A first person adventure platformer, focused on exploration with time based mechanics and puzzle elements. Enter the ruins of the Kingdom of Pharygia. Swiftly traverse its dillapidated, intricate infrastructure to delve further into the depths of iniquity, in order to cast light on hidden truths.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Because we want to be able to work at this full time.

But, well, as we have full time jobs, we can't dedicate every hour of every day to this passion project, so early access seems like a better fit for a more flexible work schedule.

We hope you guys see the potential of this project, so that we can dedicate ourselves to it and make it as good as we possibly can, given the extra alloted time.

To be clear, our intent is to deliver a COMPLETE game when we go live on Early Access, that means FINISHABLE, hopefully without major bugs, at a fraction of the final retail price.  »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Keep in mind the early access RELEASE is still a ways off.
We have a TENTATIVE early access release date for 2026.

We are aiming for 2 years of ongoing polish MAX while still in Early Access.

Without the Early Access support, it will of course take longer, since like I said, we have jobs, but we're committed to see this passion project through no matter what.

Our main wish is to be able to focus 100% on this and deliver the best game we can make!  »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to try and overhaul and polish every area's look and feel, that includes pacing, size, art, platforming feel, implementing every idea we have for every area, and hopefully bring in some challenging QoL improvements such as an interactable UI timeline that shows every timed event, with the size of the bar on the timeline indicating importance of each event.

We believe this will help players better keep track of what's important, but keep in mind, the game's designed to work just fine without it, you just may need a notepad handy.

There's also the idea for a secondary fast travel system.
That and hopefully by then we've ironed out most common and major bugs. »

Quel est l'état actuel de la version en accès anticipé ?

« The Goals for Early Access Release:

- 15 areas total.
- 3 to 5 lore pieces per area including main objective texts.
- Full gamepad support.
- Localization, at least 5 languages, in order of priority: Spanish, Portuguese, German, Italian and maybe French. We may work to include Japanese and Chinese, but it's not in the goals for the EA release, maybe on 1.0

What we have now:

- We have 2 -mostly- finished areas, and 9 gray-boxed areas.
- One of the two mostly finished areas, is one of the biggest in the game.
A huge settlement split in 3 major districts, sewers, an underground refuge and a nearby cave.
- A couple puzzles
- One mostly working time loop mechanic
- English only text and UI

There will also be a layered gimmick for each major area, and a couple of big overarching puzzles that we have ideas for but they're either partially implemented not implemented at all.

We have implemented the whole of the character controller, including 4 (up to 6) time manipulation mechanics. So far, we have:

- Rewind (Rewind yourself, and rewindeable objects in vicinity)
- Recall (Rewind an object only)
- Stasis (Freeze an object)
- Reflex (Slow motion)
- Heal Wounds (WIP, Rewind the damage done to you, without moving back)

We have also implemented a couple of tools, like:

- An ethereal Ritual Sword,
- A very useful Bow that cuts ropes, lights fires, and triggers/disables some systems
- A limited fast travel system, with Keys you place upon altars and their corresponding talismans warp you back to the placed Keys.
- A notebook that keeps info you've gathered
 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes. We want to lower the barrier of entry to support us, but there will be a period of time after release 1.0, when it comes out of early access, that's going to be full price.

Expect a ~60% increase in price once we get it out of Early Access.

Also expect big discounts on big Steam sales! »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« They can reach us over at our e-mail with bugs and suggestions.
You will also be able to give us feedback via comments on our socials. »
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Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 2026

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À propos de ce jeu

Project Damascus is a game about time.

A first person platformer adventure game, with a focus on exploration, and with puzzle and deduction elements.

  • Discover ancient Pharygian technology and architecture

  • Use awesome time manipulation powers to edge out an advantage over time itself

  • Unravel the rich history of this world, it's mythos and culture

  • Discover the truth hidden behind the political drama that enveloped the kingdom's final moments

  • Use your enhanced movement abilities to dodge deadly traps 

  • Learn the layout of the land and use your skills and memory each time you set yourself a new objective

A decaying kingdom, brought to ruin and downtrodden by its leaders and their endless power struggles... all in a futile attempt to prevent and control The Prophecy of the End Times.

Will there be enough time?

To tie up loose ends?

Enough time to mend broken bonds? To seek forgiveness? Mercy?

To unearth what was meant to stay hidden... to honor our debts with the deceased?

Will you be able to avert ruin... or become its instrument?

As a prisoner and a slave, you may escape your cage, you may run across the forlorn streets of this kingdom countless times. Journey across the desert sands in a sisyphean attempt at escaping the chains of time. 
Learn to make the most of your environment, the fastest ways around it, learn how and when to use every tool and power available to inch out every minute advantage in the face of the encroaching Storm. 

If we are to shape our destinies and that of this forgotten land, we have to take our time...

We certainly hope this world is worth yours. 

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64 Bits
    • Processeur : Intel Core i5
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : GTX 750 Ti
    • DirectX : Version 12
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64 Bits
    • Processeur : Intel Core i7
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : GTX 1070
    • DirectX : Version 12
    • Espace disque : 5 GB d'espace disque disponible
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