A 3D adventure game from a microscopic perspective where you play as a mushroom. Game features: No traditional UI; Unique mushroom spore combat system. Simplified controls: F to root/recover; Mouse (left-click/hold-release to plant mushrooms, middle button to toggle spore fusion/separation).

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The core systems of the game are now in place: a no-UI system and a unique mushroom combat system. All you need to do is continuously absorb spores and then release them to grow various mushrooms, which will carry you through the entire game flow. I hope to share my work with everyone and would love to receive more feedback and suggestions to polish and improve the game.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We anticipate that the game will conclude its Early Access stage in approximately 12 to 18 months, depending on various factors during development. This timeline may be adjusted appropriately based on development progress, feedback collection, and technical challenges

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«In the full version plan, the player-controlled protagonist will complete a journey to find a mate within the span of a brief lifetime.

We have designed six to eight levels, with the main content focusing on those forgotten yet joy-bringing moments in real life, such as watching an ant relocation for hours as a child.

To make the game suitable for players of various age groups, the full version emphasizes exploration, interaction, and action-oriented gameplay. We have removed traditional UI, equipment, experience progression, skill upgrades, and other additional systems that could disrupt immersive experience. In the game, you will live out the complete and unique life of a mushroom.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current state of the Early Access version has completed the most crucial physiology-driven system framework and a unique mushroom combat system.

The physiology-driven system means character attributes are reflected through their behaviors and characteristics. For instance, changes in the character's health are visually represented by color variations on its head.

The unique mushroom combat system allows players to continuously absorb spores from other types of mushrooms to grow various kinds of mushrooms. However, the grown mushrooms have a very short lifespan and release different skills. This achieves a unique combat experience that integrates collection, tower defense, and strategy with just one button.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«During the Early Access period and until the official release, the price will not be gradually increased due to the addition of new content and features; the current price will remain unchanged. Upon the official release, the price will be appropriately increased based on the game's content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We will regularly gather players' opinions and suggestions on the game's cutting-edge system design, creature ecology (mushroom) combat and skills, development progress, features, and other aspects through community discussions. The collected feedback will be organized and analyzed to make timely adjustments and optimizations during development, ensuring the game better meets players' expectations.»
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Om spillet

Perhaps an ordinary day for humans is the tumultuous, magnificent lifetime of a mushroom...

This is the story of a mushroom's adventurous life, showcasing the world of microscopic organisms and the vibrant, colorful ecology from a mushroom's perspective.

The game employs a cutting-edge, ​physiology-driven, environmentally-deep, immersive interactive experience:

  • No Traditional UI​ (information is conveyed through biological signs and environmental feedback).

  • No Quest Lists​ (replaced by environmental storytelling and dynamic events).

  • No Experience or Levels​ (growth is represented through a scar system).

  • Unique Mushroom Spore Combat System​ (incorporates collection, tower defense, strategy, and ecological wisdom).

  • No Dialogue System​ (emotions are conveyed through biological behaviors, eliminating language barriers).

  • Scar Archive System​ (saving mechanism is integrated into the narrative theme—the body is its history).

Simplified Controls: Traditional WSAD for movement, Left SHIFT for sprinting, Hold F to take root and recover (when health is low, the cap flashes red), Mouse (Left click or Hold to release—'planting' mushrooms, Scroll wheel to switch spore release states—merge/separate). Acquire a variety of skills by automatically absorbing spores from other mushrooms.

Important Note:

The combat system in The Mushroom Adventrue has been fundamentally redesigned. Players are ​not intended to traditionally defeat enemies. The game emphasizes ​symbiosis, escape, non-violent conflict, and ​deep immersion. Therefore, when encountering an enemy you cannot hit or defeat, ​run away quickly​! As the weakest protagonist in gaming history, your goal is to use every means to protect yourself before the game ends, not to be a hero.

The Mushroom Adventrue achieves the following by eliminating traditional settings:

  • Thematic Consistency: All systems serve the core experience of "fungal survival".

  • Emotional Immersion: No UI, no reliance on text, allowing players to "become the mushroom".

  • Strategic Depth: Simple controls (3 primary keys) give rise to complex ecological interactions.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows10
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
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