What if you could go back in time - to that crossroad where the possibilities seemed endless, and the choice was all yours? Back to 21 is an adventure RPG life sim about following your passion, confronting limiting beliefs, and rewriting the story we tell ourselves.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「While the core gameplay loop of discovering your passion -> act on it -> overcoming limiting beliefs -> thrive has been designed, the specifics of each character interaction and quests associated with each passion path has yet to be finalized. I'd love to have some community engagement during this development process, so we can get some real feedback on what players prefer and inspiration on what's truly touching.」

這款遊戲的搶先體驗時間大約會持續多久?

「We estimate roughly 6 months to 1 year time, depending on the types of feedback we get.」

正式版預計會與搶先體驗版有何不同?

「The main difference is going to be in the fullness of content for each passion path. Each path unlocks side quests, creative projects, and personal milestones. If we use the game loop of buying seeds from various vendors -> growing plants -> selling those grown plants for profit as one unit of content size, the goal is to design each passion path so that they all contain at least 3 units of content. However, for the Early Access version, we intend to have ~ 1 unit of content, so players can get a taste and enjoy the game, while still being able to make suggestions for what they want to see in this path.」

搶先體驗版目前的開發進度如何?

「At the launch of Early Access, the game will offer:
- Full experience with the core game loop of discovering your passion, overcoming limiting beliefs, and learning to thrive off of your passion.
- Full dialogue and interaction suite with the main characters (although this will be open to change depending on the feedbackswe get).
- At least one unit of content for each of the five different passion paths.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We plan to have a small price increase for the 1.0 release.」

在開發過程中,您打算如何與社群互動?

「We would love to receive feedback from Steam Community discussions, as well as input via other social media. We will be incorporating the feedback into more diverse character perspectives and passion path play mechanics.」
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關於此遊戲

You play as Momo, a spirit who has passed away from physicality with regrets for the dreams she sacrificed. On the brink of her crossover, she's been given a second chance, to go back to age 21, when she was a young woman working at one of the world’s top tech companies, AlphaCorp. From the outside, she had everything she was told to want - success, stability, prestige. But this time, she'd like to choose differently.

As Momo, you'll navigate a year of choices that shape her career, relationships, and ultimately, herself. Through dynamic dialogues with characters of different worldviews, and challenges to thrive on fun quests that fit Momo’s true passion, you’ll uncover the beliefs - internal and external - that shape her world.

Key Features

  • Explore Life Themes with Different Characters: Dialogues in the game bring opportunities to reflect, connect, or question. Each character explores a challenging theme you might encounter on the path of your passion. Befriending a character always come with a tradeoff, so you can choose the option you truly resonate with without analyzing which one would be a better gameplay strategy. You can get a feel of the theme offered by each character through the trailer or the screenshots.

  • A Passion Worth Following: Beyond Momo's day job at AlphaCorp, the game introduces five alternative passion paths, each offering a unique gameplay experience. Choose one or more passion paths to explore across the year. Build skills, find mentors, and decode hints of passion hidden in your physical state (happiness/energy) and inner dialogues (diary). Finding your passion can be a challenging game, since your passion might be obscured by limiting beliefs such as "only corporate life pays" or "I'm not good enough", making it appear to be unattractive. However, you will still get hints through action taken in any passion paths, and/or dialogues with like-minded characters.

  • Strategic Time & Resource Management: You’ll need to strategically balance time, money, and energy. Pursuing your passion doesn’t start off profitable. It’s risky, and it takes commitment. Can you stay afloat while nurturing a dream?

  • A Unique Design of Limiting Beliefs: Momo will start off having several limiting beliefs with various strengths. Some beliefs will affect her happiness while pursuing passion-related paths (and hence her energy drop rate), and other beliefs will affect how much money she can make while pursuing the passion paths. It will be very hard to make a living off of the passion paths while carrying high degrees of limiting beliefs.

  • Choose only as it Resonates: The game is designed to avoid giving incentives for players to maximize gameplay rewards. You'll find that the choices you make will always have tradeoffs, so you are free to choose (if you wish) the option that resonates with you without considering what that might do for your gameplay achievements.

  • A Scent of Esotericism: the game includes a subtle scent of esotericism by including a Mystical Arts passion path and a portal to a timeless dimension. This timeless dimension is where you started and where you will end, and throughout the game you can access it (if you've decoded how) for higher wisdom.

Core Gameplay:

  • For a "regular game", your goal is to find Momo's passion, build skills upon it, and make a living off of her passion. You will have one year in the game with the 21-year-old Momo. Momo's passion can be any one of the 5 possible passion paths.

  • If you start a new game, Momo's passion might be different, allowing replayability if you'd like to experience the game through different choices.

  • A "regular game" is when you decide to follow the passion path. You certainly can choose not to do this and still enjoy the game. You might earn tons of money in AlphaCorp; you might make a living off of doing side tasks - such as working at the coffee shop; or staying a confused young adult by trying all different kinds of paths that might not be your passion. Either way, there's plenty of space for trials and experiences, and no real goal to reach.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

1. The game as currently presented in the trailer uses some AI-assisted artwork. Some of the main building exterior, furnitures and character portraits are generated by AI and used with some post-editing. These are subject to change depending on access to better art resources (funding, my art skill, etc.).

2. The character tones in the dialogues are polished with the help of AI.

3. AI voiceover in Teaser Trailer.

系統需求

Windows
macOS
    最低配備:
    • 作業系統 *: Windows Vista or greater
    • 處理器: 2 Ghz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 256 mb video memory, shader model 3.0+
    • DirectX: 版本:10
    • 儲存空間: 5 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
    最低配備:
    • 作業系統: Mac OSX 10.10+
    • 處理器: 2 GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: 256 mb video memory, OpenGL 2
    • 儲存空間: 5 GB 可用空間
* 自 2024 年 2 月 15 日(PT)起,Steam 用戶端將不再支援 32 位元遊戲或 macOS 10.14 或更舊版本。
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