A time-bending FPS with roguelite elements. Chop and skew reality while punching bullets back at enemies in an effort to fight The Boss and get paid.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The final vision of the game is an overly stylistic procedurally generated roguelike time-bending FPS - and while there are core defined elements and gameplay loops that check these boxes, they are not polished enough to release as a product.

The difficulty and gameplay tweaks will be modified from feedback given by the community in an effort to engage both overtime enthusiasts and weekend warriors.

Like water, the game will never take form - but the vision as it flows is a comedic and unique experience catered to time bending experiences.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game should release within Q1 2026.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Exponentially more ease of use for players by smoother gameplay and graphical assets. More weapon and enemy variation in level generation. Customizable aesthetic elements to player hub and procedural elements for a more unique experience. »

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«About This Game will have a more structured display of this information and how it will variate from build to build. You're able to access the most of the mechanics freely as well as an armory room that contains all of the current weapons/enemies - there are collectable currencies and unlockables, but these do not represent the final product's intended image. For more information about what's in the current build, »

Vil spillet være priset annerledes under og etter tidlig tilgang?

«There will be a gradual increase of price as features are added up until Early Access, to which the price will be finalized.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Alongside early access builds and gameplay discussion, the community will largely be responsible for the overall difficulty and ease of access. Through both Discord and in-game channels, comments and concerns can be communicated as it makes its way through the rough patches of Early Access.»
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Om spillet

In 1999, an interdimensional megalomaniac uses a skyscraper as a time travel vessel leaving behind a mini-black hole, distorting reality and a chunk of downtown. Welcome to that chunk of time and space. 

Armed with the ability to bend both time and space, you are a trained mercenary of an elite operative squad for hire known as "The Agency" known for efficient, and equally expensive, assignment fulfillment at any cost. Parry, dodge, and sling bullets while chopping and skewing time in a race to your inevitable death - then wake up, and do it all over again. One day, you think, you won't die. 

Stuck within the Event Horizon, denizens of downtown as well as The Agency will provide you with randomized tools that you can unlock in subsequent runs. Gun attachments and other items will unlock as you gain cash and hack computers in minigames and improvisational choices. Face bosses and enemy variation that unlock as you progress. Water cooler humor, old school CRT's, that kinda thing. 

S K Y R I S E

Punch bullets.

Stop time.

Hack the mainframe.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Rippin cigs and shootin goons.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 11
    • Prosessor: AMD 4020
    • Minne: 12000 MB RAM
    • Grafikk: NVIDIA 3025
    • DirectX: Versjon 11
    • Lagring: 1000 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem

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