Circle of Bosses is a realtime tactics game that provides the complex mechanics of MMO-like Bosses but on a singleplayer experience. Tactical combat with a top-down view where the player assumes the role of a guild leader that can give instructions to AI characters.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Circle of Bosses is releasing in early access so that players can experience all the game already has to offer as soon as possible, as well to receive & incorporate player feedback.」

這款遊戲的搶先體驗時間大約會持續多久?

「Is currently planned to be in EA roughly between 6 months to one year and I aim to do regular content updates along the way to add multiple new bosses.」

正式版預計會與搶先體驗版有何不同?

「I plan to expand on the foundation laid in Early Access. Planned additions include:

* More BOSSES and dungeons/raids!
* New quests
* Heroic mode with new combat mechanics for extra replayability
* Extra detailed combat reports and metrics for the guild
* UI Configurable keybinds
* Legendary Item sets that give special benefits to guild characters
* Localization into many languages」

搶先體驗版目前的開發進度如何?

「The early access version is planned to contain the main gameplay loop up to the most recent final boss, including:

* Many dungeons and raids with 14+ bosses
* 8 guild characters each with different subclass and combat active and passive skills
* Many potions that give combat benefits during combat
* Realtime combat with segregated tactics for each guild party and boss phase
* Give instructions to AI controlled characters
* Manage your guild before boss fights
* Upgrade characters gear and stats
* Continue your adventure seamlessly with every new dungeon and raid that is added
* Support for QWERTY AND AZERTY keyboards. Support for gamepads.
* Support for all screen resolutions


I have a policy to fix bugs as soon as they appear therefore the Early Access version should be as polished as possible.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes! Circle of Bosses is available at a lower price while it’s in Early Access. As I add more content and get closer to version 1.0, the price will likely go up to match the final version. It’s a way of thanking the early community members for jumping in to help me shape the game.”」

在開發過程中,您打算如何與社群互動?

「I highly encourage player feedback!

I would love to hear your feedback via the Discord community as well as the Steam Community discussions and Social Media. Do you want to create your dream boss? Give me your ideas and I will try to add it to the game if it is worth it!

Your opinion is invaluable to me so don't hesitate to share your thoughts along the way!」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026 第 2 季

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關於此遊戲

Circle of Bosses is a unique game that provides the complex mechanics of MMORPG Bosses but on a singleplayer offline experience. It's a realtime tactics game with a top-down view where the player assumes the role of a guild leader that can give instructions to AI characters.

A group of thieves and wrongdoers manages to escape from prison and decide to form a guild. These antiheroes realize they can create a war within and set foot to kill and loot the most powerful bosses in the land, moreover to even seek vengeance on their old enemies.

You play the role of guild leader and you will define the best strategies to defeat bosses, manage gear and equipment for all the raiders.

Fight challenging bosses and get better gear for your raid!

Bosses will have many mechanics and different phases through out an encounter. Each boss is completely unique and provides a challenge completely different from the previous ones and with 50+ bosses expected on the full release of the game you can expect an array of many tactical choices that can rival some of the best MMO raiding encounters like WoW and FF14!

There will be 8 antiheroes in total that you'll be able to pick and add to your parties. Each raider represents a unique class and subclass with its own abilities and chracteristics.

A party can consist of tanks, healers and damage dealers. Defeated bosses will drop loot that you can use to evolve the guild characters.

Altought the focus is the tactical aspect of the game the music will be implemented in an adaptive way and that doesn't feel repetive, encouraging the player to keep listening even when trying to defeat a boss through many runs.

Experience a unique fantasy world depicted in a mix of grunge and painted style scenarios. Comic book influences like halftones and dialogues help give some personality to the wicked characters, while words are used to give life to the environment.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Pre-created music with separated tracks created with AI

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 作業系統 *: Windows 7 and above
    • 處理器: 1.2 GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 512MB
    • DirectX: 版本:9.0
    • 儲存空間: 2 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Any Linux Distribution 2012+
    • 記憶體: 2 GB 記憶體
    • 儲存空間: 2 GB 可用空間
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