The goal of the game is to connect slimes and score as many points as possible. The game system is intuitive and easy to understand, and the game can be played in short or long periods depending on the goal, making it suitable for a wide range of play styles.
Date de parution :
1 févr. 2026
Développement :
Édition :
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Ce jeu n'est pas encore disponible sur Steam

Date de sortie prévue : 1 févr. 2026

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À propos de ce jeu

About This Game

In this game, players bounce continuously generated slimes and control their movement to achieve the highest possible score. When two slimes of the same type come into contact, they merge and evolve into a higher-tier slime with a greater base score value. Because the number of times slimes can be generated is limited, careful management is essential. Players must aim to evolve slimes efficiently, using as few generations as possible to create higher-ranked slimes.

Scoring is not determined solely by slime evolution. Once a slime is dropped into a point zone, the final score is calculated based on the slime’s base score multiplied by the multiplier assigned to that specific zone. This means that even the same type of slime can result in vastly different final scores depending on where and when it is dropped. Proper timing and placement are therefore critical elements of high-scoring play.

Players are required to consider multiple factors simultaneously: how to bounce slimes efficiently, how to guide them into contact with identical slimes to trigger evolution, and when to intentionally drop them into high-multiplier zones. Since careless bouncing can waste valuable slime generations, strategic control and planning are vital. The challenge lies in balancing slime growth with scoring opportunities while minimizing unnecessary generation usage.

The game also incorporates mechanics inspired by crane games, introducing physics-based movement and a degree of unpredictability.

Slimes may bounce in unexpected ways depending on timing, angle, and momentum, forcing players to adapt their strategy in real time. Mastering this physics-driven behavior is key to controlling slime placement and maximizing score potential.

By combining thoughtful resource management, precise bouncing control, and well-timed scoring decisions, players can steadily improve their performance and aim for increasingly higher scores. Efficient play rewards foresight, adaptability, and a strong understanding of the game’s unique mechanics.

Key Features

  • Slimes evolve into a higher-tier form with increased base score when two identical slimes come into contact

  • Final score points vary depending on the score zone multiplier, even for the same type of slime

  • Certain slimes are generated automatically, but the total number of generations is limited

  • Includes crane game–like mechanics

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Use of Generative AI

Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.

All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.

Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):

- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)

- Decorative text elements and font design prototypes

- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)

By using generative AI in this manner, players benefit primarily in the following ways:

- Improved development speed, enabling faster delivery of updates and balance adjustments

- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support

If you have any questions or concerns about AI use please feel free to contact us at the email address below.
Contact: socravinci1@gmail.com

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel Core i5-8265U or equivalent
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Intel Iris Xe Graphics or equivalent
    • DirectX : Version 11
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : Onboard sound card
    • Prise en charge VR: Not supported
    • Notes supplémentaires : Keyboard and mouse required.
    Recommandée :
    • Système d'exploitation : Windows 10/11 (64-bit)
    • Processeur : Intel Core i7-1165G7 or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1650 Ti or equivalent
    • DirectX : Version 12
    • Espace disque : 1 GB d'espace disque disponible
    • Carte son : Onboard sound card
    • Prise en charge VR: Not supported
    • Notes supplémentaires : Controller support planned in a future update.
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