In Parsector, you play the role of a starship captain at the outer rim of the galaxy.    Begin the game in your own fighter ship, accept missions, mine space metal, and build your way up to a capital flagship while you dodge Imperial blockade drones & avoid the Starshadow Guild's harvester crews.
Utgivelsesdato:
18. nov. 2025
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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«This game is an experiment and a conversation with the players. We have intentionally kept the game tight and simple so that we can collaborate with the early adopters to help craft the final vision.

We know players love proposing new game modes, critiquing weapon balance, or even designing their own maps, so we think Early Access is the perfect venue for this collaborative approach.

Players typically love the ability to give feedback on the crafting, upgrading, and graphic design of ship components like engines, cargo, and weapons systems.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Players signing on for Early Access should expect this game to remain in EA status for at least one year.. Depending on whether players feel we should expand or reduce the scope, this estimate may vary significantly. We'll do our best to remain clear about expectations, timelines, and future features. If and when we are confident that the game is stable and feature-complete to a "V1" level spec, we can consider moving to a full release. Ultimately, it will be clear from player feedback and player data whether the game is "ready for V1" or still "feels like an EA game". »

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full release should serve to expand and refine the existing game, which includes the potential for new game modes and new content. What features end up making it into "V1" spec are an ongoing conversation with the players, so we avoid promising any specific outcomes in this regard; only that we'll always do what's best to create great and fun gameplay.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The core game loops are implemented, flying combat is robust and responsive to control inputs, and the graphics are sleek, clean and have no visible frame rate issues even on low-end GPUs. Some of the mathematically oriented subsystems like Crafting and Upgrading are still in progress and are usually a "conversation" with the players rather than a lock-it-in kind of process.
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Vil spillet være priset annerledes under og etter tidlig tilgang?

«If and when we move out of early access, we will consider a price increase if we have added a significant amount of new features that were not in the original scope of the product. »

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We want to use the Steam community forum to collect feedback, bug reports, and publish patch notes. The best way for players to interact with us is right here on Steam, to ensure that players don't need to engage a second platform just to speak with us.

The players can offer a lot of input over the balance and feel of the game, such as how different starship configurations affect different encounter types. Players often have a wealth of ideas for things like Craftables and Upgrades, especially in sci-fi games where their imaginations can run wild. The core game loop allows for many touch points for player involvement in the development process.»
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Planlagt utgivelsesdato: 18. nov. 2025

Dette spillet skal etter planen låses opp om ca. 6 uker

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Om spillet

WHAT IS PARSECTOR?

Parsector is a 3D space flight game in which you play the role of a starship pilot at the outer rim of the galaxy.  Begin the game in your own fighter ship, accept missions, mine space metal, and build your way up to a capital flagship.


Along the journey of becoming a fleet admiral of privateers, you'll obliterate asteroids for precious resources, dodge an endless stream of Imperial blockade drones dropping out of warp, hijack an enemy cruiser, and maybe even put a few holes in a capital starship with your own personal railgun. 


Make daring runs on Imperial mining facilities, visit the local Star Sherriff to accept Bounties and Escort duties, and dock your ship at one of the Outer Rim's many Pit Stops to refuel and exchange goods. 


There's treasure and trouble behind every rock in these fields, so you're free to go where you want and do what you please; nobody will come and stop you.   Just don't meddle in the Starshadow Guild's business.  If you have to ask why, you can't afford to pay the price.


HOW TO PLAY

You begin the game with a basic space fighter equipped with a default loadout of laser blasters, seeker missiles and a small warp drive. The first mission will have you taking off from a carrier and thrust directly into battle against a swarm of enemy drones dropping out of warp.


Protect your carrier from the swarm to stabilize your position, go loot the scraps of your enemies, and craft upgrades to your ship before starting the second mission, a simple "Point A to Point B" escort quest to ensure a space-cruise full of retired rock-jockeys gets to its destination safely. What could go wrong aside from _everything_?


As you progress through the missions, you'll continue upgrading your starting fighter and begin to access additional types of spacecraft starting as small as the WASP-A Hoverbike [ a tiny, chic, easy-to-dock passenger vehicle for darting around town ] ranging up to actually piloting the carrier you launched from in Mission 1.


LOOTING & UPGRADING

While you're working thru the missions and obliterating your enemies, your ships will help pull useful scraps towards your location with a tiny tractor beam. Loot can be easily identified by the glowing capsules that float towards your ship like tiny chunks of space gold, and your ship will capture and stow them in the cargo hold automatically.


The items gathered this way can be used and combined to create the core resources needed to operate, improve, and repair your spacecraft. Loot can also come from debris fields like asteroid belts, which represent raw forms of material that can be refined or traded away. Asteroid-based loot breaks down into 4 categories; Volatiles, Metals, Amides, and eXotics, and within each type of asteroid are a mix of various rarities of elements and compounds. Combined with whatever junk you can get from the scraps of your enemies, your cargo hold will soon be full of dangerous space rocks!


MERCHANTS

As you work your way through the missions, various mercantile vessels and stations will cross your path. The most common merchant you'll encounter is a Pit Stop, a basic cosmic petrol depot where you can trade whatever extra junk is in your cargo hold in exchange for fuel. Some Pit Stops will specialize in subtypes such as Warp Fuel, and will give you better exchange rates when you're fueling up on Warp.


Other NPC vessels and stations will serve as quest-providers, giving quests aligned with their theme. For example, a Casino Cruise merchant might offer you an escort quest to pick up passengers in a dangerous sector w/o being pillaged, or the local Sheriff's Squadship rolls through and offers you a bounty quest.



This in-game music is wonderful! Who's the composer?

All the music you hear in-game was composed by Don Ross, world-famous guitarist, composer, and performer. You can listen to all of Don's video game music, guitar performances, and more wherever fine music is offered for streaming.

INFORMATION REGARDING USAGE OF AI TOOLS

No images in Parsector were generated automatically.  To the best of our knowledge, all assets purchased / licensed were authored by humans before generative AI was "a thing".

No text used in game or on the store page was generated by an AI. It was typed by hand by some guy at a desk who says "thank you for considering our video game."

Our engineers often use code assistance tools like Copilot or Cursor to perform their day-to-day tasks.  These workers are not responsible for generating any player-facing content, only for building and crosschecking the systems that make the game function.

As of now, no AI-generated music is being used in Parsector either.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Prosessor: Any
    • Minne: 8 GB RAM
    • Grafikk: Dedicated GPU Recommended
    • Lagring: 5 GB tilgjengelig plass
    Anbefalt:
    • Grafikk: Dedicated GPU Recommended
    • Lagring: 5 GB tilgjengelig plass
    Minimum:
    • Prosessor: Any
    • Minne: 8 GB RAM
    • Grafikk: Dedicated GPU Recommended
    • Lagring: 5 GB tilgjengelig plass
    Anbefalt:
    • Prosessor: Any
    • Minne: 8 GB RAM
    • Grafikk: Dedicated GPU Recommended
    • Lagring: 5 GB tilgjengelig plass
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