Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.
All Reviews:
Mixed (197) - 57% of the 197 user reviews for this game are positive.
Release Date:
Sep 17, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have always wanted to make an expansive, ever growing universe for would-be starship Captains to explore, and Star Command Galaxies is that platform.

From day one, Galaxies has been concieved as not just a port of our mobile game but an experience that we could fully support. Our goal is to use community feedback to address gameplay issues and release regular updates that add in new content, races, ships and missions. Our early focus is on combat and balance (our core mechanic), followed by planets, and then diplomacy and end game scenarios.

We will be releasing our free mod tool SCIENCE (Star Command Isometric Enhanced New Creation Editor) to our community and leverage full support of Steam Workshop.

Our vision is to support Star Command Galaxies for the weeks, months and years ahead. We hope that you join us and help us make the game the best Starship simulator ever!”

Approximately how long will this game be in Early Access?

“We anticpate that we will be bug fixing, adding content and new features once a month for at least the next six months. After that we will see the current status of the game and, depending on our satisfiaction with product, continue to add new content or move the game into full release.”

How is the full version planned to differ from the Early Access version?

“The full version of Star Command Galaxies will feature a strong core combat engine, , diplomacy , eight races as well as tons of new ship hulls, missions, weapons, equipment and other fun surprises. We look at Star Command Galaxies as a platform and not just a game to be released and forgotten.”

What is the current state of the Early Access version?

“Currently Star Command Galaxies is focused on the core mechanic: combat. We intend to tighten and polish that until we (and the community) are satisified and move into a complete experience.”

Will the game be priced differently during and after Early Access?

“The final price for the game is still being decided, but could increase with added features and content by release.”

How are you planning on involving the Community in your development process?

“We love our community! We have over 10,000 facebook fans and over 6,500 twitter followers. We engage with them on a daily basis and can't wait to see what our expanded Steam userbase brings to the table. Much of our success and opprotunity has been based on our community outreach and we intend to do the same here on Steam. We look forward to hearing your feedback on gameplay, ideas for features, balance and most of all community mods and content when we release our free editor, SCIENCE.”
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Recent updates View all (68)

August 28

Beta 2.1 Update - Testing Save Fixes

Greetings Captains!

We hope you have been enjoying Beta 2.1 so far. Today, we will be pushing up an update to our Save system which may or may not cause some issues in the short term. With this change in place, the games you save from here forward should now load you properly back at the node you were on, within the encounter you were facing, and with everything left as you remember it. We expect that this will cause several bugs and look forward to fixing them as quickly as we can.

What We Tried/Why We Tried It
Saves can very much be a game breaker when they are available whenever and wherever. The galaxy tends to feel a lot less dangerous when you can simply save at every node, especially in games where you might wind up with easier fights or a less damaged ship simply by reloading.

In addition to being a game breaking feature, they can also actually break the game. Those of you who have been in the Alpha/Beta for a while have likely noticed that we have gone through several iterations of saves as well as save bugs. Many of you have lost Captains or Crew due to saving games when they were on other ships, never to be loaded again. Others of you have noticed saves that never seem to reload, instead leaving you hanging on a "Loading: Textures" display. Most people who sent their saves into us for fixing had errors within these two categories.

To fix both of these, we tried a setup for a while where you had to load at your station or at least at the nearest warp gate. This seemed like an optimal solution both for the bugs as well as the danger factor. What we found was that while this did help a lot for many broken saves, this instead led to a lot of confusion within the game. It feels weird in play to be fighting a pirate fleet, save your game, then come back later to that save at the station as if it was all a dream. Coming back to an old save and already feel weird enough without us changing it further.

Where We Landed
After hearing a lot of feedback about how our saves felt, we have come back around to making Saves available anywhere, loading you in hopefully the exact situation where you last left off. While this does still feel a bit game breaking in an overall sense, we feel that we can counteract this with proper balance. Even if we are unable to, the trade-off is worth it for a less confusing save system.

Unfortunately, that means that we may have some save bugs in the short term. So we are asking you all to try it out and let us know what you think. If you have a save bug, let us know. If you don't have a save bug, let us know.

As always, thanks for all of your support!

Cheers,
Warballoon
0 comments Read more

August 25

Beta 2.1 - Single Click, Ship Progression, Skill Trees and more!

Greetings Captains!

We are happy to rollout Beta 2.1 which introduces a lot of new features. This represents our goal of releasing much more regular content with a stable base to build on. We are getting closer and closer to launch and all the new stuff should get us closer to it.

So whats new?

SHIP PROGRESSION
Your ship will now start off as a starter ship should: a piece of junk that really can’t do a whole lot. As you complete missions you will collect Ship Upgrade points allowing you to increase shields, hull strength, battery recharge rate and energy capacity. This will continue to expand as we introduce new ship systems, new weapons and other surprises.



CREW SKILL TREE
On top of building your ship up, you will now be able to progress your crew by increasing many of their attributes. You can increase things like hp, speed, accuracy, repair rates and other elements of your crew as you explore the galaxy. We will continue to expand this system with future updates.



SINGLE CLICK INTERFACE
One of the bigger changes is our move towards a simplified interface. To this end, the mouse will now be single click for all actions. There are a few reasons for this: during our recent lay tests at Minecraft conventions it became very clear that our younger audiences were not adapting to a left and right click method for selection and action. People would also get lost when crew were selected and were not. But most importantly this moves us on a path for making the game mobile friendly for our original fans.

CREW VOICEOVER
We have introduced voice acting when you select and interact with crew member selection and movement. The voice tracks are placeholder and will be expanding them to very Star Command specific things (equipping weapons, working at stations, picking up kits) but this should give you a flavor of whats to come. The main reason for this is, again, clarity of interface. Selecting and sending your crew to places should be much clearer with the voice feedback.

NEW REWARDS FOR MISSIONS

We have added in some new classes for rewards and, like our economy are starting to balance out what you get for each mission.

ECONOMY BALANCING AND COIN DROPS
We are starting to balance our economy out which includes adjust weapons, crew values, XP values and more. To this end you will now be able to pick up loot from dead bodies including coins and XP.

WHAT’S NEXT?
We are going to continue to refine the economies and balance of game items, XP, ship upgrade costs, enemy skill levels and challenges. On top of that we will be introducing random encounters between our missions. Finally we will be introducing a ton of new items: new guns, new weapons, new kits, new armor and lot’s of other fun stuff as we expand on the base we have (finally) established.

We are super excited about the direction of the game and hope to keeping give updates every 2-3 weeks as we make progress and move towards release.

Looking forward to feedback!

Cheers,

Warballoon
4 comments Read more
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Alpha 8 Released

We have released Star Command Galaxies Alpha 8 and it is by far our best release yet. So what’s new? What’s the focus? Bugs of course! This update has more bug fixes than all of our other releases combined. We spent all month just going through and fixing up crashes, save bugs, quirks and weird stuff that was happening in the game. TO BE CLEAR there are likely some bugs left and some new ones we made along the way but the game should be MUCH more stable and a lot more fun.

About This Game

Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.

You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.

With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.

New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.

Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • DirectX: Version 11
    • Storage: 3 GB available space
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • Storage: 2 GB available space
    Recommended:
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 3 GB available space

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