Set in a medieval Europe-inspired world, you begin with a single city and a handful of territories on a vast hex-based map. Expand your domain, conquer new lands and lead your house and empire to glory in a time-based Massively Multiplayer setting.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«This is a two-man project that we have been working on for almost two years now. There are a lot of features we've planned to include in the complete version. That being said, we do feel that the game has enough content to be enjoyable to play. Moreover, Early Access provides an opportunity for us to collaborate with the community, incorporating their feedback to shape and enhance the game's development.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Our goal is to transition out of Early Access within the game's first two years of release.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We are committed to ongoing development and plan to introduce additional features, including:
– Territory policies
– A comprehensive technology tree
– Naval systems and maritime gameplay
- A more in-depth battle and siege system
– An expanded map featuring increased player capacity»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The core gameplay mechanics encompass resource and population management, city building, trade, and army command. We acknowledge, however, that certain user interfaces may currently lack refinement and sufficient detail, which can impact the overall intuitiveness of the gameplay experience.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«For any feedback or bug reporting, join the discord server.
»
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Om spillet

NobleFront is a time-based Massive Multiplayer Strategy game where you begin with a single city on a vast, hex-based world map and rise to power by expanding your lands and outmaneuvering rival players.

As the head of your House, you govern a living society composed of distinct population classes, each with a vital role.

Farmers cultivate fields and provide the food that sustains your realm.

Laborers form the backbone of manual work, employed in logging camps, construction projects, and urban workshops under the supervision of artisans.

Miners extract essential raw materials such as clay and iron, important for building materials and weapon making.

Artisans transform raw materials into refined goods, producing household goods, weapons, building materials, and luxury items required by both the economy and the elites.

Bureaucrats oversee and regulate all population classes, ensuring efficient employment, production as well as consumption.

Officers lead and organize your armies, directly affecting military effectiveness and battlefield performance.

Merchants form the backbone of trade. They are vital for the transport and exchange of goods between cities and players.

Lastly, the Upper Class represents nobles and wealthy elites, eagerly waiting to consume refined goods in exchange for gold which is essential for funding your armies.

Production in NobleFront is driven by a network of medieval buildings constructed within individual territories, each tied directly to your population. Every production building employs specific population classes and converts labor into value, either by extracting raw materials or by transforming them into refined goods.

Resources are produced locally and do not move automatically. Each territory generates its own raw materials through buildings, which remain stockpiled at their point of production until they are transported into cities.

Cities act as logistical hubs, where wagons are constructed and assigned to move goods across your territories. Through careful planning, players can create vast supply networks that push resources from one territory to another, whether toward cities, forts, or distant provinces in need of supply.

Armies move across the world map in real time, enabling dynamic medieval warfare. Forts and strongholds can be constructed to secure borders and defend key supply routes, while sieges allow players to conquer enemy territories and cities.

Combining deep population management, layered production chains, player-driven trade, and strategic logistics with real-time warfare, NobleFront offers the ultimate Medieval Grand-strategy experience for those who seek to conquer and dominate the world in a Massively Multiplayer Environment.

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No Pay-to-Win. Only Strategy.

We are firmly committed to keeping pay-to-win mechanics out of the game. No purchases will give players unfair advantages, faster progression, or exclusive power. Success comes only from strategy and every player competes on equal ground.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

We utilised AI for concept art and UI assets.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Minne: 4 GB RAM
    • Nettverk: Bredbåndstilkobling
    Anbefalt:
    • OS: Windows 10
    • Minne: 8 GB RAM
    • Nettverk: Bredbåndstilkobling
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