Build a Game Universe is your spot to build, play, share and sell your 2D games and game content. Whether you are an experienced developer or just getting started, our intuitively designed tools create a fun and exciting environment to bring your imagination to life!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Build a Game Universe is being released on Early Access as a way to help us make this product the best it can be through building strong relationships and equally strong feedback.

We need brave folks who are willing to take the slings and arrows that come with finding bugs, discovering the unknowns, and basically looking to have some fun supporting an exciting new way for us all to build, play, share and sell our games and game content.

We hope you will join us for this adventure and we look forward to your help, support and suggestions!”

Approximately how long will this game be in Early Access?

Build a Game Universe is positioned to be in Early Access for 6 months to 1 year as we work with the community to improve, stabilize and polish its core systems and features.

Our Goal is to provide a safe and friendly environment for playing and developing games.”

How is the full version planned to differ from the Early Access version?

“As a small development team our release plans are designed around ensuring Build a Game Universe Early Access is thoroughly tested before releasing the final version to the general public.

Build a Game Universe Early Access is about:
  • Core Features
  • Specific Tile Types
  • Content
  • Build a Game Editor (This is where you build your games)
  • Build a Game Market Center (This is where you buy and share your games and tiles)
  • Account Setup
  • Tile Builder (This is how you bring your own content into Build a Game)
  • Tile Submission Process
  • Stability
  • Documentation: work in progress

Build a Game Universe Full Version is about:
  • A Fully Tested and Stable Product
  • All current Tile Types available
  • In-development Tile Types available through Tile Builder as Beta Tiles for testing
  • Market Center Complete (Featured/Marketing/Community/Team/Tile Organizer)
  • Tile Submission Process and Review launched
  • Games available and ready for users
  • Tiles available and ready for users
  • Documentation complete

What is the current state of the Early Access version?

Build a Game Universe is in Beta and supports the following:
  • Account Creation (Cloud Support)
  • Game (Editing/Publishing/Purchasing(Gold/Silver))
  • Tile (Editing/Publishing/Purchasing(Gold/Silver))
  • Tile Types that support Side-Scroller/Top-Down/Action/Adventure Type Games.
  • Bug Reports
  • Documentation: work in progress

Will the game be priced differently during and after Early Access?

Build a Game Universe is Free.
AND
Tile Builder is Free.

Note: Games and Tiles generated by Users may be either free or for sale.

How are you planning on involving the Community in your development process?

“We want to build a Community of Players and Creators that will help us find and SqUaSh bugs that creep up in the Build a Game Universe.

Feedback is huge! We want the Community voice for features, properties and everything else that can help make Build a Game Universe amazing!”
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Recent updates View all (74)

May 8

Update 85 - RPG Adventure Tileset!

Update 85 - RPG Adventure Tileset!

(April 23rd - May 6th, 2019)

New Tileset Available!
The RPG Adventure Tileset (part 1) is live in the Market Center! It comes packed with over 100 colorful tiles to create with, including a fully animated player, weapon, and one bad guy blob.


Let's take a look at some of the tiles in action!

+ Player


+ Doorways


+ Door Levers


+ Jewels


+ Blobs Attack


+ Doors (Teleport)


+ Tree Fading


+ Chest and Coins (Spawn)


+ Shrub Shooting


+ Chair Moving


+ Level Design Example


And a quick video example of gameplay
Gameplay Video




Timeline Story Documentation
A quick update for those using the timeline tile. The documentation (manual) for all features inside story mode is complete. Let us know if you have any questions about it. Thank you!
Documentation is available here




Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Enjoy the new tileset for Build a Game Universe!

Thanks!
Chad - Nathan - Eric
1 comments Read more

April 23

Update 84 - Timeline Tile and Tutorial!

Update 84 - Timeline Tile and Tutorial!

(March 28th - April 23, 2019)

Introduction to Timeline!
We want to take time to walk you through the features available in the Timeline Tile (Tutorial style). Documentation is available here.

Timeline Structure
The timeline tile provides an easy way to add story context to your game!
The structure of a timeline looks like the image below. A director tile (controls the start and general elements of an event). The clips are individual actions (ie. movie bars animate in, or play an animation sequence, etc). The props provide a series of images and audio clips to use during the timeline event.



With the Director, you can have it trigger the event to start. Each Director has an id to tell corresponding Clips to begin. The Clips run in numeric order and once all clips are complete, the event is ended.

Let's take a look at the setup and several of the timeline clip actions available:

Step 1: Using the Default Tileset, you can put the director and two clip tiles in to the scene. Then enable the Director (gif example).


Step 2: Activate the first clip.


Step 3: Set the movie bars to 'show' when activated.


Step 4. Activate the second clip.
Be sure the id for the clip is changed to 1, that way it happens after the clip 0.


Step 5. Now we can hide the movie bars after a slight delay.


Step 6. Press play and walk the player into the tile to see the event happen.


Step 7. Camera Zooming. With timeline, you can control the camera features directly as things happen. This example sets the camera to zoom out, then back in on completion.


Step 8. Actor Setup and Fade. Any tile can be enabled as an actor for the timeline.
+ Enable an Actor

+Fade Setup


Step 9. Gui Elements. When going in to a cutscene, hiding/moving gui offscreen is common. Set gui as an actor and the timeline auto toggles its state.
+ Gui Setup

+ Gui moving on / off screen



Timeline Editor
The editor is an input field with some fun features added. You can type your story directly in to it, and/or use an external tool (notepad++, etc) and copy/paste it in to the box.




Timeline Editor Menu
While we're looking at the editor, here's a quick look at the extended tools.


1 - Play : Test out what you've written instantly.
2 - Continue : Make changes and continue where you left off.
3 - Word : Available words you can type and templates to start with.
4 - Copy : Click to copy the current text to the clipboard.
5 - Paste : Click to paste the clipboard text in to the current text.
6 - Font Type : Click to cycle through font type.
7 - Text Size : Display size of text in editor.
8 - Font Color : Color for editor text.
9 - Editor Layout : Six layout options for the panel.
10 - Panel Alpha : Level of transparency for editor panel.
11 - Panel Color : Color of editor panel.
12 - Toggle Tools : Show full and compact mode.



Writing Your First Story
Let's jump in to writing! To have text appear on the screen we can use several different options. Our first option is to tell Timeline which box to type in.

~centerbox

And then we can align the text to a position. For this example we'll put it in the center of the screen using: aligncc (Note: We separate each parameter with a comma ',')

~centerbox, aligncc

Then we use the colon : to let the story know we're ready to type our message.

~centerbox, aligncc: Hi there

Now you're ready to press the play button to test it out. :)



Extra:
If you want to change the color of the font, type in:
~centerbox, aligncc, color = red: Hi there

Extra, Extra:
Want to add an icon into the text? Try this:
~centerbox, aligncc, color = red: Hi there <icon = icon1>



Introduction to Flags and their Functions

Flags and their functions
~ Speaking
@ Name and speaking
# Picture
+ Increment
! If statement
> Run
/ Command

In total, there are about 700 keywords provided for the flags. :)

A line has 3 sections:
Flag
The first character of the line, that is not a letter or a number (example: “@” is a flag). When looking up the flag, white spaces at the beginning of the line are omitted. If the line does start with a letter, then the default “~” flag is assigned. The flag is used to invoke different methods, for example the flag “#” will trigger the “picture” method, which will change an image element of the UI.

Properties
Any number of phrases, words, numbers etc. separated by a comma, located between the flag and a colon. While all white spaces count, a single space after the comma is omitted for clarity. Arguments are used by all methods differently. ~ -flag doesn't have arguments and the whole line (ex. Flag) is used as a message.

Message
Everything that comes after the colon. All white spaces after the colon and at the end of the line are cleared. Messages are used by all methods differently.

Word Samples
Click on the 'W' button and choose Templates to see a full list of examples.



And that concludes the overview and tutorial on getting started with the Timeline tile. This week we'll post full videos walking you through all the elements in greater detail. Thank you!





Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Have fun testing out the Timeline tile in Build a Game Universe!

Thanks!
Chad - Nathan - Eric

1 comments Read more
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About This Game

Build a Game Universe (Linux, MAC, PC)

Build a Game Universe is your spot to build, play, share and sell your 2D games and game content. Whether you are an experienced developer or just getting started, our intuitively designed tools create a fun and exciting environment to bring your imagination to life!

What can you do with it?

Build
Fun, easy, and advanced editing modes make Build a Game the perfect spot for creating your next 2D game idea. We removed the roadblocks and redundant steps to keep the focus on building your games and making it fun!

Play
Enjoy playing 2D games of all types, designed by everyone from seasoned professionals and independents to hobbyists and kids. Come check out the Market Center and experience the force behind our ever expanding Universe.

Share and Sell
Time to get your 2D games into Market Center! Build a Game Market Center empowers users (developers/players) with the ability to buy and sell games to the community for gold coins.

Ready to Start?
Equipped with a robust editor, cloud storage, a market center and thousands of properties just waiting for you, Build a Game Universe is ready, are you?

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64 bit
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 800 series (or better) or AMD equivalent
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.9 64 bit
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OSX 10.10 64 bit
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Pro Graphics 6200
    • Storage: 2 GB available space
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 14.04 64-bit / SteamOS
    • Processor: Intel Core i3
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Ubuntu 16.04 64-bit / SteamOS
    • Processor: Intel Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia 800 series (or better) or AMD equivalent
    • Storage: 2 GB available space
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