Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.
All Reviews:
Mixed (221) - 55% of the 221 user reviews for this game are positive.
Release Date:
Sep 17, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have always wanted to make an expansive, ever growing universe for would-be starship Captains to explore, and Star Command Galaxies is that platform.

From day one, Galaxies has been concieved as not just a port of our mobile game but an experience that we could fully support. Our goal is to use community feedback to address gameplay issues and release regular updates that add in new content, races, ships and missions. Our early focus is on combat and balance (our core mechanic), followed by planets, and then diplomacy and end game scenarios.

We will be releasing our free mod tool SCIENCE (Star Command Isometric Enhanced New Creation Editor) to our community and leverage full support of Steam Workshop.

Our vision is to support Star Command Galaxies for the weeks, months and years ahead. We hope that you join us and help us make the game the best Starship simulator ever!”

Approximately how long will this game be in Early Access?

“We anticpate that we will be bug fixing, adding content and new features once a month for at least the next six months. After that we will see the current status of the game and, depending on our satisfiaction with product, continue to add new content or move the game into full release.”

How is the full version planned to differ from the Early Access version?

“The full version of Star Command Galaxies will feature a strong core combat engine, , diplomacy , eight races as well as tons of new ship hulls, missions, weapons, equipment and other fun surprises. We look at Star Command Galaxies as a platform and not just a game to be released and forgotten.”

What is the current state of the Early Access version?

“Currently Star Command Galaxies is focused on the core mechanic: combat. We intend to tighten and polish that until we (and the community) are satisified and move into a complete experience.”

Will the game be priced differently during and after Early Access?

“The final price for the game is still being decided, but could increase with added features and content by release.”

How are you planning on involving the Community in your development process?

“We love our community! We have over 10,000 facebook fans and over 6,500 twitter followers. We engage with them on a daily basis and can't wait to see what our expanded Steam userbase brings to the table. Much of our success and opprotunity has been based on our community outreach and we intend to do the same here on Steam. We look forward to hearing your feedback on gameplay, ideas for features, balance and most of all community mods and content when we release our free editor, SCIENCE.”
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Recent updates View all (71)

March 22

Beta Branch Updates: 3/22

Greetings Captains!

We've just pushed out a hotfix to our beta branch for you to play with should you choose. Several aspects of the game have changed, so it may feel a bit different at first.

- Navigation is now divided up into Easy/Medium/Hard nodes which will determine the difficulty of encounters you run into.
- In-game traveling vendors have been added into the Nav Map as well.
- Encounters with choices will offer different rewards on Easy/Medium/Hard difficulties.
- Most kits have stronger equivalent kits that you can find and use.
- Walls being destroyed now can spawn a small particle that may damage your crew or enemies, and will start to explode more as a ship gets weaker.
- Certain ship walls will consistently stay in their raised state for an improved ship display.
- Many vendors have had their inventories updated, and a Droid Merchant has been added.
- Plenty of bug fixes

As we extend out the content for the next phase of the game and update our in-game balance, we'd like to get your feedback on several items:

- Do any weapons/kits feel super overpowered or underpowered?
- Do any parts of the game just feel weird or confusing?
- Is there any specific encounter you'd like to see improvement on?
- Are you noticing slowdowns in any particular areas?

7 comments Read more

February 22

Beta 3 Testing

Greetings Star Commanders!

Today, we have rolled out an update to the Beta branch for testing. There is still a good amount of content to add in before release and some places where things are unfinished (Nav, for instance), but we wanted to get our general structure down and finalized before finishing up the content.

First, let's start with the good stuff. What's new?

For a while, we have felt that our combat has not had a lot of strategy to it. You stand in one spot, the enemy stands in another, and the battle comes down to who remains when the fight is done. To fix this, we have added in several objects to our maps (with more to come) that provide cover when fighting. When any character is hidden behind cover, they will take slightly-to-significantly less damage depending how strong the cover is.

One of the main difference you will notice is that we have brought back energy, but in a different form. Energy now works as a constantly refilling resource which your crew will use for most of their abilities. Healing, Ship Repair, Weaponry, Cloaking...all of these now use energy as opposed to the previous ammo system we had for kits. This means that your pistols are only limited by your recharge rate in combat and can be used repeatedly.

The rebellion has been growing in the time it has taken us to release this game, so you can imagine just how strong it has gotten. They now fight all over, and you might just get a distress call from a Star Command vessel in need. Additionally, you will now see a constant Rebel Threat meter which will grow or decrease based upon your actions in-game. If it gets too high, they will come at all parts of the galaxy with full force. They are of course willing to work with you to grow their strength and might offer you various trades to not fight them in certain places, such as a battle droid or rare weaponry. If you take their deal, they will grow in strength. However, you can also call their bluff and make several encounters intentionally harder. If you win one of these harder encounters, you will take down their threat level a bit.

With the aforementioned new energy system, we decided to make improvements to two of our more problematic systems, healing and repair. These are still done with kits, but are now done via a pressed button cast rather than internal behavior settings. Those settings are still there, but they have instead been given to droids that will work with you as discovered. Additionally, we have also given most of our ship systems and kits three different levels of strength and rarity, so there will almost certainly be better stuff for you to track down as the game proceeds.

Getting money and XP is nice and all, but it just isn't as exciting as being able to choose your own rewards. To this end, we have added and updated our rewards system to give plenty of objects at the end of various encounters & missions. Some, like scrap and money, are far more commonly found in the galaxy. Others, like new crew and droids, are far less common, but will occasionally come up.

We also do have plenty of smaller pieces that we have added in as well, including a "Select All Crew" keyboard shortcut (Y), purchasable inventories on some NPCs, and several bug fixes.

We do plan to continue working on this, including more encounters, weapons, maps, scenarios, missions, storyline, and more. We also need to do a few more balance passes, so things like the in-game economy and drop rates are still very WIP right now.

In any case, let us know what you think. Thank you for all of your support!

17 comments Read more
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Alpha 8 Released

We have released Star Command Galaxies Alpha 8 and it is by far our best release yet. So what’s new? What’s the focus? Bugs of course! This update has more bug fixes than all of our other releases combined. We spent all month just going through and fixing up crashes, save bugs, quirks and weird stuff that was happening in the game. TO BE CLEAR there are likely some bugs left and some new ones we made along the way but the game should be MUCH more stable and a lot more fun.

About This Game

Star Command Galaxies is the ultimate starship simulator. Become Captain and recruit your crew, build your ship, explore a randomly generated universe and battle alien ships across the galaxy.

You start from humble beginnings in your very own shuttle, taking on various missions at starbases located on the galactic map. As you complete your tasks you will earn money, xp and equipment to help you hire new crew members and purchase a larger ship. Continue cleaning the stars of the vermin that inhabit it including zombies and space pirates.

With your success comes more challenges. Keeping your crew happy is critical to your success. You must keep them fed, well rested and entertained or they will pick up new "quirks" to their personality. A good captain will see their crew earn "perks" - personality bonuses that will help you battle your foes.

New enemies will arrive to challenge you and your crew and it will be up to you to create the ultimate vessel to defeat them.

Star Command Galaxies will be regularly updated with new races, missions, planets, equipment, ships and much more!

System Requirements

Mac OS X
    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • DirectX: Version 11
    • Storage: 3 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 1 GB RAM
    • Graphics: intel GMA 950
    • Storage: 2 GB available space
    • OS: Mac OS X 10.7+
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9400M
    • Storage: 3 GB available space

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