Build a living factory and automate the Swarm. Harvest resources, build mega factories and evolve organic industry. Balance growth, efficiency, creep spread, and survival in a world that fights back. Or doesn't. Up to you really.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We believe the best version of Swarmdustry will be shaped hand-in-hand with the community. Early Access allows us to refine the game based on real player feedback, while we continue polishing the UI, improving combat, expanding modding support with APIs, balancing core mechanics, and adding quality-of-life features.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Our goal is not to rush, but to deliver a finished product that meets the high standards of the genre. We expect Swarmdustry to remain in Early Access for 1–2 years, during which we’ll focus on polish, balance, and new features before reaching full release.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full release will stay true to the core experience already present, but with additional depth and refinement. Planned improvements include:

More polished visuals and balanced mechanics
Expanded mega-base building systems
Vehicles, liquids
Controller and Steam Deck support
Achievements and additional languages»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version already features most of the core gameplay systems we envision for the base game (other than vehicle and liquid mechanics). It is stable, thoroughly playtested, and largely free of bugs, though some quality of life features are still being added.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We don’t plan to change the price during Early Access. However, as Swarmdustry grows with new content, features, and polish, the final release may be priced higher to reflect the completed version.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We want the community to be a driving force in Swarmdustry’s growth. Players can share feedback through Steam discussions, community forums, and surveys, and we’ll actively adjust balance, prioritize features, and refine mechanics based on player input. Our goal is to ensure the hive evolves in the direction players want it to.»
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Planlagt utgivelsesdato: 3. kvartal 2026

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Om spillet

Swarmdustry is a factory building strategy game where you command the relentless evolution of the Swarm. Unlike machines of steel and wire, your production network is alive, fleshy and ever adapting. Hatch workers, harvest resources, carry energy, automate production, and weave sprawling colonies of organic industry that pulse with growth. 

Every structure, unit, and pathway you build is part of a living ecosystem. As your hive expands, you’ll unlock new genetic codes to accelerate growth, mutate workers into specialized types, and develop true automation.

But you’re not alone on this world. Enemy factions wielding cold machines and radiant energy will challenge your expansion, striking at your hive. To survive, you must balance efficiency and ferocity while designing both production lines and defensive strategies that embody the hunger of the Swarm.

Will your hive wither under pressure, or spread across the planet like a living tide?

Mechanics and Features

  • Seed-based procedurally generated infinite map. You may enable or disable enemies, trees or even water. You may adjust enemy difficulty and scaling, the safe starting area, amount of trees and water, as well as the richness and frequency of resources.

  • Build and grow your swarm. Mining and crafting manually can only get you so far. Build massive networks of trails and transit pads to deliver resources to your processors which come in different flavors. 

  • Manage your workers. Your industry will only work as long as it is manned by different swarm workers, such as Movers, Miners, Fireflies, Acflies, Jumpers, and Drones. Each type of unit has its own single purpose to keep the swarm going.

  • Distribute energy across the hive. Some swarm buildings require energy to function, while others require fuel such as coal and wood. Make sure fireflies deliver this energy to your buildings using the spire network that you will be designing carefully as they follow the path of least resistance.

  • Unlock the full potential of the swarm. In order to evolve your swarm, you will have to unlock genetic codes at the Genetic Chamber. This will unlock much of industrial capacity of the hive.

  • Automate building. Building a mega swarm base is possible thanks to Drones that will place buildings for you. You only have to copy and paste, and they will do the rest.

  • Defend or attack. As your hive grows, so will the creep generated from your buildings will spread further and further. A robotic civilization living on the planet will form waves to attack your base. You must take care of them, or they will take care of you. Bloodflies and Feastlings may be used to overwhelm your foes. Remember, quantity over quality is the way of the swarm.

  • Multi-threaded core gameplay loop. That's right. For fans of technical implementations, this game is designed to work not only on lower end machines, but also scale up the more cores your CPU has.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Quad core
    • Minne: 8 GB RAM
    • Grafikk: GTX 750
    • DirectX: Versjon 11
    • Lagring: 6 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    • Prosessor: Quad core
    • Minne: 8 GB RAM
    • Grafikk: GTX 1070
    • DirectX: Versjon 11
    • Lagring: 6 GB tilgjengelig plass
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