Call me Mongol! Some time ago, I ventured into Agrippa's perilous realm to claim the false god's life. Armed with an arsenal of weird weapons given onto me by Mithrithnogg, the prophet of worms, I uncovered a dark truth that shook the very foundation of reality!

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“In this project's stage, Mongol 2 is still a work in progress. There are still a few features that are to be implemented. Feedback will definitely help shape the game for the better, balance it and get a better idea on how to improve it.
Despite being far from finished, it's in a state that requires a loot of feedback.”

Hvor lang tid vil dette spil være i tidlig adgang?

“My plan is to finish it within 2 years. But it will maintain its status as EA until it's finished. Or when the players will be pleased with it. Since the game will remain F2P through its existence, it will take a while to be fully finished.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“My plan is for Mongol 2 to be filled with strange maps, monsters and weird dialogue. I would like to achieve a strange but feasibly, doable world.
The overall scope is to create a sandbox-type of RPG world while also creating a linear story with a sense of progression that will be optional. And mini-games as well.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The game has a coop with friends map/ part of the game with proximity voice chat. One player can host the game and his friends can join. An open world section, a few exploration zones, an rts section and many cryptic hidden zones.”

Ændrer spillets pris sig under og efter tidlig adgang?

“No, the game will remain F2P both throughout its development and its release!”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Mongol 2 will evolve based on player feedback and interactions. Its direction will be decided solely by what the voice of the people and their decisions. Discord and twitter interactions are what I'll mainly use to change features. As well as video playthroughs.”
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Bemærk: Mongol 2 er ikke længere tilgængeligt i Steam-butikken.
Dette spil er ikke tilgængeligt på Steam endnu

Planlagt udgivelsesdato: Annonceres senere

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Om dette spil

You are food. You've always been food. You came onto this world to be consumed, to be devoured by your primordial creators. How unfortunate that you learnt about it at the end of the times, the Ante-Diotoromus.

But not all is lost. as I, Agrippa, have taken the task of preserving humanity, and by dozens upon dozens of torturous iterations of building and reconfiguring your flesh, I've become fond of you, Mongol.

Now the ardurous task of preserving the humanity within this reality is not completely lost, and in my infinite wisdom I have posessed the ancient knowledge to grasp other realities. I am your God now.

  • Rich dialogue.

  • Rocket-jumping.

  • A weird talking weapon.

  • Some weird fleshy border.

Systemkrav

    Minimum:
    • Styresystem: Windows 10 64-bit
    • Processor: Intel(R) Core(TM) i5-4310U CPU @ 2.00GHz (4 CPUs), ~2.6GHz
    • Hukommelse: 4 GB RAM
    • Grafik: Intel(R) HD Graphics Family
    • Diskplads: 2 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 10 64-bit
    • Processor: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 CPUs), ~4.1GHz
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1650
    • Diskplads: 2 GB tilgængelig plads
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