A solo-player outer-space underworld survival game set in a post-apocalyptic future. Explore the Solar System and brave massive procedurally generated dungeons. Dig, build, drill, collect, craft, fight, light, shoot, run, and fly through fully mutable persistent sandboxes - or die trying.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Farcraft is a systems-driven survival sandbox designed to grow over time. The Early Access version already includes a playable world, core survival systems, and the foundation of its narrative and progression, but development is ongoing.

Early Access allows development to continue in collaboration with players. As a solo developer, this makes it possible to refine balance, expand content, and improve systems based on real player experience rather than assumptions. Player feedback helps guide priorities and focus development where it matters most.

The goal of Early Access is to deliver a functional, playable experience that improves and expands as development continues.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The length of Early Access depends on development progress, player feedback, and overall stability. Based on the current scope and direction of the project, Early Access is currently expected to last approximately 1–2 years, though this timeline may change as development continues.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“Development during Early Access is focused on expanding and refining Farcraft’s existing systems. Areas currently under exploration include progression depth, additional enemies and encounters, expanded environments, narrative development, and broader customization and modding support.

Specific features and content may change during development based on technical considerations and player feedback.”

Hur är det nuvarande läget i versionen med Early Access?

“The Farcraft Foundation Early Access build is playable and includes:
Core movement, exploration, and environmental interaction
Functional bays, resurrection mechanics, and entropy-based progression
Early narrative content, including initial StoryBays and shrines
Fully playable survival and progression loops

Players can travel through space using multiple traversal methods, including personal movement tools and vehicles. Dungeons are fully playable, with enemy types and difficulty scaling as players descend deeper. Dungeon sandboxes are large and persistent, allowing deep exploration and long-term modification.

Some systems are still under active development, balance tuning is ongoing, and additional content will be added over time.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“The game is currently offered at a lower price during Early Access. Pricing may be adjusted as development progresses and additional content and systems are added.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Player feedback plays an important role in Farcraft’s development. Planned methods of community involvement include:

Feedback and discussion through Steam forums and community hubs
Regular development updates outlining progress and changes
Community discussions to help prioritize development focus

The goal is to ensure development decisions are informed by how players experience the game in practice.”
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Om detta spel

FARCRAFT
A solo-player outer-space underworld survival game set in a post-apocalyptic future. Explore the Solar System and brave massive procedurally generated dungeons. Dig, build, drill, collect, craft, fight, light, shoot, run, and fly through fully mutable, persistent sandboxes — or die trying.

EXPLORE THE SOLAR SYSTEM — ABOVE AND BELOW

Explore a fully connected Solar System and the High-Altitude-Colonies (HACs) above the planets.  Learn about the Grand Migration and visit the cultural shrines for bonuses.  Learn about the OXIS AI and the extinction event.  Discover and descend into massive procedurally generated underworld dungeons to depths unknown.

FULLY MUTABLE PERSISTENT WORLDS AND GLOBAL INVENTORY
Every world, every dungeon, every location, every item exists inside a fully persistent sandbox. What you dig, build, destroy, or drop, remains as you left it for all time.  Your world is your inventory.

SURVIVE IN A HOSTILE, MUTABLE WORLD

Farcraft is survival without safety rails. Resources are finite, environments are dangerous, and mistakes compound. You must dig, drill, craft, fight, light your way, and adapt to survive. The deeper you go, the greater the risk — and the greater the reward.

DIE — AND LIVE AGAIN

Your soul is immortal; your avatar bodies are not. Use advanced OXIS technology to reclaim a fallen body from its remains and recover your lost gear.  Incarnate quickly.  Delay too long, and death becomes permanent.

End game Avatar standing on an AST in outer spece.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10
    • Processor: Intel core i5
    • Minne: 16 GB RAM
    • Grafik: nVidia 10 series
    • Nätverk: Bredbandsanslutning
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: Standard
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11
    • Processor: Intel core i7
    • Minne: 32 GB RAM
    • Grafik: nVidia 20 series
    • Nätverk: Bredbandsanslutning
    • Lagring: 20 GB ledigt utrymme
    • Ljudkort: Standard
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