Gameplay | (Pre-Alpha 0.8.4) (Gameplay)
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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“I’ve involved the community in development since the initial Pre-Alpha release, and it’s been both encouraging and invaluable. Feedback from players—whether bug reports, feature suggestions, or general impressions—has helped shape the game’s direction. Knowing people are actively playing the game also motivates me to keep improving it.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The game will remain in Early Access throughout its Alpha and Beta stages. While it’s hard to predict exactly when it will reach a fully polished state, I plan to maintain consistent development. My current estimate is a few months up to a year.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The full version of the game (leaving Early Access) may include:
  • A playable content timeline from 1910-1920, focused on World War I.
  • A Europe-only map (Ottoman Empire included; Russia east of the Urals excluded).
  • Provinces designed along historical ethnic and geographic lines (e.g. the disputed regions of Trieste and Trentino-Alto Adige).
  • Expanded warfare mechanics: trench warfare, logistics, air, and naval combat.
  • Playable leaders, with a simple delegation system to non-player characters (commanders, etc.) at the cost of lower legitimacy.
  • Diplomacy & dynamic peace conferences.
  • Deep economic and political systems presented through a clean and understandable interface.
  • Population system with age, gender, fertility, and ethnic distribution.
  • Technology system (universities, research facilities).
  • Formables (nation or union type) and achievements.
I plan to continue development on the game after it leaves Early Access. Further content may come as paid DLCs or expansions alongside free updates to the base game.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The game is currently in early Alpha, a playable but in-progress version. The store page's About This Game and CURRENT FEATURES section represents all of the features currently implemented in the game (public default branch).”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. The price will increase with major milestones. Players who purchase the game early will receive all future updates to the base game at no additional cost.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Players can share feedback, bug reports, and feature ideas through the official Discord server, which has dedicated channels for each. I also interact with the community through TikTok and YouTube, responding to comments and incorporating community feedback into development wherever possible.”
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Om dette spil

Of Crowns & Chains is a solo-developed grand-strategy sandbox where every nation, army, and populace is dynamically simulated on a seamless spherical Earth. Lead a nation of your choice in January 1910 and influence the course of your nation and history as time marches onwards.

IMPORTANT NOTE FROM THE DEVELOPER

This game is a project built entirely by a solo developer over the past 4 months. In its current early Alpha 1 stage, the game has several bugs, optimization issues, and limited content, as it's only recently left Pre-Alpha through ongoing updates. If you're not prepared to encounter these challenges and wait for patches/updates, please hold off on purchasing until the game is more developed.

Due to these optimization issues, I've raised the minimum specifications substantially to ensure a playable experience for those who meet them. These may be lowered in future updates as performance improves, so check back later if your hardware falls short today.

CURRENT FEATURES

  • True-Sphere World & Accurate Landmass – No flat-map distortion on a seamless spherical globe. Landmasses are generated from real-world geospatial data, ensuring highly accurate coastlines and islands.

  • Mass-Scale Tile System – A procedurally generated, cellular-like grid covers only Europe for now. While most of Europe's nations are subdivided by procedural tiles, the provinces of Spain and Portugal are manually drawn to follow precise geographical (rivers), state, and even disputed borders (e.g. Olivenza). With over 42,000 tiles in Europe, the potential for strategic depth is high—Spain alone is comprised of nearly 3,000 tiles.

  • Nation Selection & Government Types – Choose any European state, from the British Empire to the newly-added Ottoman Empire or the microstates of San Marino and Liechtenstein. Each nation features its historically-accurate government, alliances, and vassals

  • Dynamic National Treasury & Debt System – Manage your nation's treasury by balancing hourly income from taxes and territory against the massive upkeep costs of your divisions. Running a deficit is a dangerous path. As your nation sinks deeper into debt, you will face increasingly severe penalties. Slight debt will hinder your army's combat effectiveness, but falling into deep debt or even bankruptcy will trigger mass desertions, bleeding your divisions of manpower and risking the collapse of your front lines.

  • Mass-Scale Unit System – Each unit represents a division (≈20,000 soldiers), with many divisions fitting inside a single tile to deliver a grand sense of warfare.

  • Realistic Combat System – Engage in protracted battles that can last for months under certain conditions. Defenders dig trenches that decay under assault, while attackers must fight through three distinct phases—Skirmish, Assault, and Breach. Manage division exhaustion and consolidate newly captured territory to solidify your front line.

  • Dynamic Population & Manpower – Populations grow, age, and decline over time. Casualties directly impact age distribution, while manpower pools adjust as soldiers retire or new recruits become eligible.

  • Wars, Ceasefires & Alliances – Secure allies, occupy tiles, and declare wars; hostilities can end in ceasefire (peace conferences in-development). Cascading calls-to-arms can pull suzerains, vassals and allies into conflict; tiles can be occupied and liberated.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Gameplay depicts a globe representation of the Earth populated by nations potentially disputing territory. Army units are shown as 2D icons that capture enemy tiles and engage in combat with enemy units. Combat is represented by 2D icons frozen together with animated shapes as battle intensity indicators. No blood, gore, realistic violence, or personal harm is shown (only icons disappearing and color-coded tiles changing ownership/occupation). Realistic war effects on demographics (e.g. casualties distributed across military-aged pops) are presented as statistics (population pyramid, numbers) that impact demographic change.

Systemkrav

Windows
macOS
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10, 64-bit or newer
    • Processor: Intel Core i5-13500 2.5 GHz or AMD Ryzen 7 5700X 3.4 GHz
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600
    • Diskplads: 3 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    Minimum:
    • Styresystem: macOS 11 "Big Sur" or newer
    • Processor: Apple M4 or Intel Core i7-11800H 2.3 GHz
    • Hukommelse: 8 GB RAM
    • Grafik: Apple M4 Integrated GPU or Intel Iris Xe Graphics
    • Diskplads: 3 GB tilgængelig plads
    Anbefalet:
      Minimum:
      • Styresystem: Ubuntu 20.04 LTS 64-bit or later
      • Processor: Intel Core i5-13500 2.5 GHz or AMD Ryzen 7 5700X 3.4 GHz
      • Hukommelse: 8 GB RAM
      • Grafik: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600
      • Diskplads: 3 GB tilgængelig plads
      Anbefalet:

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