A Single-player survival RPG blending dark fantasy, randomized loot, progression, and narrative driven exploration in a handcrafted Viking-inspired world collapsing under plague, war.

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Om detta spel

RaiderHeim is an atmospheric dark-fantasy survival adventure set in a world inspired by Viking-Age culture,

where the last safe frontiers are collapsing. Explore vast, handcrafted lands where clans are breaking apart, warlords compete for power, and a contagious plague spreads through both humans and animals.

You play as a Seidr

– who sent to the mortal world by the Weavers of Fate – to guide humanity's survival during its most perilous era.

The undead armies of the Pale King are advancing, devouring villages and scouring the wilderness. Some survivors turn on each other for the remnants of the old world, while others sacrifice everything to hold the line. Your journey carries you through ruined settlements, harsh forests, military outposts, and regions scorched by infection.

This is a dense, grounded, slow-burn survival narrative,

where atmosphere, tension, and human stories shape the experience. Expect quiet moments around a campfire, dread near infected hordes, fierce battles fought with medieval weapons, and a constant search for a path through a world that is falling apart.

RaiderHeim is created by a solo veteran developer

with two decades of industry experience. Instead of spectacle, the focus is on immersion, mood, storytelling, exploration, and a world that feels handmade rather than assembled from templates. Many of its systems – from crafting and survival to character progression – were designed through hands-on iteration, including a complete shift from top-down to third-person to deliver a deeper, more personal sense of presence.

Features

  • A realistic dark-fantasy world inspired by Viking-Age culture

  • A vast, handcrafted map with settlements, forests, borderlands, and war-torn regions

  • Atmospheric narrative with numerous characters, dialogues, and faction conflicts

  • Medieval combat using blades, bows, and improvised survival tools

  • Encounters with infected humans, plague-ridden animals, and hostile clans

  • Crafting, hunting and gathering, survival systems, and interactive world mechanics

  • A journey shaped by atmosphere, tension, and personal discovery

  • Cyclical day and night, with dynamic weather

  • Weapon generation, repair, and improvement

  • Character progression with branching skills and RPG depth

  • and more...

RaiderHeim has reached its first playable state, and development now turns toward player testing and feedback.

A closed demo will be available soon. Follow the project and add it to your wishlist to be among the first to enter this world and help shape its direction with your feedback.

Visuals are still early in development, as the focus so far has been on forging the gameplay core, combat systems, and the foundations of the world itself.

Raiderheim awaits.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

All in-game content, interactions, and outcomes are fully created and controlled by the development team, with no AI influencing gameplay. Some development assets, such as concept art, icons, or marketing materials, were generated using AI tools.

Systemkrav

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-7600 / AMD Ryzen 3 1200
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GTX 1050 Ti / GTX 1060 6GB
    • DirectX: Version 11
    • Lagring: 15 GB ledigt utrymme
    • Ytterligare anmärkningar: These specifications are early development estimates and may change as performance improves during optimization. Final system requirements will be updated closer to release.
    Rekommenderade:
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Minne: 16 GB RAM
    • Grafik: NVIDIA GTX 1660 Super / RTX 2060
    • DirectX: Version 11
    • Lagring: 15 GB ledigt utrymme
    • Ytterligare anmärkningar: These system requirements are early development estimates and may change as the game evolves
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