An action platformer with crafting for people who don't like crafting! Randomly-generated-ish levels, a unique sci-fi setting, and some action-driven-narrative fluff.
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Release Date:
Aug 21, 2015
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I think early access was a mistake for this game.
I should have finished it fully before releasing.
I have now as of late 2024 resumed working on it.
Very sorry about that, and I will try to make up the difference.”

Approximately how long will this game be in Early Access?

“I'm aiming to release this by the end of 2025.”

How is the full version planned to differ from the Early Access version?

“The full version will contain more levels, tool combinations, enemies, etc.”

What is the current state of the Early Access version?

“It is a 'feature-complete' vertical-slice demo of the game consisting of a tutorial, a few levels, a scattering of boss fights, a handful of little events that trigger, and enough tools to make those levels interesting, but it needs a LOT more.”

Will the game be priced differently during and after Early Access?

“The price will probably just stay the same, as it's already quite cheap and I don't want to increase the price because I already feel bad for taking so long to return to this project.”

How are you planning on involving the Community in your development process?

“I've read the reviews, ran playtests internally and externally, and will use the feedback.”
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About This Game

A retro platformer where you reach each successive exit until you surmount a final challenge. Minor puzzle elements, alternate routes, a simple but powerful item-combining system.

Tools and combining

Tools are strewn across the levels, and can be activated simultaneously to 'combine' them temporarily, or combined/dismantled semi-permanently to make things easier, leading to ever more complicated combinations.

For example: while wielding a pole, activate your spring as well to instantly have a pogo stick, then also activate a spike to have a pogo-drill that destroys terrain as you bounce.

Food

Food works in much the same way. For example: combine a sprig of fern with meat for seasoned meats.

Events

For example: you may choose to help a creature. They may lay an egg. The egg may hatch. The hatchling may follow you. A few events down the line and this creature could influence a unique ending for you or something like that. It may simply add flavour to the usual route. The point is that you make action-based decisions that mutate the game world a smidgey bit, nothing too crazy.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS *: Windows XP+
    • Processor: Intel Pentium 4 or equivalent
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c+ Compliant Graphics Device
    • DirectX: Version 9.0c
    • Storage: 250 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: MAC OS 10.7+
    • Processor: Intel Pentium 4 or equivalent
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c+ Compliant Graphics Device
    • Storage: 250 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: Intel Pentium 4 or equivalent
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0c+ Compliant Graphics Device
    • Storage: 250 MB available space

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