Gamma Burst is a Spaceship Builder top down Action Roguelike, in which you build your spaceship from scratch,and use it to beat waves of enemies along with a large Boss ship. Then you improve or rebuild your Ship using materials you find to fight bigger and more dangerous enemies.
Release Date:
November 2025
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Publisher:
Gameplay | Gamma Burst gameplay trailer
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I plan to add a lot more community suggested content and creative features in the future, for example things like abilities, enemies, gamemodes, and unique weapon types like carrier style summoner weapons. Also I believe the game needs a little more "juice" to it, so I look forward to the community playing my game and giving me feedback on both the game feel and what they want added next.”

Approximately how long will this game be in Early Access?

“I estimate this game will be in early access for approximately 2 years due to the amount of features needed to be added, along with my country's 1 year long mandatory military service which I will soon.. serve, in which updates will inevitably slow down.”

How is the full version planned to differ from the Early Access version?

“In the full version, I plan to add more Weapons, Items, Enemies and Bosses. Later I will probably add Characters like the shopkeeper in order to add to the world while adding more gameplay features where they make sense (I will first have to get better at art for this to be implemented as I envision it in my head so this might take a while).
Arguably the most important addition I plan to add is ship blueprints. This would not only allow the player to save time when building a ship, but it could also be used for possible features like creating custom enemy and ally units, along with ships used as fighters for carrier-style summoner "weapons". It would also do wonders for any future custom levels that could be created as part of another update.
New game modes may also be added, including a fleet battle game mode, some of which could also be accessed in the main game mode as events if certain conditions are met.
I also plan to add client hosted invite based co-op and pvp multiplayer along with it's respective game modes (being client hosted and invite based will remove any need for my own dedicated servers which has a lot of positives both financial and for the longevity of the game).
Controller controls could also be added as long as I can get my hands on a controller and find a good way to implement them.”

What is the current state of the Early Access version?

“This early access version of the game includes the full gameplay loop of the main gamemode along with an appropriate amount of Items, Weapons and Ship customization. It also includes the Level and Weapon progression of the game unlocking higher and higher difficulties and more Ship colors the higher the player's level gets. Weapon Levels unlocks those weapons to the player at the start of each run, and higher difficulty expeditions reward the player significantly more exp for beating them.”

Will the game be priced differently during and after Early Access?

“As the game gets significant updates, the price will rise a bit in order to account for the work put into it. In total the full game price should be about 25% more than the starting one.”

How are you planning on involving the Community in your development process?

“The community is a critical piece in making the game as fun to play as it can be, be it with calling out undetected bugs or suggesting new Items, Weapons or features that they want added into the game. Of course I will add only those that are viable to add, healthy for the game or fun enough to maybe bend those criteria a bit. I will try my best to communicate with the community and listen to their feedback through the Steam forums or youtube comments on the official channel.”
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Planned Release Date: November 2025

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About This Game

Gamma Burst is a Spaceship Builder top down Action Roguelike, in which you build your spaceship using tiles (Hulls) on a grid and then placing Weapons and Thrusters on it to create all kinds of ships in all shapes and sizes.

Using what you built, you fight waves of enemies before coming toe to toe with the Boss of the stage, which is (usually) a large sized Dreadnought that fires its large weapons at you from a long distance. Dodge its attacks and whittle down it's large Health pool in order to defeat it and proceed to the next Stage.

Between each Stage, you go back to the Hangar in order to improve your Ship using the Materials, Weapons and Upgrade Items that you picked up during your expedition. You can also visit the Shop to buy Weapons and other such items, trade in Scrap for Upgrade Items or place Items in the Scrap Machine to turn them into Scrap the next time you visit the Shop.

The Shipbuilding is easy to do, prioritizing creativity rather than realism, so you don't have to worry about having an engineering phd to play this game. In Shipbuilding you just have to worry about having enough Overheat Capacity and Cooling rate to support your weapons' Overheat Cost, and having enough move/turning speed to support your style of gameplay. Building a large Ship will give you a lot more stats, but keeping a small Ship and upgrading its Hull and Weapons using the same amount of Materials will result in an equivalently powerful but differently played ship build.

Weapons raise your Overheat when used and are differentiated into normal Weapons, Missile Weapons which fire Missiles that can be shot down and do devastating damage, and Anti missile Weapons, which are very cheap weapons that are meant to shoot down the low health Missiles.

Thrusters take up Overheat Capacity and Cooling rate to place and give the Ship move speed and turn speed depending on where they are placed. Rotating the Thruster will give the Ship more move speed towards the direction the thruster is pointing at.

Hulls are the building blocks of your Ship. Each type of Hull gives Health, Shield and Overheat Capacity/Cooling Rate to your ship, but different types specialize in different Stats.

While in a Stage, you regenerate Shield over time after not taking Damage for a few seconds, Overheat is reduced over time by your Cooling rate and picking up enemy Ship remains heals you significantly and lowers your Overheat.

If you reach max Overheat, your Ship gets disabled for a few seconds.

Projectiles you shoot gain your Ship's move speed and the faster they go compared to the enemy, the more damage they do. Therefore, moving towards the enemy while shooting will do more damage while making it easier to hit your shots (also you can easily become fast enough to outrun the base speed of your projectiles, so this also solves that problem).

If you are ever in big trouble, you can activate Power Burst Mode by pressing the big red button on your ship's console. This will give you a lot of Damage and move speed, you will continuously regenerate your shields, and your Overheat Capacity will be doubled, but your Overheat over time will increase instead of decreasing and your health will drop over time (min 1). This is a very powerful ability, but if not given its proper respect it can spell your doom. Many times while using it, you might reach the point when your Overheat exceeds your Normal Overheat Capacity. In many of those cases, you will either destroy an enemy ship to pick up its salvage to lower your Overheat while regenerating your Health, or you will reach the Overheat limit and be disabled for a lot longer than you would have if you had Overheated normally, almost certainly spelling your doom.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i3 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: 64 MB
    • Storage: 400 MB available space
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