VR AIM is a VR-first aim training platform built for players who take VR shooters seriously. Unlike traditional or flat-screen-inspired aim trainers, VR AIM focuses on real techniques, real recoil, and real hardware setups. The skills you train actually transfer into gameplay.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Our game is actively being developed, new features quickly released, and changed with feedback from the community. We want to make it clear to our users that any inconsistencies, confusing UI and problems they might run into are being looked at, and that we hope to hear from our users who doesn't have a perfect experience.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We hope to be able to have a full release ready within 6-12 months.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full release will include some big features that allow users to train their aim even better and more specific to the other shooter games they want to become better at.
Other than that, in early access we are focusing hard on providing features for the users that might be rough around the edges. When in full release we plan to provide a more consistent and user friendly experience.“

Was ist der derzeitige Stand der Early Access-Version?

„The current state gives a great tool for practicing your aim in VR. As it is early access it lacks the grand library of scenarios we hope to have in the full version.
We have options to configure settings and feeling of guns to match other VR titles, but expect to make this experience more streamlined in the future releases.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We're planning to continue our current pricing setup. It's the best balance between letting everyone enjoy what we are building, while also allowing us to keep working on making VR AIM even better.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We actively take qualitative feedback from the community through discord and TikTok comments.
This tool is built for the VR community, so we are actively listening to their feedback and adjusting our approach. “
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Infos zum Spiel

VR AIM – The Aim Trainer Built for VR Shooters

Stop practicing on flat-screen trainers that don't transfer. VR AIM is designed from the ground up for VR mechanics, helping you build muscle memory that actually matters in-game.

🔥 Drills That Matter

Flicks, tracking, precision, speed. Multiple scenario types designed to target your weak spots and sharpen your strengths.

🎯 Your Settings, Your Way

Match your training to your game. Adjust hand positioning, gun angles, and V-stock settings to feel exactly like VAIL, Pavlov, Breachers, or Onward.

👥 Community Presets

One-click setups from the community. Instantly load settings that match your favorite shooter — no guesswork needed.

🏆 Compete & Climb

Leaderboards for every scenario. See how you stack up and push yourself to beat the best.

Train Aim the Way VR Actually Works

VR aiming isn’t about moving a mouse.

It’s about hand control, physical positioning, recoil management, and consistency.

VRT Aim Trainer is built around that reality.

Why VR Aim Training Is Different

Aiming in VR is fundamentally different from aiming on a flat screen.

In VR, players are not moving a mouse and crosshair. Instead, they must master several physical and spatial mechanics at once:

  • Two independently tracked controllers, each affecting weapon stability and alignment

  • Virtual stock systems, which simulate bracing a rifle against your shoulder

  • Controller positioning, where real-world hand placement must match how the weapon is held in-game

  • Depth perception and sight alignment, requiring you to physically bring the weapon to eye level and look through sights just like in real life

Core Features

VR-Specific Aim Scenarios

Train essential VR shooter mechanics with scenarios designed specifically for motion-controlled aiming:

  • Flick shots

  • Target tracking

  • Flick-ups and vertical transitions

Every scenario is designed to build muscle memory that directly applies to competitive VR shooters.

Weapon Feel That Matches Your Favorite Games

Training only works if the gun feels right.

VRT Aim Trainer lets you train with weapon handling inspired by popular VR shooters, including:

  • VAIL

  • Breachers

  • Hyperdash

  • Contractors

Recoil behavior and responsiveness are tuned to feel familiar, so switching between training and live matches feels seamless.

Leaderboards & Ranks

Compete with friends and players worldwide:

  • Global scenario leaderboards

  • Ranking system to track your progress

  • Motivation to push your limits and improve consistently

Physical Gunstock Support (Built-In)

Most VR aim trainers ignore physical gunstocks, making the training ineffective for players who rely on one during gameplay.

VRT Aim Trainer is built to support real-world gunstocks, allowing:

  • Proper alignment and calibration

  • Training that matches your exact setup

  • True skill transfer from training to matches

If you play with a gunstock, this is the trainer you’ve been missing.

Built for Serious VR Shooter Players

Whether you’re:

  • Practicing before competitive matches

  • Transitioning between VR shooter titles

  • Looking to improve consistency and accuracy

VRT Aim Trainer gives you a focused, practical training environment — without unnecessary distractions.

Train with the gear you use.

Train for the games you play.

Train for real results.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

AI assist us with idea generation for artwork + assets used in some artwork.
We use AI code completion to help us with development of the game.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 10 (64-bit)
    • Prozessor: Intel i5-4590 / AMD Ryzen 5 1500X or better
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GTX 1060 / AMD Radeon RX 480 or better
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Soundkarte: Standard onboard audio
    • VR-Unterstützung: OpenXR, SteamVR, Oculus Rift, Meta Quest (via Link), HTC Vive, Valve Index, Windows Mixed Reality
    • Zusätzliche Anmerkungen: Requires VR headset and motion controllers
    Empfohlen:
    • Betriebssystem: Minimum Windows 10 (64-bit)
    • Prozessor: Intel i7-9700K / AMD Ryzen 7 3700X or better
    • Arbeitsspeicher: 8 MB RAM
    • Grafik: NVIDIA RTX 2060 / AMD RX 5700 XT or better
    • DirectX: Version 11
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 MB verfügbarer Speicherplatz
    • Soundkarte: Standard onboard audio
    • VR-Unterstützung: OpenXR, SteamVR, Oculus Rift, Meta Quest (via Link), HTC Vive, Valve Index, Windows Mixed Reality
    • Zusätzliche Anmerkungen: Requires VR headset and motion controllers
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