Worldwatch is a chaotic, satirical bullet heaven where you face endless hordes of “threats” that were never real enemies. Survive, evolve, and unleash destruction in the name of Earth’s most incompetent organization.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Worldwatch expands and Early Access provides us with room to mold it alongside the players.
The game is there, frantic battles, absurd heroes, but we must refine it through real feedback.
We’ll use Early Access to balance the combat, test new heroes, and make sure the game stays funny, weird, and fun to play for a long time.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Likely 6 to 12 months.
We need sufficient time to complete all four main stages, and perhaps a few more stages.
The plan is to add additional heroes, weapons, and content and to polish everything as best as we can.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version will simply be bigger and more polished.
We plan to expand Worldwatch with new phases, more heroes, weapons, and surprises that fit the game’s chaotic world.
During Early Access, we’ll focus on improving balance, adding variety, and making every run feel a little more unpredictable, in a good way.”

Hur är det nuvarande läget i versionen med Early Access?

“We’re finishing up the version that will launch into Early Access, polishing gameplay, balancing heroes, and testing the first phases.
Most of the core systems are in place and fully playable, but a few things still need work before release.
If everything goes as planned, the Early Access version should be ready around December.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“No, the price will stay the same.
We want everyone who supports the game early to pay the same as those who join later.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We want the community to take part in shaping Worldwatch.
Players will be able to share feedback, suggest new features, and even create hero concepts that could end up in the game.
We’re open to ideas for new phases, abilities, and funny gimmicks, anything that fits the chaotic, over-the-top world of Worldwatch.
The goal is to build a game that feels alive and full of personality, shaped by the people who play it.”
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Om detta spel

Worldwatch is a chaotic bullet heaven where you fight against threats… that were never actual threats.
The most incompetent hero organization on Earth gets everything wrong. The world is in danger… or at least that’s what Worldwatch believes.

Dive into absurd battles against hordes of innocent enemies, unlock increasingly insane weapons, and survive the chaos that only Worldwatch’s incompetence could unleash.

From alien diplomats mistaken for “invaders,” to a misdiagnosed zombie outbreak, all the way to time-travel experiments on the Moon gone horribly wrong… each stage in Worldwatch is a bigger disaster than the last. And when the final apocalypse arrives, the only certainty is that the “solution” will be even worse than the problem.

🌀 Key Features:

  • Hordes of innocent enemies: from intergalactic diplomats to lunar tourists.

  • Varied bosses, each tailored to its stage.

  • Satirical humor, poking fun at paranoia and the chaos caused by those meant to save the world.

Can you survive… or will you just make the end of the world come faster?

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

During development, we sometimes rely on AI-based tools — but only as a small helping hand when absolutely necessary. Our team is made up of just two people: one who takes care of everything visual — from sprites, special effects, and character portraits to the music, sounds, and trailer — and the other who handles programming, layout, gameplay, design, and all the functional parts that make the game run.
Every piece of art in the game was drawn completely by hand, with no AI involvement at all. A few specific sound effects were created using AI as part of the process, but every bit of audio — whether AI-assisted or not — was carefully edited, mixed, and polished by hand to fit the mood and personality of the game.

Systemkrav

    Minimum:
    • OS *: Windows 7/8/10 (64-bit)
    • Processor: Intel i3 ou equivalente
    • Minne: 8 GB RAM
    • Grafik: Intel HD 4000 / Nvidia GTX 650 / equivalente
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel i5 ou superior
    • Minne: 8 GB RAM
    • Grafik: Nvidia GTX 1050 Ti ou superior
    • DirectX: Version 11
    • Lagring: 2 GB ledigt utrymme
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
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