StoryFlow Editor is a visual node-based tool for designing branching narratives and dialogue systems for games. If you're building a narrative-heavy game and tired of juggling spreadsheets, docs, and text files, this is built for you. Export as HTML or JSON and use in Unity, Unreal Engine or Godot.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe the best way to build a tool that truly serves narrative designers and game developers is to develop it alongside the community who will use it. Early Access allows us to gather feedback on the visual scripting interface, workflow, and export features while they're still being shaped. Your input on node types, connector logic, and integration priorities will directly influence the tool's development. This collaborative approach ensures we're building features that solve real production challenges rather than what we think developers need.”

Approximately how long will this software be in Early Access?

“We anticipate approximately 12-18 months in Early Access, though this timeline may adjust based on community feedback and the scope of features we develop together.”

How is the full version planned to differ from the Early Access version?

“The Early Access version provides a solid foundation for creating branching narratives with HTML and JSON exports, and we're actively expanding from there. Our primary focus is building direct integrations with Unreal Engine, Unity, and Godot, which will allow you to seamlessly bring your narrative work into your game projects. Beyond engine integration, we're working to expand the node library with more sophisticated conditional logic, variable systems, and narrative structures that handle increasingly complex storytelling scenarios.

We envision adding collaboration features that let teams work together on large narrative projects, along with a template system for reusable narrative components and common story patterns. We're also planning comprehensive debugging tools to help you trace narrative paths and catch logic errors before they reach your game. We aim to include performance optimizations, quality of life improvements, and extensive documentation with tutorial projects as the tool matures. The exact priority and implementation of these features will evolve based on how you use the tool and what challenges you encounter in production.”

What is the current state of the Early Access version?

“The Early Access version is fully functional for creating and exporting narrative systems right now. The visual node editor provides an intuitive interface where you can drag, connect, and organize narrative elements to build complex branching stories. You can create dialogue sequences, player choices, conditional logic, and manage variables to track story state. The HTML and JSON export system is complete and ready for production use, generating standalone interactive narratives that you can share or embed.

The desktop application runs smoothly on Windows with a modern interface built on industry-standard technologies. While the core experience is stable and usable for real projects, you may encounter some rough edges in the workflow or discover missing convenience features that we're actively addressing based on user feedback. Think of it as a reliable tool that's still being refined rather than experimental software.”

Will this software be priced differently during and after Early Access?

“We plan to gradually increase the price as we add major features like engine integrations and advanced export formats. Early Access supporters will benefit from the lower initial price and receive all future updates at no additional cost. The final price will reflect the full feature set and integrations available at launch.”

How are you planning on involving the Community in your development process?

“We're building this tool in the open with the community at the center of development decisions. We maintain a public roadmap where you can see what we're working on and vote on which features matter most to your workflow. Development updates go out regularly so you can follow along with progress and understand why certain decisions are being made.

We run an active Discord server where you can report bugs, discuss feature ideas, share your narrative projects, and talk directly with the development team. For users who want to go deeper, we offer early beta access to experimental features before they're publicly released. We actively track feature requests and respond to suggestions about new node types, workflow improvements, and integration priorities. Your real-world experience using the tool in production will shape where it goes next. When you run into friction points or discover missing capabilities, those insights directly influence our development priorities. We're not just building a tool and hoping it works for you—we're building it with you.”
Read more

Buy StoryFlow Editor

SPECIAL PROMOTION! Offer ends January 5

-15%
$19.99
$16.99
 
See all discussions

Report bugs and leave feedback for this software on the discussion boards

About This Software

Stop wrestling with spreadsheets. Start designing stories visually.

StoryFlow Editor is a visual node-based narrative design tool for creating branching dialogue systems, interactive stories, and complex game narratives. Built with a Blueprint-style visual scripting interface familiar to Unreal Engine developers - no coding required.

Connect dialogue nodes. Create branching choices. Add conditional logic. See your entire story structure at a glance. Test any path instantly without leaving the editor.

56 Node Types for complete narrative control:

  • Dialogue & Flow: Dialogue nodes with images and audio, branching choices, script jumping

  • Variables: Booleans, integers, floats, and strings with full get/set operations

  • Logic Gates: AND, OR, NOT, comparisons, random selection

  • Math Operations: Plus, minus, multiply, divide for dynamic values

  • String Tools: Concatenate, contains, length, case conversion

  • Characters: Character system with custom variables per character

VISUAL STORYTELLING MADE SIMPLE

Design narratives the way you think about them: visually. Every story element - dialogue, choices, conditions, variables - connects through an intuitive drag-and-drop interface.

See the Big Picture: Your entire narrative structure displayed as an interactive graph. Instantly spot dead ends, identify logic errors, and understand complex branching at a glance.

No Code Required: Writers, narrative designers, and solo developers can build sophisticated dialogue systems without programming. Connect nodes, set conditions, and your story logic works.

POWERFUL VARIABLE SYSTEM

Track player choices, manage game state, and create reactive narratives with a complete variable system:

  • 4 Variable Types: Booleans, integers, floats, and strings

  • Global & Local Scope: Variables that persist across scripts or stay contained

  • Categories & Organization: Group variables logically, search instantly, drag to reorder

  • Conditional Dialogue Options: Show or hide choices based on any variable condition

Build systems for: relationship tracking, inventory management, quest progress, dialogue flags, numerical stats, and more.

CHARACTER SYSTEM

Create and manage characters directly in your project:

  • Define characters with names and custom variables

  • Attach characters to dialogue nodes

  • Read character data dynamically with Get Character Variable nodes

  • Character data exports cleanly to JSON for game engine integration

FULL AUDIO SUPPORT

Bring your narratives to life with complete audio integration:

  • Import MP3 and WAV files into your project

  • Attach audio to dialogue nodes with in-editor preview

  • Loop option for background music and ambient sounds

  • Dedicated Play Audio node for triggered sound effects

  • Volume controls in the runtime player

  • Audio automatically included in HTML and JSON exports

TEST WITHOUT LEAVING THE EDITOR

Runtime Debugger lets you playtest instantly:

  • Play from any node - jump directly to problem areas

  • Watch variables update in real-time as you make choices

  • See the call stack to understand script execution

  • Catch logic errors before they reach players

No export required. No external tools needed. Click play, test your story, iterate immediately.

EXPORT OPTIONS

HTML Export

Create standalone interactive web experiences that run in any browser:

  • All dialogue, logic, variables, images, and audio packaged together

  • Share with anyone, publish on itch.io, embed in your portfolio

  • Perfect for prototypes, demos, and complete visual novel experiences

JSON Export

Full data export for game engine integration:

  • Clean, readable JSON maintaining your folder structure

  • Complete story data: nodes, connections, variables, characters, audio references

  • Ready for Unity, Unreal Engine, Godot, or custom engines

  • Official engine plugins in active development

DESKTOP-FIRST DESIGN

100% Offline — Your data stays on your machine. No cloud dependency. No subscription. No account required.

Git-Friendly — Text-based .sfe script files work seamlessly with version control. Track changes, branch, merge, collaborate with your team.

Fast Performance — Native desktop application handles complex projects with hundreds of nodes smoothly. No browser limitations.

Cross-Platform — Windows, macOS, and Linux support.

WORKFLOW FEATURES

  • Content Browser: Nested folders, drag-and-drop file import, favorite folders, color-coded organization

  • Multi-Tab Editing: Work on multiple scripts simultaneously with unsaved changes indicators

  • Quick Hotkeys: D/R/B/E/C + Click to create Dialogue/Run Script/Branch/End/Comment nodes instantly

  • Snap to Grid: Keep node graphs organized automatically

  • Comment Nodes: Document logic, leave notes, group related nodes

  • Connection Styles: Customize edge appearance to your preference

WHO IS THIS FOR?

  • Indie Game Developers building narrative-heavy games, visual novels, or dialogue-based RPGs

  • Narrative Designers prototyping and documenting complex story systems

  • Solo Developers who need visual organization for branching storylines

  • Visual Novel Creators who want more power than Ren'Py without learning to code

  • Writers working on interactive fiction and branching narratives

  • Unity/Unreal/Godot Developers who want dedicated dialogue design tools

EARLY ACCESS ROADMAP

StoryFlow Editor is fully functional for creating and exporting narratives. Core features are stable and production-ready.

Current Development Focus:

  • Official plugins for Unity, Unreal Engine, and Godot

  • Expanded node library based on community feedback

  • Quality-of-life improvements from real user workflows

Your feedback shapes development priorities. Join our Discord to influence what gets built next.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 400 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 10.15+
    • Processor: Apple Silicon / Intel
    • Storage: 600 MB available space
    Recommended:
      Minimum:
      • Storage: 400 MB available space
      Recommended:

      Customer reviews for StoryFlow Editor About user reviews Your preferences

      Overall Reviews:
      Positive (11 reviews)






      To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.




      Filter reviews by the user's playtime when the review was written:



      No minimum to No maximum

      Show reviews in selected display order





      Learn More
      Filters
      Excluding Off-topic Review Activity
      Playtime:
      Played Mostly on Steam Deck
      There are no more reviews that match the filters set above
      Adjust the filters above to see other reviews
      Loading reviews...