are being made.

We run an active Discord server where you can report bugs, discuss feature ideas, share your narrative projects, and talk directly with the development team. For users who want to go deeper, we offer early beta access to experimental features before they're publicly released. We actively track feature requests and respond to suggestions about new node types, workflow improvements, and integration priorities. Your real-world experience using the tool in production will shape where it goes next. When you run into friction points or discover missing capabilities, those insights directly influence our development priorities. We're not just building a tool and hoping it works for you—we're building it with you.'
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Geplande uitgavedatum: 6 nov 2025

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Over deze software

StoryFlow Editor is a visual node-based tool for designing branching narratives and dialogue systems for games. If you're building a narrative-heavy game and tired of juggling spreadsheets, docs, and text files, this is built for you.

Create complex story structures, branching dialogues, and conditional logic using an intuitive visual interface - no coding required. See your entire narrative at a glance, test different paths, and export as standalone HTML or JSON (can be used with game engines).

VISUAL STORYTELLING

Design your narratives the way you think about them: visually. Connect dialogue nodes, create choice branches, manage variables, and build conditional logic using a familiar node-based interface similar to Unreal Engine Blueprints. Drag, connect, and organize your story elements without writing a single line of code.

KEY FEATURES

Dialogue System. Create conversation trees with multiple choice branches. Add character dialogue, player responses, and branch your story based on player decisions. Support for images in dialogue nodes to create visual novel experiences.

Logic & Variables. Manage story state with boolean variables. Use conditional branches to create dynamic narratives that respond to player choices. Build complex logic with AND, OR, NOT, and comparison operations.

Multiple Scripts. Organize large projects by splitting your narrative into multiple script files. Jump between scripts seamlessly to keep your project manageable and structured.

Export Options

  • HTML Export: Create standalone interactive web experiences that run in any browser

  • JSON Export: Export your narrative data for custom integration workflows

  • Engine Integration (In Development): Direct plugins for Unity, Unreal Engine, and Godot coming soon

Desktop First. Works completely offline. All your narrative data stays on your machine. No subscriptions, no cloud dependency, just a tool that works when you need it.

WHO IS THIS FOR?

  • Indie developers building narrative-driven games, visual novels, or dialogue-heavy RPGs

  • Solo developers who need a visual way to organize complex story structures

  • Game designers prototyping interactive narratives before implementation

  • Writers working on branching storylines and want to see the big picture

EARLY ACCESS STATE

StoryFlow Editor is fully functional for creating and exporting narratives. The core visual editor, dialogue system, variable management, and HTML/JSON exports are stable and ready for production use.

You may encounter workflow friction points or discover missing convenience features - your feedback will directly shape development priorities. Direct game engine integrations are in active development.

WHAT'S NEXT

Development focuses on completing official plugins for Unity, Unreal Engine, and Godot, expanding the node library with more advanced narrative patterns, and improving quality-of-life features based on your feedback. The exact timeline and priority will be guided by what challenges you encounter in real production use.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or AMD equivalent)
    • Geheugen: 4 GB RAM
    • Grafische kaart: Integrated Graphics
    • Opslagruimte: 400 MB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
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