Build a Game Universe is your spot to build, play, share and sell your 2D games and game content. Whether you are an experienced developer or just getting started, our intuitively designed tools create a fun and exciting environment to bring your imagination to life!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Build a Game Universe is being released on Early Access as a way to help us make this product the best it can be through building strong relationships and equally strong feedback.

We need brave folks who are willing to take the slings and arrows that come with finding bugs, discovering the unknowns, and basically looking to have some fun supporting an exciting new way for us all to build, play, share and sell our games and game content.

We hope you will join us for this adventure and we look forward to your help, support and suggestions!”

Approximately how long will this game be in Early Access?

Build a Game Universe is positioned to be in Early Access for 6 months to 1 year as we work with the community to improve, stabilize and polish its core systems and features.

Our Goal is to provide a safe and friendly environment for playing and developing games.”

How is the full version planned to differ from the Early Access version?

“As a small development team our release plans are designed around ensuring Build a Game Universe Early Access is thoroughly tested before releasing the final version to the general public.

Build a Game Universe Early Access is about:
  • Core Features
  • Specific Tile Types
  • Content
  • Build a Game Editor (This is where you build your games)
  • Build a Game Market Center (This is where you buy and share your games and tiles)
  • Account Setup
  • Tile Builder (This is how you bring your own content into Build a Game)
  • Tile Submission Process
  • Stability
  • Documentation: work in progress

Build a Game Universe Full Version is about:
  • A Fully Tested and Stable Product
  • All current Tile Types available
  • In-development Tile Types available through Tile Builder as Beta Tiles for testing
  • Market Center Complete (Featured/Marketing/Community/Team/Tile Organizer)
  • Tile Submission Process and Review launched
  • Games available and ready for users
  • Tiles available and ready for users
  • Documentation complete

What is the current state of the Early Access version?

Build a Game Universe is in Beta and supports the following:
  • Account Creation (Cloud Support)
  • Game (Editing/Publishing/Purchasing(Gold/Silver))
  • Tile (Editing/Publishing/Purchasing(Gold/Silver))
  • Tile Types that support Side-Scroller/Top-Down/Action/Adventure Type Games.
  • Bug Reports
  • Documentation: work in progress

Will the game be priced differently during and after Early Access?

Build a Game Universe is Free.
AND
Tile Builder is Free.

Note: Games and Tiles generated by Users may be either free or for sale.

How are you planning on involving the Community in your development process?

“We want to build a Community of Players and Creators that will help us find and SqUaSh bugs that creep up in the Build a Game Universe.

Feedback is huge! We want the Community voice for features, properties and everything else that can help make Build a Game Universe amazing!”
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Recent updates View all (71)

February 1

Update 82 - Feature Updates!

Update 82 - Feature Updates!

(December 4th - January 31st, 2019)

Welcome back!
We hope your new year is off to a great start!

For us, it's been a month of development:
1) Bug fixing and polishing systems.
2) Expanding tile type features.
3) Launch Title Game (wip).

In this update, we'll look at new features and fixes in the Build a Game Universe! :)

Features First.



During development of the weapon and projectile system, we needed to add in a few more core elements to capture the fun of weapon designing. With the latest build, we introduce two main elements to the mix -> Hit Effect Behaviors and Multi Input Types.

1) Bullet Hit Effect Behaviors
+ When the bullet hits an object, it can apply behavioral changes. Currently, supported types are scale, physics, pause, and follow.

On Hit Behavior - Scale
+ Scale changes an objects size on hit. For example, the primary fire can grow the object while the secondary fire can shrink it. Each has the ability to auto-return to its original size after a set time.

+ Grow and Shrink 1


+ Grow and Shrink 2


On Hit Behavior - Physics
+ After a hit occurs, the physics will transform the hit tile in to a physics object and have it fall, and optionally have a reset based on time or distance.


+ Gravity On (Primary), Off (Secondary)


On Hit Behavior - Pause
+ When pause is enabled, it will freeze the tile in place for an amount of time and optionally reset it after. Simulates an ice gun or freeze ray. :)


On Hit Behavior - Follow
Follow provides a friendly way to activate an object to follow and repel.
+ Follow and repel


+ Follow (Primary) Stop (Secondary)


+ Repel only





2) Multi Input Types
The Multi Input Types provide a second layer of behavior to each bullet when shot.
Old way -> Single operation -> Press button to fire, bullet flies through air until hitting a tile.
New Way -> Multiple input -> Press button to fire, optional button to apply new behavior to the bullet.

The system has three core parts.

+ Select how -> On Hit (default), On Button Pressed, After Time Delay, After Distance.
+ Select type -> Detonator, Gravity Gun, Change Angle, Change Gravity, and Steer.
+ Select input -> Shoot and Activate with Primary, Secondary, and both.

+ On Button Pressed -> Shoot Bullet to Hit Tile -> Detonator -> On Hit -> Enable on Button Pressed


+ On Button Pressed -> Shoot Bullet -> Gravity Gun (Tool) Holds Tile -> Press to Throw


+ On Button Pressed -> Shoot - In Air - Press Button to Change Bullet Direction


+ On Button Pressed -> Shoot - In Air - Press Button to Add Gravity to Bullet (Drops)


+ On Button Pressed -> Shoot - In Air - Joystick 2 Steers the Bullet till hit


+ On Button Pressed -> Shoot - In Air - Fuel Count Down


+ On Hit -> When Distance After Tile Hit Reached


+ On Hit -> When Time After Tile Hit Reached






Spawn and Coin Loot
+ Coin Spawning and Removing


+ Multi Spawn Type Based on State


+ On Die Spawn (Heart)


+ On Hit Spawn Water and Coin


+ Mix of Spawn and Pickup Behavior Changes






Camera Bob
The camera bob system was reworked to provide a smoother hand-held style of motion. With three options of activation - Idle, Move, and Always.

+ Camera Hand-Held Style During Idle






UI Highlighter Update
+ UI Ripple Effect provides an extra layer of feedback


Fonts
+ Over 250 new fonts added to the text options!






!--IMPORTANT--!
Pickup will need fixed-up.
+ This update requires property changes to any level containing a pickup tile type (coins, hearts, health, etc). Please follow the steps below (or video) to update your pickup tile type in games and tilesets.

Steps to make it work.
1) Select the tile to get to properties
2) Select the Item button (icon/rollout)
3) Enable as Item -> True
4) Item Type -> Consumable
5) Select Trigger State
6) Enable On Enter and Off Exit -> True

Update a Pickup Tile in Build a Game
Step 1

Step 2


Update a Pickup Tile in Tile Builder


Remember: You'll know it's 'not' working if you try to pickup a coin and it 'doesn't' pickup. :)

All tilesets (from us) have been updated, so when using them again, they will 'just work' and no adjustments are needed. Let us know if you have any questions on the changes. :) Thank you!





Revisions and Bug Fixes
Over 140 commits, bug fixes and revisions for the month of January.
Highlights:
+ Pickup tile is now officially an item
+ Added hotkey " to open textbox for property bars in subtile mode.
+ Fixed player velocity animation direction
+ Fixed level saving with multiple goals
+ Updated icons for new slider buttons
+ Added weapon improvements for hit
+ Added new fonts to text system
+ Fixed start position tile support for player, gui, goal and save
+ Updated tilesets from Bag
+ Added sway (hand-held) camera motion to bob
+ Fixed issues with teleporter portTo systems
+ Score points can now be achieved by trigger, hurt and die states.
+ And much more.

Check out the Release Notes.





Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)

Next post, we'll give you a sneak peek in to a new tile under development.
Have fun building and playing in Build a Game Universe!
Thanks!
Chad - Nathan - Eric
3 comments Read more

December 25, 2018

Update 81 - Merry Christmas!

Update 81 - Merry Christmas!

(December 4th - December 25th 2018)

From all of us at Build a Game Universe, we wish you a Merry Christmas!

And we have a gift for you on the Market Center! :)

Dino Hunter! - (New Tileset)
+ Packed with 98 tiles!






Here are a few tiles in gif action :)


+ Hunter Animations


+ Autotile Dino Backbone


+ Autotile Dino Head and Bones


+ Autotile Square Tree


+ Autotile Rounded Tree





Merry Christmas!

Luke 2:11-14 For unto you is born this day in the city of David a Saviour, which is Christ the Lord. And this shall be a sign unto you; Ye shall find the babe wrapped in swaddling clothes, lying in a manger. And suddenly there was with the angel a multitude of the heavenly host praising God, and saying, Glory to God in the highest, and on earth peace, good will toward men.




Have fun building this holiday!
Chad - Nathan - Eric
8 comments Read more
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About This Game

Build a Game Universe (Linux, MAC, PC)

Build a Game Universe is your spot to build, play, share and sell your 2D games and game content. Whether you are an experienced developer or just getting started, our intuitively designed tools create a fun and exciting environment to bring your imagination to life!

What can you do with it?

Build
Fun, easy, and advanced editing modes make Build a Game the perfect spot for creating your next 2D game idea. We removed the roadblocks and redundant steps to keep the focus on building your games and making it fun!

Play
Enjoy playing 2D games of all types, designed by everyone from seasoned professionals and independents to hobbyists and kids. Come check out the Market Center and experience the force behind our ever expanding Universe.

Share and Sell
Time to get your 2D games into Market Center! Build a Game Market Center empowers users (developers/players) with the ability to buy and sell games to the community for gold coins.

Ready to Start?
Equipped with a robust editor, cloud storage, a market center and thousands of properties just waiting for you, Build a Game Universe is ready, are you?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 800 series (or better) or AMD equivalent
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9 64 bit
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 64 bit
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro Graphics 6200
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 64-bit / SteamOS
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 64-bit / SteamOS
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 800 series (or better) or AMD equivalent
    • Storage: 2 GB available space
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