SoA is a singleplayer, story driven action RPG set in a stylized and colorful world where the elder ones vanished. You play as Aiden, a young adventurer who carries a reincarnating Tuyuk within him. You will experience his adventures, which are unpredictable, and not always in your control. 
Ημ/νία κυκλοφορίας:
Οκτώβριος 2025
Δημιουργός:
Εκδότης:
Teaser | Shadow of Ancients Demo- Trailer
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Προγρ. ημ/νία κυκλοφορίας: Οκτώβριος 2025

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About Shadow of Ancients

Shadow of Ancients is a single-player, story-driven action RPG set in a stylized and colorful world where the elder ones vanished. You play as Aiden, a young adventurer who unknowingly carries a reincarnating Tuyuk (An Ancient demon) within him. As the player, you will experience his adventures, which are powerful, unpredictable, and not always in your control. 

What’s in the Demo (First Public Build – October 15)

  • Act I slice: Early quests, exploration, and combat encounters

  • Real-time combat: with dodges, skills, and light/heavy attacks

  • Demon Mode with Boss fights: Aiden’s power can possess him and you briefly lose control and have to play the enemies.

  • Gather & craft: pick herbs and materials to brew survival potions

  • A stylized, nature-heavy world: A world you can wander around in forest paths, ruins, and underground caves

Core Features (Full Game Vision)

  • Story First But... : This game is about Aiden's journey, but you, the Player, will decide and change his path and relations with the people, choices and what's lying beyond...

  • Enjoyable and engaging combat: Improved fight mechanics with leveling and skill sets.

  • Improved UI: Improved look and feel throughout the whole UI/UX

  • Exploration with purpose: Even more meaningful, side quests, parkour, puzzles and chases.

  • Collect, brew, survive: flora/fauna items feed a simple, useful crafting loop

  • Clean, cel-shaded look: We'll keep our look inspired by modern stylized RPGs

Why a Demo?

We’re releasing this early slice to learn from you. There’s plenty to improve, balance, UI, onboarding, performance... and that’s the point. We can see some of them, but we need a fresh perspective from your view!

Please tell us:

  • What confused you?

  • What did you feel in combat? What would you want to feel?

  • Which quests or areas pulled you in or didn’t?

Use the Steam Discussions or any in-game/launcher feedback link we (hopefully) provide. Write us from our Reddit or Linkedin, wherever you can contact us, we'll be happy to receive your feedback! Bug reports, wish-list ideas, “I expected this but that happened” all of it helps shape the full release.

Roadmap Notes

  • Expect tuning and content gaps in the demo (placeholder UI/text, performance spikes on some rigs).

  • We’ll iterate based on your feedback and share changes in the update posts.

Thanks for playing our first public demo. If you like where it’s headed, Wishlist & Follow—it genuinely helps a small team like ours. We check our wishlists almost daily and you encourage us to do so!

Απαιτήσεις συστήματος

    Ελάχιστες:
    • Λειτουργικό σύστημα: 64
    • Μνήμη: 4 GB RAM
    • Γραφικά: Geforce 1050ti
    • Αποθήκευση: 1600 MB διαθέσιμος χώρος
    Προτεινόμενες:
    • Λειτουργικό σύστημα: 64
    • Μνήμη: 8 GB RAM
    • Γραφικά: Geforce 2060
    • Αποθήκευση: 1600 MB διαθέσιμος χώρος
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