[!] Windows MR headsets & Index controllers are NOT supported atm! Rift & Vive only! Lucid Trips is a Virtual Reality experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion...
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Veldig positive (73) - 82 % av 73 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
12. jan. 2017
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We want to go Early Access to see how the community likes and reacts to our current version of Lucid Trips and to collect feedback on how people want to experience, explore and interact in our Gameworld.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We plan on having Lucid Trips in Early Access until Q4 2017 or at the longest 9 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan to extend the features in the menu and the interaction through the asynchronous multiplayer which we just implemented. We want to work on the creation tool and have additional challenge categories like - "smart energy" (seeker found all treasures while using least thrusting energy from the flame) or "least ground contact" (seeker finished the challenge with least steps on the ground).»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«In our current build the user can either explore the gameworlds freely with our unique locomotion method or take the asynchronous mulitplayer mode in which the player can set up or take challenges. For setting up a challenge the user is hiding little treasures in the gameworld and leaves traces while doing so. When the player takes a challenge he is the "seeker" and supposed to collect the hidden treasures. He can do that best while following the traces the "hider" left. A challenge can be set up in the category "shortest distance" (seeker did the shortest distance over the planet while collecting all treasures). At the moment you die and respawn when you enter the water.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price may change when we leave early access»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We would love to collect feedback and ideas from the community. We like to hear everything they don´t like and could be done different so we can react to a consensus. It would be great to hear what is most fun for players so we can push these features further. If it´s feedback you wish to discuss directly with the dev team it´s best to write an email to feedback@lucidtrips.com otherwise we do our best to react to discussions in the forum.»
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Om spillet

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Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.

[]

Current content
● Unique locomotion - No teleport nor room scale
● Immersive feeling of weightlessness and flying (Jetpack like)
● Tutorial & 20 challenges & exploration
● Physically based climbing locomotion
● One planetary game world to explore (more will come)
● Asynchronous multiplayer (Hide, leave trace, seek...)
● An artwork from DAIM to discover
● Power-Ups for super fast flights
● Speed flight user challenge (Arcade)

Near future content
● More stuff to play around with
● Swimming locomotion
● Singleplayer quests
● Artworks from artist like Low Bros, Neo Rauch, Gero Doll...

Far future content (probably not within Early Access)
● More planets
● Different game modes

Press:
Ben Lang from Road to VR:
“The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive”

Joe Durbin from Upload VR
“Lucid Trips’ Provides The Most Freedom I’ve Ever Felt In VR”

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Warning:
1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level. Max recommended playtime for beginners 15 min.

2.) Since this is a 'sitting experience' Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.
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v.06

Known bugs:

When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)

If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.

Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.

Some physic bugs/anomalies.

Occasionally crashes in SteamVR menu if Vive camera is activated.

The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)

Systemkrav

    Minimum:
    • OS *: Windows 7
    • Prosessor: i5 4690 @ 3,5 Ghz
    • Minne: 8 GB RAM
    • Grafikk: GTX 970
    • Lagring: 1 GB tilgjengelig plass
    • VR-støtte: SteamVR
    Anbefalt:
    • Grafikk: GTX 970
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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