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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomaa: Early Access -pelit ovat keskeneräisiä ja saattavat vielä muuttua. Jos et halua pelata peliä sen tämänhetkisessä tilassa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

I’ve involved the community in development since the initial Pre-Alpha release and I want to give people the option to play the game as I develop it during its Alpha and Beta stages.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

The game will remain in Early Access throughout its Alpha and Beta stages. I can't predict the future, so I can't say how long.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

The full version of the game (leaving Early Access) is planned to include:
  • A playable content timeline from 1910-1920, focused on World War I.
  • A Europe-only map (Ottoman Empire included; Russia east of the Urals excluded).
  • Provinces designed along historical ethnic and geographic lines (e.g. the disputed regions of Trieste and Trentino-Alto Adige).
  • Expanded warfare mechanics: trench warfare, logistics, air, and naval combat.
  • Playable leaders, with a simple delegation system to non-player characters (commanders, etc.) at the cost of lower legitimacy.
  • Diplomacy & dynamic peace conferences.
  • Deep economic and political systems presented through a clean and understandable interface.
  • Population system with age, gender, fertility, and ethnic distribution.
  • Technology system (universities, research facilities).
  • Formables (nation or union type) and achievements.

Mikä on Early Access -version tila tällä hetkellä?

The game is currently in early Alpha, a playable but in-progress version. The store page's About This Game and CURRENT FEATURES section represents all of the features currently implemented in the game.

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

Yes. The price is planned to be increased with major milestones, but it can happen whenever I think it's necessary. Players who purchased the game early will receive all future updates to the base game at no additional cost.

Miten yhteisö otetaan mukaan kehitysprosessiin?

Players can share feedback, bug reports, and feature ideas through the official Discord server, which has dedicated channels for each.
Lue lisää

Osta Of Crowns & Chains

 
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Ilmoita bugeista ja anna tälle pelille palautetta keskustelupalstalla

Tietoa pelistä

Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation as time marches onwards.

IMPORTANT NOTE FROM THE DEVELOPER

Since the game is in early Alpha, you may encounter bugs, optimization issues, and limited content (navy system is incomplete; lacks save/load system or deeper economy system, etc).

This is an Early Access title, if you purchase this game, you will be getting access to the game in its current state. The game may or may not continue updating.

If you're unsure, please wait until the game transitions from Early Access to Full Release since the base game will be considered finished by then.

CURRENT FEATURES

  • Sphere World & Accurate Landmass – No flat-map distortion. Landmasses are generated from real-world geospatial data; highly accurate coastlines and islands.

  • Resolution Modes – Procedurally generated tiles covers only Europe (including Ottoman Empire, excluding Russia east of the Urals). You can select a tile resolution mode upon starting a New Game (no restart required). Historical states and provinces are not implemented; only procedural tiles.

    • The Normal tile density mode has the default tile resolution:

    • The Quad resolution mode features a 4x increase in tile resolution, offering better visuals and more accurate borders (also 4x GPU VRAM usage):

  • Nation Selection – Choose any nation currently available, from the British Empire to the Ottoman Empire or the microstates of San Marino and Liechtenstein.

  • National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the upkeep costs of your divisions.

  • Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile.

  • Combat System – Battles can last for days under certain conditions. There are three hidden phases of combat—Skirmish, Assault, and Breach (battle reports not implemented). Divisions get exhausted during combat and newly captured tiles must be consolidated.

  • Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible. Demographic change is simulated realistically in backend code (infant mortality, fertility rates, gender).

  • Wars, Ceasefires & Limited Alliances – Occupy tiles and declare wars. Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated. Alliances cannot be negotiated (only historical alliances are active on game start).

Tiedote tekoälysisällöstä

Kehittäjät kuvailevat pelissään käytettävää tekoälysisältöä seuraavasti:

AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).

Aikuissisällön kuvaus

Kehittäjät ovat kuvailleet sisältöä seuraavasti:

Gameplay depicts a globe representation of the Earth populated by nations potentially disputing territory. Army units are shown as 2D icons that capture enemy tiles and engage in combat with enemy units. Combat is represented by 2D icons frozen together with animated shapes as battle intensity indicators. No blood, gore, realistic violence, or personal harm is shown (only icons disappearing and color-coded tiles changing ownership/occupation). Realistic war effects on demographics (e.g. casualties distributed across military-aged pops) are presented as statistics (population pyramid, numbers) that impact demographic change.

Järjestelmävaatimukset

Windows
macOS
SteamOS + Linux
    Vähintään:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 10, 64-bit or newer
    • Suoritin: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600 3.4 GHz
    • Muisti: 8 GB RAM
    • Grafiikka: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
    • Tallennus: 7 GB kiintolevytilaa
    Suositus:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    Vähintään:
    • Käyttöjärjestelmä: macOS 11 "Big Sur" or newer
    • Suoritin: Apple M2 or Intel Core i5-1038NG7 2.8 GHz
    • Muisti: 8 GB RAM
    • Grafiikka: Apple M2 Integrated GPU or Intel Iris Plus Graphics 655 (Integrated)
    • Tallennus: 7 GB kiintolevytilaa
    Suositus:
      Vähintään:
      • Käyttöjärjestelmä: Ubuntu 20.04 LTS 64-bit or later
      • Suoritin: Intel Core i5-10400 2.90 GHz or AMD Ryzen 5 2600
      • Muisti: 8 GB RAM
      • Grafiikka: NVIDIA GeForce GTX 1650 (Dedicated Graphics) or AMD Radeon RX 550
      • Tallennus: 7 GB kiintolevytilaa
      Suositus:

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