Bite size colossal battle! Build an army in minutes as infantry upgrade with orbital drops into war machines! Then combine those machines to form the giant Mantlet mech! All while bullet hell rages! In a transhuman future, command Mantlet One to secure New Terra!

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

« I believe player feedback is crucial to shaping Space Mantlet into the best version it can be. As a solo developer, Early Access allows me to involve the community early in development — testing features, refining balance, and helping prioritize what’s fun and engaging. Space Mantlet is a unique RTS experience, and your input will directly influence its evolution toward full release.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game will stay in Early Access until it feels complete and polished, which I currently estimate at around 12 to 18 months. However, this may adjust based on feedback and scope changes.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

« The full version of Space Mantlet is planned to include four additional playable factions, complete with their own units, vehicles, and mechs. I also aim to deliver 8–10 handcrafted campaign missions, enhanced audio design and voice acting, more skirmish maps, and a wider variety of terrain types to deepen strategic options and replayability.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

« The current Early Access version of Space Mantlet includes one playable faction, four skirmish maps, and a basic tutorial to help players get started. Core mechanics like unit deployment, base setup, and point-to-point combat are functional, with more features planned throughout Early Access.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price may increase as more content and features are added during development. I plan to start with a lower price during Early Access to encourage community feedback and support, and gradually adjust it toward full release to reflect the game's growth and value.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I plan to involve the community through regular updates, open communication, and feedback-driven development. Players will be able to share their thoughts on balance, features, and bugs through the Steam forums and official social channels. I’ll prioritize suggestions that align with the game’s vision and iterate based on what’s fun and meaningful for the community. As a solo developer, your feedback will directly shape how Space Mantlet evolves.»
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Om spillet

Space Mantlet isn’t for the faint-hearted. It’s a bite-sized colossal battle, where building a massive swarm is child’s play—but turning them into upgraded, orbital-dropped tanks is where the real brainwork begins. And if you’ve got the guts and the math skills you swore you’d never need, you’ll fuse those beasts into the towering Mantlet mech.

Don’t even think about doing it in peace. This is bullet hell turned up to eleven—chaos raining nonstop, screens flooding with fire. If you blink, you’re toast. If you hesitate, you’re history.

[URGENT] Mantlet One needs a commander. Proxima-B is falling.

What began as a peaceful colonization and mining operation has escalated into a full-scale planetary conflict. A hostile response from the native inhabitants has turned Proxima-B into a war zone. Outposts are being wiped out.

Communication lines are severed. Resistance is fierce and unrelenting. You are the Fleet Commander of Mantlet One, the last major mobile command platform in orbit. Your orders are clear, establish control on the surface, deploy infantry and mechanized units to critical locations, Crush resistance and secure assets vital to New Terra’s expansion.

This is no longer a scientific expedition.

This is war. Start the campaign. Restore order.

For New Terra.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

This game contains frequent sci-fi combat violence, including blood effects, persistent corpses, and environmental bloodstains. There is no depiction of dismemberment, mutilation, or sexual content. Some characters may make mild references to medical drug use (e.g., painkillers).

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: windows 10 64bit
    • Prosessor: Intel Core i5 / AMD Ryzen 3
    • Minne: 8 GB RAM
    • Grafikk: GTX 1050 / RX 560
    • Lagring: 2 GB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: windows 10 64bit
    • Prosessor: Intel Core i7 / AMD Ryzen 7
    • Minne: 16 GB RAM
    • Grafikk: GTX 1660 Ti / RX 580
    • Lagring: 2 GB tilgjengelig plass
    Minimum:
    • OS: OS: Ubuntu 22.04 LTS / SteamOS 3.0 (Deck)
    • Prosessor: Intel Core i5 / AMD Ryzen 3
    • Minne: 8 GB RAM
    • Grafikk: Vulkan-compatible GPU (NVIDIA 1050 / AMD RX 560 / Intel Arc)
    • Lagring: 2 GB tilgjengelig plass
    Anbefalt:
    • OS: OS: Ubuntu 22.04 LTS / SteamOS 3.0 (Deck)
    • Prosessor: Intel Core i7 / AMD Ryzen 7
    • Minne: 16 GB RAM
    • Grafikk: NVIDIA 1660 Ti / AMD RX 580 or better
    • Lagring: 2 GB tilgjengelig plass
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