Worldwatch is a chaotic, satirical bullet heaven where you face endless hordes of “threats” that were never real enemies. Survive, evolve, and unleash destruction in the name of Earth’s most incompetent organization.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Worldwatch expands and Early Access provides us with room to mold it alongside the players.
The game is there, frantic battles, absurd heroes, but we must refine it through real feedback.
We’ll use Early Access to balance the combat, test new heroes, and make sure the game stays funny, weird, and fun to play for a long time.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Likely 6 to 12 months.
We need sufficient time to complete all four main stages, and perhaps a few more stages.
The plan is to add additional heroes, weapons, and content and to polish everything as best as we can.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version will simply be bigger and more polished.
We plan to expand Worldwatch with new phases, more heroes, weapons, and surprises that fit the game’s chaotic world.
During Early Access, we’ll focus on improving balance, adding variety, and making every run feel a little more unpredictable, in a good way.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“We’re finishing up the version that will launch into Early Access, polishing gameplay, balancing heroes, and testing the first phases.
Most of the core systems are in place and fully playable, but a few things still need work before release.
If everything goes as planned, the Early Access version should be ready around December.”

Ændrer spillets pris sig under og efter tidlig adgang?

“No, the price will stay the same.
We want everyone who supports the game early to pay the same as those who join later.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We want the community to take part in shaping Worldwatch.
Players will be able to share feedback, suggest new features, and even create hero concepts that could end up in the game.
We’re open to ideas for new phases, abilities, and funny gimmicks, anything that fits the chaotic, over-the-top world of Worldwatch.
The goal is to build a game that feels alive and full of personality, shaped by the people who play it.”
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Om dette spil

Worldwatch is a chaotic bullet heaven where you fight against threats… that were never actual threats.
The most incompetent hero organization on Earth gets everything wrong. The world is in danger… or at least that’s what Worldwatch believes.

Dive into absurd battles against hordes of innocent enemies, unlock increasingly insane weapons, and survive the chaos that only Worldwatch’s incompetence could unleash.

From alien diplomats mistaken for “invaders,” to a misdiagnosed zombie outbreak, all the way to time-travel experiments on the Moon gone horribly wrong… each stage in Worldwatch is a bigger disaster than the last. And when the final apocalypse arrives, the only certainty is that the “solution” will be even worse than the problem.

🌀 Key Features:

  • Hordes of innocent enemies: from intergalactic diplomats to lunar tourists.

  • Varied bosses, each tailored to its stage.

  • Satirical humor, poking fun at paranoia and the chaos caused by those meant to save the world.

Can you survive… or will you just make the end of the world come faster?

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

During development, we sometimes rely on AI-based tools — but only as a small helping hand when absolutely necessary. Our team is made up of just two people: one who takes care of everything visual — from sprites, special effects, and character portraits to the music, sounds, and trailer — and the other who handles programming, layout, gameplay, design, and all the functional parts that make the game run.
Every piece of art in the game was drawn completely by hand, with no AI involvement at all. A few specific sound effects were created using AI as part of the process, but every bit of audio — whether AI-assisted or not — was carefully edited, mixed, and polished by hand to fit the mood and personality of the game.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7/8/10 (64-bit)
    • Processor: Intel i3 ou equivalente
    • Hukommelse: 8 GB RAM
    • Grafik: Intel HD 4000 / Nvidia GTX 650 / equivalente
    • DirectX: Version 11
    • Diskplads: 2 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 10/11 (64-bit)
    • Processor: Intel i5 ou superior
    • Hukommelse: 8 GB RAM
    • Grafik: Nvidia GTX 1050 Ti ou superior
    • DirectX: Version 11
    • Diskplads: 2 GB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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