A cozy explovival game where you play a wounded raccoon and his helper drone, cleaning a polluted 4×4 km island, recycling trash, gathering plants and surviving weather, seasons and hunger while slowly rebooting nature.

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Em breve em acesso antecipado

Os desenvolvedores deste jogo pretendem lançá-lo como um trabalho em andamento, que evoluirá de acordo com os comentários dos jogadores.

Observação: jogos em acesso antecipado não estão completos e podem ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"We want to ship a playable core and iterate in public. Explovival lives and dies by balance: the garbage→cleanup→resource loop, the foraging loop, and how the buddy drone executes player-planned tasks. Early Access lets us tune these systems with real data and community feedback, then prioritize co-op and base systems based on demand."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"Approximately how long will this game be in Early Access?
Our best estimate is 6–12 months. Scope decisions (co-op depth, base/mineshaft system) may extend this window."

Como a versão completa será diferente da versão de acesso antecipado?

"We aim to expand and refine the experience:

Drone & tasking: robust task manager, smarter queueing, QoL (batch operations, priorities).

Base (mineshaft): underground base loop (power, storage, upgrades), integration with cleanup progress.

Co-op (optional): shared task lists, permissions, proximity UI.

Progression: upgrades for drone & raccoon, weather/season synergies, new hazards.

World content: additional biomes/POIs, more garbage sets & plant varieties, events.

Meta & polish: achievements, online Hardcore leaderboard, optimization, accessibility, controller support.
(We won’t promise specific dates/features; we’ll publish a public roadmap and adjust with the community.)"

Qual é o estado atual da versão de acesso antecipado?

"Playable core with:

Exploration of a ~4×4 km island (beach → forest → volcano).

Weather & seasons (MVP).

Foraging (harvest/consume plants).

Buddy drone with basic task list (discover/mark/clean garbage, hauling basics).

Garbage cleanup with visible island progress.

Limited UI (appears only when you call the drone)."

O preço do jogo será alterado após o fim do acesso antecipado?

"We expect the price to increase by full release as content and systems expand. We may make incremental adjustments during EA. Early supporters keep their purchase and Red Panda bonus."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"Public roadmap and polls on the Steam hub (priorities for co-op, base, Hardcore tweaks).

Regular builds & changelogs (aiming for weekly/biweekly) and telemetry-informed tuning.

Forums & Discord for bug reports, balance feedback, feature requests.

Occasional experimental branch for opt-in testing of larger changes."
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Este jogo ainda não está disponível no Steam

Data de lançamento planejada: A ser anunciada

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Sobre este jogo

Explovival – not just another survival

Paws & Circuits is a cozy eco-survival game about a wounded raccoon, his drone buddy, and a trash-covered 4×4 km island. Clean up human leftovers, recycle resources, and gather seasonal plants to survive changing weather and four distinct seasons – without loot grind or stress survival.

Live with the seasons, not against them.

Food doesn’t just respawn – it follows the year:

  • Strawberries start as blossoms in spring and only turn into juicy fruit in summer.

  • Carrots grow through summer and can be pulled from the ground in autumn and early winter.

  • Other plants, mushrooms, herbs and berries have their own short seasons – miss the window, miss the meal.

Play by senses, not by bars

You don’t stare at HUD bars – you play by what you see and hear:

  • Your stomach growls when you’re hungry.

  • Your movement gets heavy when you’re injured.

  • You slow down and start looking for water when you’re thirsty.

When you need exact numbers, you call your drone. It brings up a HUD on demand – when you’re done, the UI fades and the world fills the screen again.

Core Features

  • New sub-genre “Explovival” – focused, cozy survival without loot and dopamine spam.

  • Buddy drone with a smart task system: scan, mark, clean up, and carry trash.

  • Cleaning trash = visible island progress – the more you recycle, the more the island changes.

  • Weather, time of day, and four seasons with seasonal plants and food.

  • Hand-crafted 4×4 km island: beach, forest, volcano, dynamic weather.

  • Minimalist UI – HUD only appears when you call your drone.

  • Optional hardcore mode (1 in-game day ≈ 24 minutes, permadeath, gravestone save, later leaderboard).

  • Singleplayer first; co-op planned depending on community feedback.

  • Early-supporter bonus: playable red panda variant.

Divulgação de conteúdo gerado por IA

Descrição dos desenvolvedores sobre como o jogo usa conteúdo gerado por IA:

AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.

Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Win 10/11 64-bit
    • Processador: Intel i5-6600K / AMD Ryzen 5 1400
    • Memória: 8 GB de RAM
    • Placa de vídeo: GTX 1060 6 GB / RX 580 8 GB
    • DirectX: Versão 12
    • Armazenamento: 30 GB de espaço disponível
    • Outras observações: SSD
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Win 10/11 64-bit
    • Processador: Intel i7-9700 / AMD Ryzen 5 3600
    • Memória: 16 GB de RAM
    • Placa de vídeo: NVIDIA RTX 3060 / AMD Radeon RX 6700 XT
    • DirectX: Versão 12
    • Armazenamento: 50 GB de espaço disponível
    • Outras observações: SSD, 1080p/High Settings
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