StoryFlow Editor is a visual node-based tool for designing branching narratives and dialogue systems. If you're building a narrative-heavy game and tired of juggling spreadsheets, docs and text files, this is built for you. Export as HTML or JSON, with free plugins for Unreal Engine, Unity and Godot

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

Leaving Early Access: 2026

What the developers have to say:

Why Early Access?

“We believe the best way to build a tool that truly serves narrative designers and game developers is to develop it alongside the community who will use it. Early Access allows us to gather feedback on the visual scripting interface, workflow, and export features while they're still being shaped. Your input on node types, connector logic, and integration priorities will directly influence the tool's development. This collaborative approach ensures we're building features that solve real production challenges rather than what we think developers need.”

Approximately how long will this software be in Early Access?

“We anticipate approximately 12-18 months in Early Access, though this timeline may adjust based on community feedback and the scope of features we develop together.”

How is the full version planned to differ from the Early Access version?

“The Early Access version provides a solid foundation for creating branching narratives with HTML and JSON exports, and we're actively expanding from there. Our primary focus is building direct integrations with Unreal Engine, Unity, and Godot, which will allow you to seamlessly bring your narrative work into your game projects. Beyond engine integration, we're working to expand the node library with more sophisticated conditional logic, variable systems, and narrative structures that handle increasingly complex storytelling scenarios.

We envision adding collaboration features that let teams work together on large narrative projects, along with a template system for reusable narrative components and common story patterns. We're also planning comprehensive debugging tools to help you trace narrative paths and catch logic errors before they reach your game. We aim to include performance optimizations, quality of life improvements, and extensive documentation with tutorial projects as the tool matures. The exact priority and implementation of these features will evolve based on how you use the tool and what challenges you encounter in production.”

What is the current state of the Early Access version?

“The Early Access version is fully functional for creating and exporting narrative systems right now. The visual node editor provides an intuitive interface where you can drag, connect, and organize narrative elements to build complex branching stories. You can create dialogue sequences, player choices, conditional logic, and manage variables to track story state. The HTML and JSON export system is complete and ready for production use, generating standalone interactive narratives that you can share or embed.

The desktop application runs smoothly on Windows with a modern interface built on industry-standard technologies. While the core experience is stable and usable for real projects, you may encounter some rough edges in the workflow or discover missing convenience features that we're actively addressing based on user feedback. Think of it as a reliable tool that's still being refined rather than experimental software.”

Will this software be priced differently during and after Early Access?

“We plan to gradually increase the price as we add major features like engine integrations and advanced export formats. Early Access supporters will benefit from the lower initial price and receive all future updates at no additional cost. The final price will reflect the full feature set and integrations available at launch.”

How are you planning on involving the Community in your development process?

“We're building this tool in the open with the community at the center of development decisions. We maintain a public roadmap where you can see what we're working on and vote on which features matter most to your workflow. Development updates go out regularly so you can follow along with progress and understand why certain decisions are being made.

We run an active Discord server where you can report bugs, discuss feature ideas, share your narrative projects, and talk directly with the development team. For users who want to go deeper, we offer early beta access to experimental features before they're publicly released. We actively track feature requests and respond to suggestions about new node types, workflow improvements, and integration priorities. Your real-world experience using the tool in production will shape where it goes next. When you run into friction points or discover missing capabilities, those insights directly influence our development priorities. We're not just building a tool and hoping it works for you—we're building it with you.”
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About This Software

Stop wrestling with spreadsheets. Start designing stories visually.

 StoryFlow Editor is a visual node-based narrative design tool for creating branching dialogue systems, interactive stories, and complex game narratives. Built with a visual scripting interface — no coding required.

Connect dialogue nodes. Create branching choices. Add conditional logic. See your entire story structure at a glance. Test any path instantly without leaving the editor.

Export your story as a standalone HTML file playable in any browser — perfect for sharing prototypes, publishing on itch.io, or building visual novel experiences. Or export as JSON and integrate directly into your game using free, open-source plugins for   Unreal Engine,  Unity, and  Godot — complete with runtime components, variable management, audio systems, save/load, and real-time Live Sync with the editor.

VISUAL SCRIPTING MADE FOR STORYTELLING

80+ specialized node types give you complete control over your narrative logic without writing code. Build branching dialogue with character portraits and audio, track player choices with variables, create conditional story paths, manage inventory and relationship systems, loop through arrays, and calculate dynamic values — all by connecting nodes visually.

The built-in Runtime Debugger lets you playtest instantly — jump to any node, watch variables update as you make choices, inspect the call stack, and catch logic errors before they reach players. No export needed, no external tools. Click play, test, iterate.

GAME ENGINE PLUGINS — FREE & OPEN SOURCE

Official plugins available for all three major engines:

 Unreal Engine — Full Blueprint and C++ support, runtime component, save/load, Live Sync.

 Unity — Native C# integration, event-driven API, custom inspector, Live Sync.

 Godot 4 — Pure GDScript, typed signals, autoload singleton, Live Sync.

All plugins include variable management, character and audio systems, built-in dialogue UI with fallback, JSON importing, and real-time WebSocket sync — edit dialogue in StoryFlow, see changes in your running game.

POWERFUL VARIABLE & CHARACTER SYSTEMS

Track anything across your story with 8 variable types: booleans, integers, floats, strings, enums, images, audio, and characters. Store lists with full array support — add, remove, search, loop, get random elements. Organize with categories, global and local scope, and reference variables directly in dialogue text with {variableName} syntax.

Create characters with custom variables and use interpolation for dynamic dialogue. Attach characters to dialogue nodes, read and set their data at runtime, and build relationship systems that react to player choices.

DESKTOP-FIRST DESIGN

100% Offline — Your data stays on your machine. No cloud dependency. No subscription. No account required.

Git-Friendly — Text-based .sfe script files work with version control. Branch, merge, collaborate.

Cross-Platform — Windows, macOS, and Linux.

Fast — Native desktop app handles complex projects with hundreds of nodes smoothly.

WHO IS THIS FOR?

Indie developers building narrative-heavy games or visual novels. Narrative designers prototyping complex story systems. Solo devs who need visual organization for branching storylines. Unity, Unreal, and Godot developers who want dedicated dialogue design tools with native engine integration.

Your feedback shapes development. Join our Discord to influence what gets built next.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 400 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • OS: macOS 10.15+
    • Processor: Apple Silicon / Intel
    • Storage: 600 MB available space
    Recommended:
      Minimum:
      • Storage: 400 MB available space
      Recommended:

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