You are the leader of a city-state in high medieval Europe. Expand your city through deep city-building systems, build a trade empire across the known world, and lead men to war to defend trade routes in a high-stakes struggle of global strategy and brutal tower defense warfare.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We plan to use Early Access to develop City States: Medieval with community feedback. It will help us improve balance, polish core systems, and better understand which features players want us to expand first.”

Approximately how long will this game be in Early Access?

“We plan for the game to remain in Early Access for the rest of the year. This may change depending on development progress, player feedback, and the overall scope we choose to pursue.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to include more content, more polish, improved balance, and a broader overall scope. We also plan to expand systems, add features, and refine the experience based on player feedback.”

What is the current state of the Early Access version?

“The Early Access version already includes the core gameplay systems and a solid foundation of content. Players can expect a playable experience with city building, strategy, diplomacy, trade, and combat already in place.”

Will the game be priced differently during and after Early Access?

“We plan to keep the price lower during Early Access. We may gradually raise it over time as we add more content, features, and overall value to the game.

How are you planning on involving the Community in your development process?

“We plan to involve the community through Steam forums, discussions, player feedback, and update posts. Feedback on balance, features, and quality-of-life improvements will help shape our priorities during development.”
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About This Game

Powers divide the continent, growing in power and wealth, city-states rise to prominence through mastery of commerce and trade. These mighty merchant republics rise above their peers from Tripoli to Granada and from Novgorod to Genoa. You are the leader of one of these republics and you will shape the history of one such city-state, bringing it to glory and power - or watch it disappear into the currents of history. 

City States: Medieval is a bold continuation of Reverie World Studios' long-standing strategy series, introducing completely new mechanics focused not on continent-spanning empires, but surviving between them as a city-state. The dynamic, unpredictable 12th century Europe and Middle East offers new challenges, while the completely new hero mechanics demand a completely fresh approach to strategy from newcomers and veterans alike.

Build a Mighty City

The city is the heart of your mercantile empire. Plan your expansion and advance accordingly, growing your city through economy, military, faith, trading, and building chains. Do not neglect defense: You are leading a city-state surrounded by powerful kingdoms, who may decide to plunder the city's wealth. Fortifications will be key to defending your city, along with an all-new siege system combining real-time tactical combat with tower defense mechanics. 

Chart Trade Routes

Trade is the key to the city's survival. Establish new trading outposts across the known world to gain access to twelve precious commodities, from wool and linen to spices and silk. With every trade route the opportunities expand, bringing with it more wealth and prominence. Each route also makes the city a more attractive target for rival powers, demanding a strategic approach and navigating the treacherous world of politics and warfare of medieval times. 


Command through Your Hero 

In the age of great men shaping history, your leader is no different. Growing in experience and skill alongside the city, they define how you can react, enabling real-time battles and defense of the city, boosting city growth and construction, or carrying out complex intrigues in foreign courts. Every decision is a calculated risk: Do you send him on expeditions to distant lands to find new markets, leaving the city more vulnerable? Or do you focus on strengthening the home, risking that opportunities will slip away?

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the SFX and 2D art assets are generated with the help from the AI

System Requirements

    Minimum:
    • OS *: Windows 7
    • Processor: 2.4 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 56
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • OS: Windows 10
    • Processor: 2.4 GHz Dual Core
    • Memory: 5 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX Vega 64
    • DirectX: Version 11
    • Storage: 7 GB available space
    • Sound Card: DirectX Compatible
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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